     {$CLEO .cm}
$onmission = 1
0923: enable_air_traffic 0
//no birds
0A8C: write_memory 5497200 size 5 value 144 virtual_protect 1 
00C0: set_current_time 11 0
set_weather 44
01B5: force_weather 44
//camera.Shake(0.0)
0A8C: write_memory 9867623 size 4 value 1 virtual_protect 1 
0A8C: write_memory 9867624 size 4 value 1 virtual_protect 1 

04C4: store_coords_to 1010@ 1011@ 1012@ from_actor $player_actor  with_offset 0.0 0.0 -1.0
0923: enable_air_traffic 0
//no birds
0A8C: write_memory 5497200 size 5 value 144 virtual_protect 1 
04BB: select_interior 0

00A1: put_actor $PLAYER_ACTOR at  121.8526 -4483.8076 1933.1353
0173: set_actor $PLAYER_ACTOR Z_angle_to 177.3357 
0860: link_actor $PLAYER_ACTOR to_interior 0
                   
0247: load_model 964
0247: load_model 9823
0247: load_model 1538
0247: load_model 1074
0247: load_model 3034
0247: load_model 3791
0247: load_model 2740
0247: load_model  985
038B: load_requested_models
0247: load_model 9823
0247: load_model 3034
0247: load_model 1538
0247: load_model 3791
0247: load_model 1074
0247: load_model 2740
0247: load_model 8876
0247: load_model 3785
0247: load_model 3526
038B: load_requested_models
0247: load_model 3034
0247: load_model 1538
0247: load_model 9823
0247: load_model 3791
0247: load_model 1074
0247: load_model 2740
0247: load_model 8876
0247: load_model 3785
0247: load_model 3526
038B: load_requested_models
0247: load_model 1362
0247: load_model 9823
0247: load_model 1538
0247: load_model 1074
0247: load_model 3034
0247: load_model 3791
0247: load_model 2740
model.Load(#AK47)
model.Load(#SHOTGSPA)
model.Load(#COLT45)
model.Load(#AK47)
model.Load(#DESERT_EAGLE)
model.Load(#CHROMEGUN)
model.Load(#SAWNOFF)
model.Load(#M4)
model.Load(#FLAME)
model.Load(#AK47)
model.Load(#BAT)
model.Load(#KNIFECUR)
model.Load(#KATANA)
model.Load(#M4 )
model.Load(#SILENCED )
model.Load(#MP5LNG )
model.Load(#MICRO_UZI )
model.Load(#TEC9 )
model.Load(#ROCKETLA )
model.Load(#HEATSEEK )
model.Load(#MOLOTOV )               
model.Load(#GRENADE )
model.Load(#CUNTGUN )
model.Load(#SNIPER )
0247: load_model 1240 //health
0247: load_model 1242 //armour

0247: load_model #BALLAS1
038B: load_requested_models
const
elevator = 720@
TRAIN_SURFING = 721@
TRAIN_TIME = 722@
PLAYER_PRESS_SWITCH = 725@
WEAPON_SNATCHER = 939@
SNATCHER_PEDTYPE = 938@
end
TRAIN_TIME = 7
1000@ = 0.0
1001@ = -60.0
1002@ = 0.0
elevator = 0
601@ = 200
602@ = 200
603@ = 200
604@ = 200
605@ = 200
606@ = 200
607@ = 200
608@ = 200
609@ = 200
610@ = 200
611@ = 200
612@ = 200
613@ = 200
614@ = 200
615@ = 200
616@ = 200
617@ = 200
618@ = 200
619@ = 200
620@ = 200
621@ = 200
622@ = 200
623@ = 200
624@ = 200
625@ = 200
626@ = 200
627@ = 200
TRAIN_SURFING = 0
//0@ = actor.Create(gang1, #BALLAS1, 87.51, -4545.6802, 1932.12)
32@ = 0
33@ = 0
029B: 1005@ = init_object 985 at 87.51 -4545.6802 1932.12 // object (gate_autoR) (1) EVEATOR TO 2nd stration cut script
0453: set_object 1005@ XY_rotation 270.0 0.0 angle 0.0      
$elevator = audiostream.Load3D("cleo\battle_maps\subway\_4CylinderEngin.wav")
audiostream.LinkToObject($elevator, 1005@)
audiostream.Loop($elevator,1)       //GrindMetalOn.wav
$hit = audiostream.Load3D("cleo\battle_maps\subway\GrindMetalOn.wav")
audiostream.LinkToObject($hit , 1005@)
$music = audiostream.Load("cleo\battle_maps\Georgia_Street.mp3")
audiostream.Loop($music,1)       
audiostream.PerformAction($music, play)
$killed = audiostream.Load3D("cleo\battle_maps\subway\hitvehicle3.wav")
$train  = audiostream.Load3D("cleo\battle_maps\subway\SHP_nets1.wav")        
audiostream.Loop($train,1)    
$train_noise = audiostream.Load("cleo\battle_maps\subway\More_Thunder.mp3")         
$pickup = audiostream.Load("cleo\battle_maps\reload.mp3")    
        
029B: 801@ = init_object 964 at 96.46 -4452.1602 1932.14 // object (CJ_METAL_CRATE) (1)
0453: set_object 801@ XY_rotation 0.0 0.0 angle 359.996
029B: 802@ = init_object 964 at 75.3 -4572.8301 1920.36 // object (CJ_METAL_CRATE) (2)
0453: set_object 802@ XY_rotation 0.0 0.0 angle 129.995
029B: 803@ = init_object 964 at 74.38 -4549.0098 1920.36 // object (CJ_METAL_CRATE) (3)
0453: set_object 803@ XY_rotation 0.0 0.0 angle 89.99
029B: 804@ = init_object 964 at 100.32 -4573.0 1920.37 // object (CJ_METAL_CRATE) (4)
0453: set_object 804@ XY_rotation 0.0 0.0 angle 269.989
029B: 805@ = init_object 964 at 128.56 -4547.0601 1932.14 // object (CJ_METAL_CRATE) (5)health
0453: set_object 805@ XY_rotation 0.0 0.0 angle 179.984
029B: 806@ = init_object 964 at 160.74001 -4506.5801 1932.14 // object (CJ_METAL_CRATE) (6)
0453: set_object 806@ XY_rotation 0.0 0.0 angle 269.984
029B: 807@ = init_object 964 at 160.48 -4441.7598 1932.36 // object (CJ_METAL_CRATE) (spotspa
0453: set_object 807@ XY_rotation 0.0 0.0 angle 269.984
029B: 808@ = init_object 964 at 130.50999 -4411.8198 1932.14 // object (CJ_METAL_CRATE) (8)ARMOR
0453: set_object 808@ XY_rotation 0.0 0.0 angle 359.984
029B: 809@ = init_object 964 at 130.91 -4469.9302 1932.14 // object (CJ_METAL_CRATE) (7)
0453: set_object 809@ XY_rotation 0.0 0.0 angle 179.984
029B: 810@ = init_object 964 at 142.89 -4547.3599 1932.14 // object (CJ_METAL_CRATE) (8)
0453: set_object 810@ XY_rotation 0.0 0.0 angle 179.984
029B: 811@ = init_object 964 at 139.0 -4941.5498 1934.48 // object (CJ_METAL_CRATE) (9) heatseek
0453: set_object 811@ XY_rotation 0.0 0.0 angle 149.984
029B: 812@ = init_object 964 at 91.03 -5024.54 1934.21 // object (CJ_METAL_CRATE) (9) minigun
0453: set_object 812@ XY_rotation 0.0 0.0 angle 149.98
029B: 813@ = init_object 964 at 179.35001 -4872.4702 1934.03 // object (CJ_METAL_CRATE) (9) ARMOR
0453: set_object 813@ XY_rotation 0.0 0.0 angle 329.98
029B: 814@ = init_object 964 at 169.08 -4890.3599 1934.03 // object (CJ_METAL_CRATE) (9) HEATLTH 
0453: set_object 814@ XY_rotation 0.0 0.0 angle 149.98
029B: 815@ = init_object 964 at 131.34 -4495.3101 1932.14 // object (CJ_METAL_CRATE) (9)
0453: set_object 815@ XY_rotation 0.0 0.0 angle 359.974
029B: 816@ = init_object 964 at 125.11 -4411.6899 1932.14 // object (CJ_METAL_CRATE) (10)
0453: set_object 816@ XY_rotation 0.0 0.0 angle 359.973
029B: 817@ = init_object 964 at 124.52 -4579.6099 1944.14 // object (CJ_METAL_CRATE) (11)
0453: set_object 817@ XY_rotation 0.0 0.0 angle 359.973
029B: 818@ = init_object 964 at 144.11 -4601.29 1952.84 // object (CJ_METAL_CRATE) (12)
0453: set_object 818@ XY_rotation 0.0 0.0 angle 269.973
029B: 819@ = init_object 964 at 82.0 -4580.3501 1960.02 // object (CJ_METAL_CRATE) (13) m4
0453: set_object 819@ XY_rotation 0.0 0.0 angle 359.973
029B: 820@ = init_object 964 at 165.73 -4659.9399 1960.02 // object (CJ_METAL_CRATE) (13) sniper
0453: set_object 820@ XY_rotation 0.0 0.0 angle 89.967
029B: 821@ = init_object 964 at 181.41 -4567.25 1960.02 // object (CJ_METAL_CRATE) (13) health
0453: set_object 821@ XY_rotation 0.0 0.0 angle 269.962
029B: 822@ = init_object 964 at 76.9 -4636.79 1959.63 // object (CJ_METAL_CRATE) (13) armor
0453: set_object 822@ XY_r*otation 0.0 0.0 angle 179.962
029B: 823@ = init_object 964 at 96.62 -4396.6802 1932.14 // object (CJ_METAL_CRATE) (13)
0453: set_object 823@ XY_rotation 0.0 0.0 angle 269.956
029B: 824@ = init_object 964 at 96.62 -4398.9302 1932.14 // object (CJ_METAL_CRATE) (14) rifle
0453: set_object 824@ XY_rotation 0.0 0.0 angle 269.956
029B: 825@ = init_object 964 at 96.69 -4425.8301 1932.14 // object (CJ_METAL_CRATE) (14) armor
0453: set_object 825@ XY_rotation 0.0 0.0 angle 179.956
029B: 826@ = init_object 964 at 93.21 -4452.2202 1932.14 // object (CJ_METAL_CRATE) (14) health
0453: set_object 826@ XY_rotation 0.0 0.0 angle 359.956
029B: 827@ = init_object 964 at 93.0 -4493.23 1932.14 // object (CJ_METAL_CRATE) (1)METAL CRATE WEAPON PICKUP
0453: set_object 827@ XY_rotation 0.0 0.0 angle 40.0
//marker.CreateAboveObject($test , 801@)
//marker.CreateAboveObject($test2 , 802@)
jump @exit


:pickups
//gosub @get_random_weapons
gosub @regen_weapons
if and   

601@ >= 30  
056D:   actor WEAPON_SNATCHER defined
then

089F: get_actor WEAPON_SNATCHER pedtype_to SNATCHER_PEDTYPE
if
not SNATCHER_PEDTYPE == 17
then
0750: set_object 801@ visibility 1
0382: set_object 801@ collision_detection 1
if
0179:   actor WEAPON_SNATCHER colliding_with_object 801@
then
0750: set_object 801@ visibility 0
0382: set_object 801@ collision_detection 0
actor.GiveWeaponAndAmmo(WEAPON_SNATCHER, deserteagle, 40)
audiostream.PerformAction($pickup, play)
0ACD: show_text_highpriority "Desert Eagle Ammo 40 picked up" time 3000

601@ = 0
33@ = 0
end
end
end  
   
if and   

602@ >= 30  
056D:   actor WEAPON_SNATCHER defined
then

089F: get_actor WEAPON_SNATCHER pedtype_to SNATCHER_PEDTYPE
if
not SNATCHER_PEDTYPE == 17
then
0382: set_object 802@ collision_detection 1
0382: set_object 802@ collision_detection 1
if
0179:   actor WEAPON_SNATCHER colliding_with_object 802@
then
0750: set_object 802@ visibility 0
0382: set_object 802@ collision_detection 0
0382: set_object 802@ collision_detection 0
actor.GiveWeaponAndAmmo(WEAPON_SNATCHER, mp5, 50)
audiostream.PerformAction($pickup, play)
0ACD: show_text_highpriority "MP5 Ammo 50 picked up" time 3000


602@ = 0
33@ = 0
end
end
end      

//more weapons
if and   

603@ >= 30  
056D:   actor WEAPON_SNATCHER defined
then

089F: get_actor WEAPON_SNATCHER pedtype_to SNATCHER_PEDTYPE
if
not SNATCHER_PEDTYPE == 17
then
0382: set_object 803@ collision_detection 1
0382: set_object 803@ collision_detection 1
if
0179:   actor WEAPON_SNATCHER colliding_with_object 803@
then
0750: set_object 803@ visibility 0
0382: set_object 803@ collision_detection 0
0382: set_object 803@ collision_detection 0
actor.GiveWeaponAndAmmo(WEAPON_SNATCHER, pistol, 80)
audiostream.PerformAction($pickup, play)
0ACD: show_text_highpriority "Pistol Ammo 80 picked up" time 3000


603@ = 0
33@ = 0
end
end
end     



//more weapons
if and   

604@ >= 30  
056D:   actor WEAPON_SNATCHER defined
then

089F: get_actor WEAPON_SNATCHER pedtype_to SNATCHER_PEDTYPE
if
not SNATCHER_PEDTYPE == 17
then
0382: set_object 804@ collision_detection 1
0382: set_object 804@ collision_detection 1
if
0179:   actor WEAPON_SNATCHER colliding_with_object 804@
then
0750: set_object 804@ visibility 0
0382: set_object 804@ collision_detection 0
0382: set_object 804@ collision_detection 0
actor.GiveWeaponAndAmmo(WEAPON_SNATCHER, grenades, 3)
audiostream.PerformAction($pickup, play)
0ACD: show_text_highpriority "3 Pack Grenades picked up" time 3000


604@ = 0
33@ = 0
end
end
end     



//more weapons
if and   

605@ >= 60  
056D:   actor WEAPON_SNATCHER defined
then

089F: get_actor WEAPON_SNATCHER pedtype_to SNATCHER_PEDTYPE
if
not SNATCHER_PEDTYPE == 17
then
0382: set_object 805@ collision_detection 1
0382: set_object 805@ collision_detection 1
if
0179:   actor WEAPON_SNATCHER colliding_with_object 803@
then
0750: set_object 805@ visibility 0
0382: set_object 805@ collision_detection 0
0382: set_object 805@ collision_detection 0
actor.GiveWeaponAndAmmo(WEAPON_SNATCHER, shotgun, 80)
audiostream.PerformAction($pickup, play)
0ACD: show_text_highpriority "Health pack picked up" time 3000
08AF: set_actor 805@ max_health_to 100


605@ = 0
33@ = 0
end
end
end     



//more weapons
if and   

606@ >= 35  
056D:   actor WEAPON_SNATCHER defined
then

089F: get_actor WEAPON_SNATCHER pedtype_to SNATCHER_PEDTYPE
if
not SNATCHER_PEDTYPE == 17
then
0382: set_object 806@ collision_detection 1
0382: set_object 806@ collision_detection 1
if
0179:   actor WEAPON_SNATCHER colliding_with_object 806@
then
0750: set_object 806@ visibility 0
0382: set_object 806@ collision_detection 0
0382: set_object 806@ collision_detection 0
actor.GiveWeaponAndAmmo(WEAPON_SNATCHER, shotgun, 30)
audiostream.PerformAction($pickup, play)
0ACD: show_text_highpriority "Shtogun Ammo 30 picked up" time 3000


606@ = 0
33@ = 0
end
end
end     


//more weapons
if and   

607@ >= 40  
056D:   actor WEAPON_SNATCHER defined
then

089F: get_actor WEAPON_SNATCHER pedtype_to SNATCHER_PEDTYPE
if
not SNATCHER_PEDTYPE == 17
then
0382: set_object 807@ collision_detection 1
0382: set_object 807@ collision_detection 1
if
0179:   actor WEAPON_SNATCHER colliding_with_object 807@
then
0750: set_object 807@ visibility 0
0382: set_object 807@ collision_detection 0
0382: set_object 807@ collision_detection 0
actor.GiveWeaponAndAmmo(WEAPON_SNATCHER, shotgun, 60)
audiostream.PerformAction($pickup, play)
0ACD: show_text_highpriority "Combat Shotgun Ammo 60 picked up" time 3000


607@ = 0
33@ = 0
end
end
end    




//more weapons
if and   

608@ >= 50  
056D:   actor WEAPON_SNATCHER defined
then

089F: get_actor WEAPON_SNATCHER pedtype_to SNATCHER_PEDTYPE
if
not SNATCHER_PEDTYPE == 17
then
0382: set_object 808@ collision_detection 1
0382: set_object 808@ collision_detection 1
if
0179:   actor WEAPON_SNATCHER colliding_with_object 808@
then
0750: set_object 808@ visibility 0
0382: set_object 808@ collision_detection 0
0382: set_object 808@ collision_detection 0
035F: actor WEAPON_SNATCHER armour += 150

audiostream.PerformAction($pickup, play)
0ACD: show_text_highpriority "Armour picked up" time 3000


608@ = 0
33@ = 0
end
end
end   

//more weapons
if and   

609@ >= 40  
056D:   actor WEAPON_SNATCHER defined
then

089F: get_actor WEAPON_SNATCHER pedtype_to SNATCHER_PEDTYPE
if
not SNATCHER_PEDTYPE == 17
then
0382: set_object 809@ collision_detection 1
0382: set_object 809@ collision_detection 1
if
0179:   actor WEAPON_SNATCHER colliding_with_object 809@
then
0750: set_object 809@ visibility 0
0382: set_object 809@ collision_detection 0
0382: set_object 809@ collision_detection 0
actor.GiveWeaponAndAmmo(WEAPON_SNATCHER, ak47, 60)
audiostream.PerformAction($pickup, play)
0ACD: show_text_highpriority "AK47 Ammo 60 picked up" time 3000


609@ = 0
33@ = 0
end
end
end 
//more
if and   

610@ >= 20  
056D:   actor WEAPON_SNATCHER defined
then

089F: get_actor WEAPON_SNATCHER pedtype_to SNATCHER_PEDTYPE
if
not SNATCHER_PEDTYPE == 17
then
0382: set_object 810@ collision_detection 1
0382: set_object 810@ collision_detection 1
if
0179:   actor WEAPON_SNATCHER colliding_with_object 810@
then
0750: set_object 810@ visibility 0
0382: set_object 810@ collision_detection 0
0382: set_object 810@ collision_detection 0
actor.GiveWeaponAndAmmo(WEAPON_SNATCHER, microuzi, 50)
audiostream.PerformAction($pickup, play)
0ACD: show_text_highpriority "Micro Uzi Ammo 50 picked up" time 3000


610@ = 0
33@ = 0
end
end
end 


//more
if and   

611@ >= 70  
056D:   actor WEAPON_SNATCHER defined
then

089F: get_actor WEAPON_SNATCHER pedtype_to SNATCHER_PEDTYPE
if
not SNATCHER_PEDTYPE == 17
then
0382: set_object 811@ collision_detection 1
0382: set_object 811@ collision_detection 1
if
0179:   actor WEAPON_SNATCHER colliding_with_object 811@
then
0750: set_object 811@ visibility 0
0382: set_object 811@ collision_detection 0
actor.GiveWeaponAndAmmo(WEAPON_SNATCHER, heatseek, 50)
audiostream.PerformAction($pickup, play)
0ACD: show_text_highpriority "Lock-on Rocket Launcher Ammo 8 picked up" time 3000


611@ = 0
33@ = 0
end
end
end 

//more
if and   

612@ >= 100  
056D:   actor WEAPON_SNATCHER defined
then

089F: get_actor WEAPON_SNATCHER pedtype_to SNATCHER_PEDTYPE
if
not SNATCHER_PEDTYPE == 17
then
0382: set_object 812@ collision_detection 1
0382: set_object 812@ collision_detection 1
if
0179:   actor WEAPON_SNATCHER colliding_with_object 812@
then
0750: set_object 812@ visibility 0
0382: set_object 812@ collision_detection 0
actor.GiveWeaponAndAmmo(WEAPON_SNATCHER, minigun, 50)
audiostream.PerformAction($pickup, play)
0ACD: show_text_highpriority "Minigun Ammo 500 picked up" time 3000


612@ = 0
33@ = 0
end
end
end 


//more
if and   

613@ >= 55  
056D:   actor WEAPON_SNATCHER defined
then

089F: get_actor WEAPON_SNATCHER pedtype_to SNATCHER_PEDTYPE
if
not SNATCHER_PEDTYPE == 17
then
0382: set_object 813@ collision_detection 1
0382: set_object 813@ collision_detection 1
if
0179:   actor WEAPON_SNATCHER colliding_with_object 813@
then
0750: set_object 813@ visibility 0
0382: set_object 813@ collision_detection 0
035F: actor WEAPON_SNATCHER armour += 300

audiostream.PerformAction($pickup, play)
0ACD: show_text_highpriority "Armour picked up" time 3000


613@ = 0
33@ = 0
end
end
end 



//more
if and   

614@ >= 65  
056D:   actor WEAPON_SNATCHER defined
then

089F: get_actor WEAPON_SNATCHER pedtype_to SNATCHER_PEDTYPE
if
not SNATCHER_PEDTYPE == 17
then
0382: set_object 814@ collision_detection 1
0382: set_object 814@ collision_detection 1
if
0179:   actor WEAPON_SNATCHER colliding_with_object 814@
then
0750: set_object 814@ visibility 0
0382: set_object 814@ collision_detection 0
08AF: set_actor WEAPON_SNATCHER max_health_to 1000

audiostream.PerformAction($pickup, play)
0ACD: show_text_highpriority "Health picked up" time 3000


614@ = 0
33@ = 0
end
end
end 



//more
if and   

615@ >= 50  
056D:   actor WEAPON_SNATCHER defined
then

089F: get_actor WEAPON_SNATCHER pedtype_to SNATCHER_PEDTYPE
if
not SNATCHER_PEDTYPE == 17
then
0382: set_object 815@ collision_detection 1
0382: set_object 815@ collision_detection 1
if
0179:   actor WEAPON_SNATCHER colliding_with_object 815@
then
0750: set_object 815@ visibility 0
0382: set_object 815@ collision_detection 0
actor.GiveWeaponAndAmmo(WEAPON_SNATCHER, m4, 80)
audiostream.PerformAction($pickup, play)
0ACD: show_text_highpriority "M4 Ammo 80 picked up" time 3000
             

615@ = 0
33@ = 0
end
end
end 



if and   

616@ >= 40  
056D:   actor WEAPON_SNATCHER defined
then

089F: get_actor WEAPON_SNATCHER pedtype_to SNATCHER_PEDTYPE
if
not SNATCHER_PEDTYPE == 17
then
0382: set_object 816@ collision_detection 1
0382: set_object 816@ collision_detection 1
if
0179:   actor WEAPON_SNATCHER colliding_with_object 816@
then
0750: set_object 816@ visibility 0
0382: set_object 816@ collision_detection 0
actor.GiveWeaponAndAmmo(WEAPON_SNATCHER, sawnoff, 40)
audiostream.PerformAction($pickup, play)
0ACD: show_text_highpriority "Sawn-off Shotgun Ammo 40 picked up" time 3000
             

616@ = 0
33@ = 0
end
end
end 



if and   

617@ >= 40  
056D:   actor WEAPON_SNATCHER defined
then

089F: get_actor WEAPON_SNATCHER pedtype_to SNATCHER_PEDTYPE
if
not SNATCHER_PEDTYPE == 17
then
0382: set_object 817@ collision_detection 1
0382: set_object 817@ collision_detection 1
if
0179:   actor WEAPON_SNATCHER colliding_with_object 817@
then
0750: set_object 817@ visibility 0
0382: set_object 817@ collision_detection 0
actor.GiveWeaponAndAmmo(WEAPON_SNATCHER, combatshotgun, 30)
audiostream.PerformAction($pickup, play)
0ACD: show_text_highpriority "Combat Shotgun Ammo 30 picked up" time 3000
             

617@ = 0
33@ = 0
end
end
end 


if and   

618@ >= 40  
056D:   actor WEAPON_SNATCHER defined
then

089F: get_actor WEAPON_SNATCHER pedtype_to SNATCHER_PEDTYPE
if
not SNATCHER_PEDTYPE == 17
then
0382: set_object 818@ collision_detection 1
0382: set_object 818@ collision_detection 1
if
0179:   actor WEAPON_SNATCHER colliding_with_object 818@
then
0750: set_object 818@ visibility 0
0382: set_object 818@ collision_detection 0
actor.GiveWeaponAndAmmo(WEAPON_SNATCHER, Molotov, 6)
audiostream.PerformAction($pickup, play)
0ACD: show_text_highpriority "6 Pack Molotovs picked up" time 3000
             

618@ = 0
33@ = 0
end
end
end 


if and   

619@ >= 60  
056D:   actor WEAPON_SNATCHER defined
then

089F: get_actor WEAPON_SNATCHER pedtype_to SNATCHER_PEDTYPE
if
not SNATCHER_PEDTYPE == 17
then
0382: set_object 819@ collision_detection 1
0382: set_object 819@ collision_detection 1
if
0179:   actor WEAPON_SNATCHER colliding_with_object 819@
then
0750: set_object 819@ visibility 0
0382: set_object 819@ collision_detection 0
actor.GiveWeaponAndAmmo(WEAPON_SNATCHER, m4, 150)
audiostream.PerformAction($pickup, play)
0ACD: show_text_highpriority "M4 Ammo 150 picked up" time 3000
             

619@ = 0
33@ = 0
end
end
end 

if and   

620@ >= 80  
056D:   actor WEAPON_SNATCHER defined
then

089F: get_actor WEAPON_SNATCHER pedtype_to SNATCHER_PEDTYPE
if
not SNATCHER_PEDTYPE == 17
then
0382: set_object 820@ collision_detection 1
0382: set_object 820@ collision_detection 1
if
0179:   actor WEAPON_SNATCHER colliding_with_object 820@
then
0750: set_object 820@ visibility 0
0382: set_object 820@ collision_detection 0
actor.GiveWeaponAndAmmo(WEAPON_SNATCHER, SniperRifle, 40)
audiostream.PerformAction($pickup, play)
0ACD: show_text_highpriority "Sniper Rifle Ammo 60 picked up" time 3000
             

620@ = 0
33@ = 0
end
end
end 


if and   

621@ >= 40  
056D:   actor WEAPON_SNATCHER defined
then

089F: get_actor WEAPON_SNATCHER pedtype_to SNATCHER_PEDTYPE
if
not SNATCHER_PEDTYPE == 17
then
0382: set_object 821@ collision_detection 1
0382: set_object 821@ collision_detection 1
if
0179:   actor WEAPON_SNATCHER colliding_with_object 821@
then
0750: set_object 821@ visibility 0
0382: set_object 821@ collision_detection 0
08AF: set_actor WEAPON_SNATCHER max_health_to 500
audiostream.PerformAction($pickup, play)
0ACD: show_text_highpriority "Health picked up" time 3000
             

621@ = 0
33@ = 0
end
end
end 

if and   

622@ >= 40  
056D:   actor WEAPON_SNATCHER defined
then

089F: get_actor WEAPON_SNATCHER pedtype_to SNATCHER_PEDTYPE
if
not SNATCHER_PEDTYPE == 17
then
0382: set_object 822@ collision_detection 1
0382: set_object 822@ collision_detection 1
if
0179:   actor WEAPON_SNATCHER colliding_with_object 822@
then
0750: set_object 822@ visibility 0
0382: set_object 822@ collision_detection 0
035F: actor WEAPON_SNATCHER armour += 300

audiostream.PerformAction($pickup, play)
0ACD: show_text_highpriority "Armour picked up" time 3000
             

622@ = 0
33@ = 0
end
end
end 

if and   

623@ >= 50  
056D:   actor WEAPON_SNATCHER defined
then

089F: get_actor WEAPON_SNATCHER pedtype_to SNATCHER_PEDTYPE
if
not SNATCHER_PEDTYPE == 17
then
0382: set_object 823@ collision_detection 1
0382: set_object 823@ collision_detection 1
if
0179:   actor WEAPON_SNATCHER colliding_with_object 823@
then
0750: set_object 823@ visibility 0
0382: set_object 823@ collision_detection 0
actor.GiveWeaponAndAmmo(WEAPON_SNATCHER, ak47, 80)
audiostream.PerformAction($pickup, play)
0ACD: show_text_highpriority "AK47 Ammo 80 picked up" time 3000
             

623@ = 0
33@ = 0
end
end
end 



if and   

624@ >= 50  
056D:   actor WEAPON_SNATCHER defined
then

089F: get_actor WEAPON_SNATCHER pedtype_to SNATCHER_PEDTYPE
if
not SNATCHER_PEDTYPE == 17
then
0382: set_object 824@ collision_detection 1
0382: set_object 824@ collision_detection 1
if
0179:   actor WEAPON_SNATCHER colliding_with_object 824@
then
0750: set_object 824@ visibility 0
0382: set_object 824@ collision_detection 0
actor.GiveWeaponAndAmmo(WEAPON_SNATCHER, rifle, 50)
audiostream.PerformAction($pickup, play)
0ACD: show_text_highpriority "Rifle Ammo 50 picked up" time 3000
             

624@ = 0
33@ = 0
end
end
end 



if and   

625@ >= 40  
056D:   actor WEAPON_SNATCHER defined
then

089F: get_actor WEAPON_SNATCHER pedtype_to SNATCHER_PEDTYPE
if
not SNATCHER_PEDTYPE == 17
then
0382: set_object 825@ collision_detection 1
0382: set_object 825@ collision_detection 1
if
0179:   actor WEAPON_SNATCHER colliding_with_object 825@
then
0750: set_object 825@ visibility 0
0382: set_object 825@ collision_detection 0
035F: actor WEAPON_SNATCHER armour += 200

audiostream.PerformAction($pickup, play)
0ACD: show_text_highpriority "Armour picked up" time 3000
             

625@ = 0
33@ = 0
end
end
end 


if and   

626@ >= 50  
056D:   actor WEAPON_SNATCHER defined
then

089F: get_actor WEAPON_SNATCHER pedtype_to SNATCHER_PEDTYPE
if
not SNATCHER_PEDTYPE == 17
then
0382: set_object 826@ collision_detection 1
0382: set_object 826@ collision_detection 1
if
0179:   actor WEAPON_SNATCHER colliding_with_object 826@
then
0750: set_object 826@ visibility 0
0382: set_object 826@ collision_detection 0
08AF: set_actor WEAPON_SNATCHER max_health_to 300

audiostream.PerformAction($pickup, play)
0ACD: show_text_highpriority "Health picked up" time 3000
             

626@ = 0
33@ = 0
end
end
end 


if and   

627@ >= 50  
056D:   actor WEAPON_SNATCHER defined
then

089F: get_actor WEAPON_SNATCHER pedtype_to SNATCHER_PEDTYPE
if
not SNATCHER_PEDTYPE == 17
then
0382: set_object 827@ collision_detection 1
0382: set_object 827@ collision_detection 1
if
0179:   actor WEAPON_SNATCHER colliding_with_object 827@
then
0750: set_object 827@ visibility 0
0382: set_object 827@ collision_detection 0
08AF: set_actor WEAPON_SNATCHER max_health_to 300
actor.GiveWeaponAndAmmo(WEAPON_SNATCHER, grenades, 6)
audiostream.PerformAction($pickup, play)
0ACD: show_text_highpriority "6 Pack Grenades picked up" time 3000
             

627@ = 0
33@ = 0
end
end
end 
return




:regen_weapons
if 
33@ >= 1000
then
601@ += 1
602@ += 1
603@ += 1
604@ += 1
605@ += 1
606@ += 1
607@ += 1
608@ += 1
609@ += 1
610@ += 1
611@ += 1
612@ += 1
613@ += 1
614@ += 1
615@ += 1
616@ += 1
617@ += 1
618@ += 1
619@ += 1
620@ += 1
621@ += 1
622@ += 1
623@ += 1
624@ += 1
625@ += 1
626@ += 1
627@ += 1
33@ = 0

end
    {

:destroy
if 
602@ == 0
then
0750: set_object 802@ visibility 1
0382: set_object 802@ collision_detection 1


end
return   }
    
:get_random_weapons
0209: 887@ = random_int_in_ranges 0 3
if
887@ == 0
then
WEAPON_SNATCHER = actor.EmulateFromPlayer($player_char )
end
if
887@ == 1
then
if
056D:   actor $seconD_player_Actor  defined
then
WEAPON_SNATCHER = actor.EmulateFromPlayer($seconD_player )
end
end
if
887@ == 2
then
0AE1: WEAPON_SNATCHER = random_actor_near_point  74.8248 -4572.7324 1922.3257 in_radius 650.0 find_next 1 pass_deads 1
end
return             
                                                              
:exit

wait 0
gosub @get_random_weapons
gosub @elevators
gosub @train_run
gosub @pickups
gosub @Train_hit 
if
//actor.Dead($player_actor)
0ADC:   test_cheat "exit"
jf @exit
:none
01B7: release_weather


0915: sync_weather_with_time_and_location_instantly
0A8C: write_memory 9867623 size 4 value 0 virtual_protect 1 
0A8C: write_memory 9867624 size 4 value 0 virtual_protect 1 
//0ACD: show_text_highpriority "END." time 5000
audiostream.Release($elevator)
audiostream.Release($hit) 
audiostream.Release($music)   
audiostream.Release($killed)  
audiostream.release($train) 
audiostream.release($train_noise) 
audiostream.Release($pickup)
00A1: put_actor $PLAYER_ACTOR at 1010@ 1011@ 1012@
object.Destroy(1005@)
$onmission = 0
MISSION_CLEANUP
END_THREAD

//PLAYER_PRESS_SWITCH

:player_press
0209: 901@ = random_int_in_ranges 0 3
if
901@ == 0
then
PLAYER_PRESS_SWITCH = actor.EmulateFromPlayer($player_char )
end
if
901@ == 1
then
if
056D:   actor $seconD_player_Actor  defined
then
PLAYER_PRESS_SWITCH = actor.EmulateFromPlayer($seconD_player )
end
end
if
901@ == 2
then
0AE1: PLAYER_PRESS_SWITCH = random_actor_near_point  93.5543 -4545.1089 1933.1353 in_radius 50.0 find_next 1 pass_deads 1

end

return
:elevators 

:move_up
gosub @player_press
if and
elevator == 0
32@ >= 2000
056D:   actor PLAYER_PRESS_SWITCH defined

then
if   or
0179:   actor PLAYER_PRESS_SWITCH colliding_with_object 1005@
00FE:   actor PLAYER_PRESS_SWITCH sphere 0 in_sphere 89.5067 -4545.3647 1921.3605  radius 5.0 5.0 5.0 

then
32@ = 0
0392: make_object 1005@ moveable 1
elevator = 1

038C: throw_object 1005@ velocity_in_direction 0.0 0.0 -6.4 

04D9: object 1005@ set_scripted_collision_check 0 //

// show_text_highpriority "1" time 2100
audiostream.PerformAction($elevator, play)
end
end
:move_idle
if and
32@ >= 8000
elevator == 1
04E9:   object 1005@ in_rectangle_cornerA  92.2648 -4541.5757  cornerB  81.4429 -4549.4238  sphere 0

then
32@ = 0
audiostream.PerformAction($elevator, stop)
audiostream.PerformAction($hit, play)
0392: make_object 1005@ moveable 0

038C: throw_object 1005@ velocity_in_direction 0.0 0.0 0.0 

elevator = 2
04D9: object 1005@ set_scripted_collision_check 0 //

// show_text_highpriority "2" time 2100
end

:move_down
if and
32@ >= 2000
elevator == 2
056D:   actor PLAYER_PRESS_SWITCH defined
then
if  
0179:   actor PLAYER_PRESS_SWITCH colliding_with_object 1005@

then
32@ = 0
0392: make_object 1005@ moveable 1
audiostream.PerformAction($elevator, play)
//038C: throw_object 1005@ velocity_in_direction 0.0 0.0 -4.0
//038C: throw_object 706@ velocity_in_direction 0.0 0.0 -4.0
elevator = 3
038C: throw_object 1005@ velocity_in_direction 0.0 0.0 6.4

// show_text_highpriority "3" time 2100
04D9: object 1005@ set_scripted_collision_check 0 //

end
end
:move_idle2
if and
32@ >= 8000
elevator == 3
04E9:   object 1005@ in_rectangle_cornerA   86.627 -4548.313 cornerB   96.8472 -4538.7158  sphere 0

then
32@ = 0
0392: make_object 1005@ moveable 0
audiostream.PerformAction($elevator, stop)
audiostream.PerformAction($hit, play)
//038C: throw_object 1005@ velocity_in_direction 0.0 0.0 0.0
////038C: throw_object 706@ velocity_in_direction 0.0 0.0 0.0
elevator = 0
038C: throw_object 1005@ velocity_in_direction 0.0 0.0 0.0 

01BC: put_object 1005@ at 87.51 -4545.6802 1932.12


// show_text_highpriority "4" time 2100


04D9: object 1005@ set_scripted_collision_check 0 //

end

return

:train_ready
if and
TRAIN_SURFING == 0
32@ >= 5000
then
TRAIN_TIME += 1
32@ = 0

end
return

:train_run
gosub @train_ready
if and
TRAIN_SURFING == 0
TRAIN_TIME >= 5
then
:train_1
//32@ = 0
////04D9: object 0@ set_scripted_collision_check 0 //
TRAIN_SURFING = 1
TRAIN_TIME = 0
029B: 2@ = init_object 9823 at 107.71999 -4008.5879 1933.6899 // object (sav1sfw) (4)
0453: set_object 2@ XY_rotation 0.0 0.0 angle 90.0
029B: 3@ = init_object 1538 at 104.85014 -3992.269 1931.96 // object (sl_dtdoor1) (11)
0453: set_object 3@ XY_rotation 0.0 0.0 angle 270.0
029B: 4@ = init_object 1074 at 106.92953 -3990.8784 1931.4999 // object (wheel_sr3) (9)
0453: set_object 4@ XY_rotation 0.0 0.0 angle 180.0
029B: 5@ = init_object 1074 at 108.72951 -3990.8784 1931.4999 // object (wheel_sr3) (10)
0453: set_object 5@ XY_rotation 0.0 0.0 angle 359.995
029B: 6@ = init_object 9823 at 107.71994 -3996.3481 1931.9299 // object (sav1sfw) (6)
0453: set_object 6@ XY_rotation 0.0 90.0 angle 90.0
029B: 7@ = init_object 9823 at 107.71999 -3992.6975 1931.9299 // object (sav1sfw) (7)
0453: set_object 7@ XY_rotation 0.0 90.0 angle 90.0
029B: 8@ = init_object 9823 at 110.41866 -4005.9678 1933.6899 // object (sav1sfw) (8)
0453: set_object 8@ XY_rotation 0.0 0.0 angle 180.0
029B: 9@ = init_object 9823 at 110.41911 -4000.4683 1933.6899 // object (sav1sfw) (31)
0453: set_object 9@ XY_rotation 0.0 0.0 angle 180.0
029B: 10@ = init_object 9823 at 110.41946 -3995.0178 1933.6899 // object (sav1sfw) (32)
0453: set_object 10@ XY_rotation 0.0 0.0 angle 180.0
029B: 11@ = init_object 9823 at 110.41918 -3989.698 1933.6899 // object (sav1sfw) (33)
0453: set_object 11@ XY_rotation 0.0 0.0 angle 180.0
029B: 12@ = init_object 9823 at 105.02007 -4005.9678 1933.6899 // object (sav1sfw) (34)
0453: set_object 12@ XY_rotation 0.0 0.0 angle 180.0
029B: 13@ = init_object 9823 at 105.01877 -4000.4692 1933.6899 // object (sav1sfw) (35)
0453: set_object 13@ XY_rotation 0.0 0.0 angle 180.0
029B: 14@ = init_object 9823 at 105.01984 -3995.0481 1933.6899 // object (sav1sfw) (36)
0453: set_object 14@ XY_rotation 0.0 0.0 angle 180.0
029B: 15@ = init_object 9823 at 105.01997 -3989.698 1933.6899 // object (sav1sfw) (37)
0453: set_object 15@ XY_rotation 0.0 0.0 angle 180.0
029B: 16@ = init_object 9823 at 107.72003 -3987.0181 1933.6899 // object (sav1sfw) (38)
0453: set_object 16@ XY_rotation 0.0 0.0 angle 90.0
029B: 17@ = init_object 9823 at 107.71906 -3989.1489 1931.9299 // object (sav1sfw) (39)
0453: set_object 17@ XY_rotation 0.0 90.0 angle 90.0
029B: 18@ = init_object 9823 at 107.72002 -3988.8276 1931.9299 // object (sav1sfw) (40)
0453: set_object 18@ XY_rotation 0.0 90.0 angle 90.0
029B: 19@ = init_object 9823 at 107.72 -3988.8784 1935.46 // object (sav1sfw) (41)
0453: set_object 19@ XY_rotation 0.0 90.0 angle 90.0
029B: 20@ = init_object 9823 at 107.71999 -3992.4573 1935.46 // object (sav1sfw) (42)
0453: set_object 20@ XY_rotation 0.0 90.0 angle 90.0
029B: 21@ = init_object 9823 at 107.72003 -3996.0083 1935.46 // object (sav1sfw) (43)
0453: set_object 21@ XY_rotation 0.0 90.0 angle 90.0
029B: 22@ = init_object 9823 at 107.71991 -3999.5081 1935.46 // object (sav1sfw) (44)
0453: set_object 22@ XY_rotation 0.0 90.0 angle 90.0
029B: 23@ = init_object 9823 at 107.72 -4003.0881 1935.46 // object (sav1sfw) (45)
0453: set_object 23@ XY_rotation 0.0 90.0 angle 90.0
029B: 24@ = init_object 9823 at 107.71999 -4006.7581 1935.46 // object (sav1sfw) (46)
0453: set_object 24@ XY_rotation 0.0 90.0 angle 90.0
029B: 25@ = init_object 3034 at 104.89961 -3989.4382 1934.1099 // object (bd_window) (5)
0453: set_object 25@ XY_rotation 0.0 0.0 angle 270.0
029B: 26@ = init_object 1538 at 104.85004 -3993.6682 1931.96 // object (sl_dtdoor1) (12)
0453: set_object 26@ XY_rotation 0.0 0.0 angle 270.0
029B: 27@ = init_object 3034 at 104.89986 -3997.6877 1934.1099 // object (bd_window) (9)
0453: set_object 27@ XY_rotation 0.0 0.0 angle 270.0
029B: 28@ = init_object 3034 at 104.8996 -4005.6885 1934.1099 // object (bd_window) (10)
0453: set_object 28@ XY_rotation 0.0 0.0 angle 270.0
029B: 29@ = init_object 1538 at 104.84964 -4000.0676 1931.96 // object (sl_dtdoor1) (13)
0453: set_object 29@ XY_rotation 0.0 0.0 angle 270.0
029B: 30@ = init_object 1538 at 104.85074 -4001.5679 1931.96 // object (sl_dtdoor1) (14)
0453: set_object 30@ XY_rotation 0.0 0.0 angle 270.0
029B: 31@ = init_object 1538 at 107.14935 -4008.7471 1932.1399 // object (sl_dtdoor1) (15)
0453: set_object 31@ XY_rotation 0.0 0.0 angle 359.995
029B: 34@ = init_object 3034 at 110.5895 -4005.6875 1934.1099 // object (bd_window) (11)
0453: set_object 34@ XY_rotation 0.0 0.0 angle 90.0
029B: 35@ = init_object 3034 at 110.5906 -3997.1877 1934.1099 // object (bd_window) (12)
0453: set_object 35@ XY_rotation 0.0 0.0 angle 90.0
029B: 36@ = init_object 3034 at 110.58985 -3989.4392 1934.1099 // object (bd_window) (13)
0453: set_object 36@ XY_rotation 0.0 0.0 angle 90.0
029B: 37@ = init_object 1538 at 110.56986 -3993.3176 1931.96 // object (sl_dtdoor1) (16)
0453: set_object 37@ XY_rotation 0.0 0.0 angle 90.0
029B: 38@ = init_object 1538 at 110.56962 -3994.7473 1931.96 // object (sl_dtdoor1) (17)
0453: set_object 38@ XY_rotation 0.0 0.0 angle 90.0
029B: 39@ = init_object 1538 at 110.57052 -4001.3979 1931.96 // object (sl_dtdoor1) (18)
0453: set_object 39@ XY_rotation 0.0 0.0 angle 90.0
029B: 40@ = init_object 1538 at 110.56974 -4002.8489 1931.96 // object (sl_dtdoor1) (19)
0453: set_object 40@ XY_rotation 0.0 0.0 angle 90.0
029B: 41@ = init_object 1538 at 108.64964 -3986.8677 1932.1399 // object (sl_dtdoor1) (20)
0453: set_object 41@ XY_rotation 0.0 0.0 angle 179.995
029B: 42@ = init_object 9823 at 107.72 -4006.8479 1931.9299 // object (sav1sfw) (47)
0453: set_object 42@ XY_rotation 0.0 90.0 angle 90.0
029B: 43@ = init_object 9823 at 107.72005 -4003.2776 1931.9299 // object (sav1sfw) (48)
0453: set_object 43@ XY_rotation 0.0 90.0 angle 90.0
029B: 44@ = init_object 9823 at 107.72 -3999.7473 1931.9299 // object (sav1sfw) (49)
0453: set_object 44@ XY_rotation 0.0 90.0 angle 90.0
029B: 45@ = init_object 3791 at 108.13997 -3989.9988 1931.7899 // object (missile_10_SFXR) (2)
0453: set_object 45@ XY_rotation 179.995 0.0 angle 90.0
029B: 46@ = init_object 3791 at 107.51987 -3989.9978 1931.7899 // object (missile_10_SFXR) (16)
0453: set_object 46@ XY_rotation 179.995 0.0 angle 90.0
029B: 47@ = init_object 3791 at 108.13957 -4006.3076 1931.7899 // object (missile_10_SFXR) (17)
0453: set_object 47@ XY_rotation 179.995 0.0 angle 90.0
029B: 48@ = init_object 3791 at 107.5199 -4006.3076 1931.7899 // object (missile_10_SFXR) (18)
0453: set_object 48@ XY_rotation 179.995 0.0 angle 90.0
029B: 49@ = init_object 3791 at 108.13953 -4003.458 1931.7899 // object (missile_10_SFXR) (19)
0453: set_object 49@ XY_rotation 179.995 0.0 angle 90.0
029B: 50@ = init_object 3791 at 107.51981 -4003.457 1931.7899 // object (missile_10_SFXR) (20)
0453: set_object 50@ XY_rotation 179.995 0.0 angle 90.0
029B: 51@ = init_object 3791 at 108.1404 -4000.7085 1931.7899 // object (missile_10_SFXR) (21)
0453: set_object 51@ XY_rotation 179.995 0.0 angle 90.0
029B: 52@ = init_object 3791 at 107.51982 -4000.7075 1931.7899 // object (missile_10_SFXR) (22)
0453: set_object 52@ XY_rotation 179.995 0.0 angle 90.0
029B: 53@ = init_object 3791 at 108.13966 -3997.8792 1931.7899 // object (missile_10_SFXR) (23)
0453: set_object 53@ XY_rotation 179.995 0.0 angle 90.0
029B: 54@ = init_object 3791 at 107.51959 -3997.8782 1931.7899 // object (missile_10_SFXR) (24)
0453: set_object 54@ XY_rotation 179.995 0.0 angle 90.0
029B: 55@ = init_object 3791 at 108.14012 -3994.9778 1931.7899 // object (missile_10_SFXR) (25)
0453: set_object 55@ XY_rotation 179.995 0.0 angle 90.0
029B: 56@ = init_object 3791 at 107.52052 -3994.9778 1931.7899 // object (missile_10_SFXR) (26)
0453: set_object 56@ XY_rotation 179.995 0.0 angle 90.0
029B: 57@ = init_object 3791 at 108.1395 -3991.978 1931.7899 // object (missile_10_SFXR) (27)
0453: set_object 57@ XY_rotation 179.995 0.0 angle 90.0
029B: 58@ = init_object 3791 at 107.51997 -3991.978 1931.7899 // object (missile_10_SFXR) (28)
0453: set_object 58@ XY_rotation 179.995 0.0 angle 90.0
029B: 59@ = init_object 1074 at 106.92955 -4006.7883 1931.4999 // object (wheel_sr3) (11)
0453: set_object 59@ XY_rotation 0.0 0.0 angle 180.0
029B: 60@ = init_object 1074 at 108.73029 -4006.7864 1931.4999 // object (wheel_sr3) (12)
0453: set_object 60@ XY_rotation 0.0 0.0 angle 359.995
029B: 61@ = init_object 1074 at 106.9305 -4005.5576 1931.4999 // object (wheel_sr3) (13)
0453: set_object 61@ XY_rotation 0.0 0.0 angle 180.0
029B: 62@ = init_object 1074 at 108.73009 -4005.5576 1931.4999 // object (wheel_sr3) (14)
0453: set_object 62@ XY_rotation 0.0 0.0 angle 359.995
029B: 63@ = init_object 1074 at 106.92923 -3989.7283 1931.4999 // object (wheel_sr3) (15)
0453: set_object 63@ XY_rotation 0.0 0.0 angle 180.0
029B: 64@ = init_object 1074 at 108.72902 -3989.7292 1931.4999 // object (wheel_sr3) (16)
0453: set_object 64@ XY_rotation 0.0 0.0 angle 359.995
029B: 65@ = init_object 2740 at 109.62989 -3986.7671 1932.7299 // object (cj_bs_light) (6)
0453: set_object 65@ XY_rotation 90.0 0.0 angle 359.995
029B: 66@ = init_object 2740 at 105.87968 -3986.7681 1932.7299 // object (cj_bs_light) (7)
0453: set_object 66@ XY_rotation 90.0 0.0 angle 359.995
029B: 67@ = init_object 2740 at 109.48878 -4008.8672 1932.95 // object (cj_bs_light) (8)
0453: set_object 67@ XY_rotation 90.0 0.0 angle 179.989
029B: 68@ = init_object 9823 at 107.71913 -3986.3472 1933.6899 // object (sav1sfw) (50)
0453: set_object 68@ XY_rotation 0.0 0.0 angle 90.0
029B: 69@ = init_object 1538 at 104.85008 -3970.0293 1931.96 // object (sl_dtdoor1) (21)
0453: set_object 69@ XY_rotation 0.0 0.0 angle 270.0
029B: 70@ = init_object 1074 at 106.93018 -3968.6389 1931.4999 // object (wheel_sr3) (17)
0453: set_object 70@ XY_rotation 0.0 0.0 angle 180.0
029B: 71@ = init_object 1074 at 108.72964 -3968.6389 1931.4999 // object (wheel_sr3) (18)
0453: set_object 71@ XY_rotation 0.0 0.0 angle 359.995
029B: 72@ = init_object 9823 at 107.72064 -3974.1084 1931.9299 // object (sav1sfw) (51)
0453: set_object 72@ XY_rotation 0.0 90.0 angle 90.0
029B: 73@ = init_object 9823 at 107.71994 -3970.458 1931.9299 // object (sav1sfw) (52)
0453: set_object 73@ XY_rotation 0.0 90.0 angle 90.0
029B: 74@ = init_object 9823 at 110.41871 -3983.7271 1933.6899 // object (sav1sfw) (53)
0453: set_object 74@ XY_rotation 0.0 0.0 angle 180.0
029B: 75@ = init_object 9823 at 110.41923 -3978.2283 1933.6899 // object (sav1sfw) (54)
0453: set_object 75@ XY_rotation 0.0 0.0 angle 180.0
029B: 76@ = init_object 9823 at 110.41868 -3972.7776 1933.6899 // object (sav1sfw) (55)
0453: set_object 76@ XY_rotation 0.0 0.0 angle 180.0
029B: 77@ = init_object 9823 at 110.41947 -3967.4583 1933.6899 // object (sav1sfw) (56)
0453: set_object 77@ XY_rotation 0.0 0.0 angle 180.0
029B: 78@ = init_object 9823 at 105.02013 -3983.7271 1933.6899 // object (sav1sfw) (57)
0453: set_object 78@ XY_rotation 0.0 0.0 angle 180.0
029B: 79@ = init_object 9823 at 105.02008 -3978.2283 1933.6899 // object (sav1sfw) (58)
0453: set_object 79@ XY_rotation 0.0 0.0 angle 180.0
029B: 80@ = init_object 9823 at 105.01967 -3972.8088 1933.6899 // object (sav1sfw) (59)
0453: set_object 80@ XY_rotation 0.0 0.0 angle 180.0
029B: 81@ = init_object 9823 at 105.01974 -3967.4583 1933.6899 // object (sav1sfw) (60)
0453: set_object 81@ XY_rotation 0.0 0.0 angle 180.0
029B: 82@ = init_object 9823 at 107.71907 -3964.7783 1933.6899 // object (sav1sfw) (61)
0453: set_object 82@ XY_rotation 0.0 0.0 angle 90.0
029B: 83@ = init_object 9823 at 107.71936 -3966.9082 1931.9299 // object (sav1sfw) (62)
0453: set_object 83@ XY_rotation 0.0 90.0 angle 90.0
029B: 84@ = init_object 9823 at 107.72073 -3966.5879 1931.9299 // object (sav1sfw) (63)
0453: set_object 84@ XY_rotation 0.0 90.0 angle 90.0
029B: 85@ = init_object 9823 at 107.7189 -3966.6387 1935.46 // object (sav1sfw) (64)
0453: set_object 85@ XY_rotation 0.0 90.0 angle 90.0
029B: 86@ = init_object 9823 at 107.71967 -3970.2178 1935.46 // object (sav1sfw) (65)
0453: set_object 86@ XY_rotation 0.0 90.0 angle 90.0
029B: 87@ = init_object 9823 at 107.72006 -3973.7686 1935.46 // object (sav1sfw) (66)
0453: set_object 87@ XY_rotation 0.0 90.0 angle 90.0
029B: 88@ = init_object 9823 at 107.72 -3977.2683 1935.46 // object (sav1sfw) (67)
0453: set_object 88@ XY_rotation 0.0 90.0 angle 90.0
029B: 89@ = init_object 9823 at 107.72061 -3980.8494 1935.46 // object (sav1sfw) (68)
0453: set_object 89@ XY_rotation 0.0 90.0 angle 90.0
029B: 90@ = init_object 9823 at 107.71992 -3984.5181 1935.46 // object (sav1sfw) (69)
0453: set_object 90@ XY_rotation 0.0 90.0 angle 90.0
029B: 91@ = init_object 3034 at 104.90024 -3967.1982 1934.1099 // object (bd_window) (14)
0453: set_object 91@ XY_rotation 0.0 0.0 angle 270.0
029B: 92@ = init_object 1538 at 104.84955 -3971.4287 1931.96 // object (sl_dtdoor1) (22)
0453: set_object 92@ XY_rotation 0.0 0.0 angle 270.0
029B: 93@ = init_object 3034 at 104.89969 -3975.448 1934.1099 // object (bd_window) (15)
0453: set_object 93@ XY_rotation 0.0 0.0 angle 270.0
029B: 94@ = init_object 3034 at 104.89948 -3983.4487 1934.1099 // object (bd_window) (16)
0453: set_object 94@ XY_rotation 0.0 0.0 angle 270.0
029B: 95@ = init_object 1538 at 104.84955 -3977.8279 1931.96 // object (sl_dtdoor1) (23)
0453: set_object 95@ XY_rotation 0.0 0.0 angle 270.0
029B: 96@ = init_object 1538 at 104.85091 -3979.3281 1931.96 // object (sl_dtdoor1) (24)
0453: set_object 96@ XY_rotation 0.0 0.0 angle 270.0
029B: 97@ = init_object 1538 at 107.14998 -3986.5073 1932.1399 // object (sl_dtdoor1) (25)
0453: set_object 97@ XY_rotation 0.0 0.0 angle 359.995
029B: 98@ = init_object 3034 at 110.59087 -3983.4478 1934.1099 // object (bd_window) (17)
0453: set_object 98@ XY_rotation 0.0 0.0 angle 90.0
029B: 99@ = init_object 3034 at 110.59034 -3974.9482 1934.1099 // object (bd_window) (18)
0453: set_object 99@ XY_rotation 0.0 0.0 angle 90.0
029B: 100@ = init_object 3034 at 110.59049 -3967.1992 1934.1099 // object (bd_window) (19)
0453: set_object 100@ XY_rotation 0.0 0.0 angle 90.0
029B: 101@ = init_object 1538 at 110.56907 -3971.0781 1931.96 // object (sl_dtdoor1) (26)
0453: set_object 101@ XY_rotation 0.0 0.0 angle 90.0
029B: 102@ = init_object 1538 at 110.56998 -3972.5081 1931.96 // object (sl_dtdoor1) (27)
0453: set_object 102@ XY_rotation 0.0 0.0 angle 90.0
029B: 103@ = init_object 1538 at 110.56962 -3979.1592 1931.96 // object (sl_dtdoor1) (28)
0453: set_object 103@ XY_rotation 0.0 0.0 angle 90.0
029B: 104@ = init_object 1538 at 110.56977 -3980.6082 1931.96 // object (sl_dtdoor1) (29)
0453: set_object 104@ XY_rotation 0.0 0.0 angle 90.0
029B: 105@ = init_object 1538 at 108.64955 -3964.6279 1932.1399 // object (sl_dtdoor1) (30)
0453: set_object 105@ XY_rotation 0.0 0.0 angle 179.995
029B: 106@ = init_object 9823 at 107.72 -3984.6082 1931.9299 // object (sav1sfw) (70)
0453: set_object 106@ XY_rotation 0.0 90.0 angle 90.0
029B: 107@ = init_object 9823 at 107.71915 -3981.0378 1931.9299 // object (sav1sfw) (71)
0453: set_object 107@ XY_rotation 0.0 90.0 angle 90.0
029B: 108@ = init_object 9823 at 107.72002 -3977.5076 1931.9299 // object (sav1sfw) (72)
0453: set_object 108@ XY_rotation 0.0 90.0 angle 90.0
029B: 109@ = init_object 3791 at 108.14 -3967.759 1931.7899 // object (missile_10_SFXR) (29)
0453: set_object 109@ XY_rotation 179.995 0.0 angle 90.0
029B: 110@ = init_object 3791 at 107.52026 -3967.759 1931.7899 // object (missile_10_SFXR) (30)
0453: set_object 110@ XY_rotation 179.995 0.0 angle 90.0
029B: 111@ = init_object 3791 at 108.13966 -3984.0669 1931.7899 // object (missile_10_SFXR) (31)
0453: set_object 111@ XY_rotation 179.995 0.0 angle 90.0
029B: 112@ = init_object 3791 at 107.51982 -3984.0688 1931.7899 // object (missile_10_SFXR) (32)
0453: set_object 112@ XY_rotation 179.995 0.0 angle 90.0
029B: 113@ = init_object 3791 at 108.14044 -3981.2175 1931.7899 // object (missile_10_SFXR) (33)
0453: set_object 113@ XY_rotation 179.995 0.0 angle 90.0
029B: 114@ = init_object 3791 at 107.52023 -3981.2175 1931.7899 // object (missile_10_SFXR) (34)
0453: set_object 114@ XY_rotation 179.995 0.0 angle 90.0
029B: 115@ = init_object 3791 at 108.14009 -3978.4678 1931.7899 // object (missile_10_SFXR) (35)
0453: set_object 115@ XY_rotation 179.995 0.0 angle 90.0
029B: 116@ = init_object 3791 at 107.5208 -3978.4687 1931.7899 // object (missile_10_SFXR) (36)
0453: set_object 116@ XY_rotation 179.995 0.0 angle 90.0
029B: 117@ = init_object 3791 at 108.14011 -3975.6394 1931.7899 // object (missile_10_SFXR) (37)
0453: set_object 117@ XY_rotation 179.995 0.0 angle 90.0
029B: 118@ = init_object 3791 at 107.51924 -3975.6384 1931.7899 // object (missile_10_SFXR) (38)
0453: set_object 118@ XY_rotation 179.995 0.0 angle 90.0
029B: 119@ = init_object 3791 at 108.1394 -3972.7395 1931.7899 // object (missile_10_SFXR) (39)
0453: set_object 119@ XY_rotation 179.995 0.0 angle 90.0
029B: 120@ = init_object 3791 at 107.52022 -3972.7385 1931.7899 // object (missile_10_SFXR) (40)
0453: set_object 120@ XY_rotation 179.995 0.0 angle 90.0
029B: 121@ = init_object 3791 at 108.13953 -3969.7373 1931.7899 // object (missile_10_SFXR) (41)
0453: set_object 121@ XY_rotation 179.995 0.0 angle 90.0
029B: 122@ = init_object 3791 at 107.52007 -3969.7393 1931.7899 // object (missile_10_SFXR) (42)
0453: set_object 122@ XY_rotation 179.995 0.0 angle 90.0
029B: 123@ = init_object 1074 at 106.93048 -3984.5476 1931.4999 // object (wheel_sr3) (19)
0453: set_object 123@ XY_rotation 0.0 0.0 angle 180.0
029B: 124@ = init_object 1074 at 108.73015 -3984.5476 1931.4999 // object (wheel_sr3) (20)
0453: set_object 124@ XY_rotation 0.0 0.0 angle 359.995
029B: 125@ = init_object 1074 at 106.93083 -3983.3179 1931.4999 // object (wheel_sr3) (21)
0453: set_object 125@ XY_rotation 0.0 0.0 angle 180.0
029B: 126@ = init_object 1074 at 108.72963 -3983.3179 1931.4999 // object (wheel_sr3) (22)
0453: set_object 126@ XY_rotation 0.0 0.0 angle 359.995
029B: 127@ = init_object 1074 at 106.93002 -3967.4885 1931.4999 // object (wheel_sr3) (23)
0453: set_object 127@ XY_rotation 0.0 0.0 angle 180.0
029B: 128@ = init_object 1074 at 108.73061 -3967.4885 1931.4999 // object (wheel_sr3) (24)
0453: set_object 128@ XY_rotation 0.0 0.0 angle 359.995
029B: 129@ = init_object 2740 at 109.63004 -3964.5283 1932.7299 // object (cj_bs_light) (10)
0453: set_object 129@ XY_rotation 90.0 0.0 angle 359.995
029B: 130@ = init_object 2740 at 105.88013 -3964.5283 1932.7299 // object (cj_bs_light) (11)
0453: set_object 130@ XY_rotation 90.0 0.0 angle 359.995
029B: 131@ = init_object 2740 at 109.4902 -3986.6284 1932.95 // object (cj_bs_light) (12)
0453: set_object 131@ XY_rotation 90.0 0.0 angle 179.989
029B: 132@ = init_object 2740 at 106.2393 -3986.6274 1932.95 // object (cj_bs_light) (13)
0453: set_object 132@ XY_rotation 90.0 0.0 angle 179.989
029B: 133@ = init_object 9823 at 107.71999 -3964.0891 1933.6899 // object (sav1sfw) (73)
0453: set_object 133@ XY_rotation 0.0 0.0 angle 90.0
029B: 134@ = init_object 1538 at 104.85001 -3947.769 1931.96 // object (sl_dtdoor1) (31)
0453: set_object 134@ XY_rotation 0.0 0.0 angle 270.0
029B: 135@ = init_object 1074 at 106.93019 -3946.3806 1931.4999 // object (wheel_sr3) (25)
0453: set_object 135@ XY_rotation 0.0 0.0 angle 180.0
029B: 136@ = init_object 1074 at 108.72978 -3946.3806 1931.4999 // object (wheel_sr3) (26)
0453: set_object 136@ XY_rotation 0.0 0.0 angle 359.995
029B: 137@ = init_object 9823 at 107.71954 -3951.8491 1931.9299 // object (sav1sfw) (74)
0453: set_object 137@ XY_rotation 0.0 90.0 angle 90.0
029B: 138@ = init_object 9823 at 107.72 -3948.1987 1931.9299 // object (sav1sfw) (75)
0453: set_object 138@ XY_rotation 0.0 90.0 angle 90.0
029B: 139@ = init_object 9823 at 110.41953 -3961.4692 1933.6899 // object (sav1sfw) (76)
0453: set_object 139@ XY_rotation 0.0 0.0 angle 180.0
029B: 140@ = init_object 9823 at 110.41923 -3955.969 1933.6899 // object (sav1sfw) (77)
0453: set_object 140@ XY_rotation 0.0 0.0 angle 180.0
029B: 141@ = init_object 9823 at 110.41874 -3950.5193 1933.6899 // object (sav1sfw) (78)
0453: set_object 141@ XY_rotation 0.0 0.0 angle 180.0
029B: 142@ = init_object 9823 at 110.41889 -3945.1987 1933.6899 // object (sav1sfw) (79)
0453: set_object 142@ XY_rotation 0.0 0.0 angle 180.0
029B: 143@ = init_object 9823 at 105.01982 -3961.4692 1933.6899 // object (sav1sfw) (80)
0453: set_object 143@ XY_rotation 0.0 0.0 angle 180.0
029B: 144@ = init_object 9823 at 105.01901 -3955.969 1933.6899 // object (sav1sfw) (81)
0453: set_object 144@ XY_rotation 0.0 0.0 angle 180.0
029B: 145@ = init_object 9823 at 105.01926 -3950.5505 1933.6899 // object (sav1sfw) (82)
0453: set_object 145@ XY_rotation 0.0 0.0 angle 180.0
029B: 146@ = init_object 9823 at 105.02013 -3945.1987 1933.6899 // object (sav1sfw) (83)
0453: set_object 146@ XY_rotation 0.0 0.0 angle 180.0
029B: 147@ = init_object 9823 at 107.71936 -3942.519 1933.6899 // object (sav1sfw) (84)
0453: set_object 147@ XY_rotation 0.0 0.0 angle 90.0
029B: 148@ = init_object 9823 at 107.72006 -3944.6489 1931.9299 // object (sav1sfw) (85)
0453: set_object 148@ XY_rotation 0.0 90.0 angle 90.0
029B: 149@ = init_object 9823 at 107.72076 -3944.3286 1931.9299 // object (sav1sfw) (86)
0453: set_object 149@ XY_rotation 0.0 90.0 angle 90.0
029B: 150@ = init_object 9823 at 107.71938 -3944.3794 1935.46 // object (sav1sfw) (87)
0453: set_object 150@ XY_rotation 0.0 90.0 angle 90.0
029B: 151@ = init_object 9823 at 107.71994 -3947.9575 1935.46 // object (sav1sfw) (88)
0453: set_object 151@ XY_rotation 0.0 90.0 angle 90.0
029B: 152@ = init_object 9823 at 107.71996 -3951.5095 1935.46 // object (sav1sfw) (89)
0453: set_object 152@ XY_rotation 0.0 90.0 angle 90.0
029B: 153@ = init_object 9823 at 107.72058 -3955.01 1935.46 // object (sav1sfw) (90)
0453: set_object 153@ XY_rotation 0.0 90.0 angle 90.0
029B: 154@ = init_object 9823 at 107.72002 -3958.5891 1935.46 // object (sav1sfw) (91)
0453: set_object 154@ XY_rotation 0.0 90.0 angle 90.0
029B: 155@ = init_object 9823 at 107.72 -3962.2593 1935.46 // object (sav1sfw) (92)
0453: set_object 155@ XY_rotation 0.0 90.0 angle 90.0
029B: 156@ = init_object 3034 at 104.90004 -3944.9399 1934.1099 // object (bd_window) (20)
0453: set_object 156@ XY_rotation 0.0 0.0 angle 270.0
029B: 157@ = init_object 1538 at 104.84972 -3949.1694 1931.96 // object (sl_dtdoor1) (32)
0453: set_object 157@ XY_rotation 0.0 0.0 angle 270.0
029B: 158@ = init_object 3034 at 104.9005 -3953.1887 1934.1099 // object (bd_window) (21)
0453: set_object 158@ XY_rotation 0.0 0.0 angle 270.0
029B: 159@ = init_object 3034 at 104.89943 -3961.189 1934.1099 // object (bd_window) (22)
0453: set_object 159@ XY_rotation 0.0 0.0 angle 270.0
029B: 160@ = init_object 1538 at 104.85075 -3955.5686 1931.96 // object (sl_dtdoor1) (33)
0453: set_object 160@ XY_rotation 0.0 0.0 angle 270.0
029B: 161@ = init_object 1538 at 104.84973 -3957.0688 1931.96 // object (sl_dtdoor1) (34)
0453: set_object 161@ XY_rotation 0.0 0.0 angle 270.0
029B: 162@ = init_object 1538 at 107.14935 -3964.248 1932.1399 // object (sl_dtdoor1) (35)
0453: set_object 162@ XY_rotation 0.0 0.0 angle 359.995
029B: 163@ = init_object 3034 at 110.59037 -3961.189 1934.1099 // object (bd_window) (23)
0453: set_object 163@ XY_rotation 0.0 0.0 angle 90.0
029B: 164@ = init_object 3034 at 110.59022 -3952.689 1934.1099 // object (bd_window) (24)
0453: set_object 164@ XY_rotation 0.0 0.0 angle 90.0
029B: 165@ = init_object 3034 at 110.58981 -3944.939 1934.1099 // object (bd_window) (25)
0453: set_object 165@ XY_rotation 0.0 0.0 angle 90.0
029B: 166@ = init_object 1538 at 110.5698 -3948.8188 1931.96 // object (sl_dtdoor1) (36)
0453: set_object 166@ XY_rotation 0.0 0.0 angle 90.0
029B: 167@ = init_object 1538 at 110.56998 -3950.2498 1931.96 // object (sl_dtdoor1) (37)
0453: set_object 167@ XY_rotation 0.0 0.0 angle 90.0
029B: 168@ = init_object 1538 at 110.57035 -3956.8989 1931.96 // object (sl_dtdoor1) (38)
0453: set_object 168@ XY_rotation 0.0 0.0 angle 90.0
029B: 169@ = init_object 1538 at 110.5698 -3958.3489 1931.96 // object (sl_dtdoor1) (39)
0453: set_object 169@ XY_rotation 0.0 0.0 angle 90.0
029B: 170@ = init_object 1538 at 108.64961 -3942.3696 1932.1399 // object (sl_dtdoor1) (40)
0453: set_object 170@ XY_rotation 0.0 0.0 angle 179.995
029B: 171@ = init_object 9823 at 107.72034 -3962.3501 1931.9299 // object (sav1sfw) (93)
0453: set_object 171@ XY_rotation 0.0 90.0 angle 90.0
029B: 172@ = init_object 9823 at 107.72064 -3958.7786 1931.9299 // object (sav1sfw) (94)
0453: set_object 172@ XY_rotation 0.0 90.0 angle 90.0
029B: 173@ = init_object 9823 at 107.72037 -3955.2493 1931.9299 // object (sav1sfw) (95)
0453: set_object 173@ XY_rotation 0.0 90.0 angle 90.0
029B: 174@ = init_object 3791 at 108.1402 -3945.4988 1931.7899 // object (missile_10_SFXR) (43)
0453: set_object 174@ XY_rotation 179.995 0.0 angle 90.0
029B: 175@ = init_object 3791 at 107.51979 -3945.4998 1931.7899 // object (missile_10_SFXR) (44)
0453: set_object 175@ XY_rotation 179.995 0.0 angle 90.0
029B: 176@ = init_object 3791 at 108.13988 -3961.8101 1931.7899 // object (missile_10_SFXR) (45)
0453: set_object 176@ XY_rotation 179.995 0.0 angle 90.0
029B: 177@ = init_object 3791 at 107.51999 -3961.8091 1931.7899 // object (missile_10_SFXR) (46)
0453: set_object 177@ XY_rotation 179.995 0.0 angle 90.0
029B: 178@ = init_object 3791 at 108.14108 -3958.9592 1931.7899 // object (missile_10_SFXR) (47)
0453: set_object 178@ XY_rotation 179.995 0.0 angle 90.0
029B: 179@ = init_object 3791 at 107.51933 -3958.9583 1931.7899 // object (missile_10_SFXR) (48)
0453: set_object 179@ XY_rotation 179.995 0.0 angle 90.0
029B: 180@ = init_object 3791 at 108.14001 -3956.2083 1931.7899 // object (missile_10_SFXR) (49)
0453: set_object 180@ XY_rotation 179.995 0.0 angle 90.0
029B: 181@ = init_object 3791 at 107.51961 -3956.2083 1931.7899 // object (missile_10_SFXR) (50)
0453: set_object 181@ XY_rotation 179.995 0.0 angle 90.0
029B: 182@ = init_object 3791 at 108.14055 -3953.3792 1931.7899 // object (missile_10_SFXR) (51)
0453: set_object 182@ XY_rotation 179.995 0.0 angle 90.0
029B: 183@ = init_object 3791 at 107.51962 -3953.3801 1931.7899 // object (missile_10_SFXR) (52)
0453: set_object 183@ XY_rotation 179.995 0.0 angle 90.0
029B: 184@ = init_object 3791 at 108.13943 -3950.4802 1931.7899 // object (missile_10_SFXR) (53)
0453: set_object 184@ XY_rotation 179.995 0.0 angle 90.0
029B: 185@ = init_object 3791 at 107.52032 -3950.4792 1931.7899 // object (missile_10_SFXR) (54)
0453: set_object 185@ XY_rotation 179.995 0.0 angle 90.0
029B: 186@ = init_object 3791 at 108.13963 -3947.48 1931.7899 // object (missile_10_SFXR) (55)
0453: set_object 186@ XY_rotation 179.995 0.0 angle 90.0
029B: 187@ = init_object 3791 at 107.52029 -3947.479 1931.7899 // object (missile_10_SFXR) (56)
0453: set_object 187@ XY_rotation 179.995 0.0 angle 90.0
029B: 188@ = init_object 1074 at 106.93031 -3962.2896 1931.4999 // object (wheel_sr3) (27)
0453: set_object 188@ XY_rotation 0.0 0.0 angle 180.0
029B: 189@ = init_object 1074 at 108.73004 -3962.2886 1931.4999 // object (wheel_sr3) (28)
0453: set_object 189@ XY_rotation 0.0 0.0 angle 359.995
029B: 190@ = init_object 1074 at 106.93042 -3961.0591 1931.4999 // object (wheel_sr3) (29)
0453: set_object 190@ XY_rotation 0.0 0.0 angle 180.0
029B: 191@ = init_object 1074 at 108.72937 -3961.0591 1931.4999 // object (wheel_sr3) (30)
0453: set_object 191@ XY_rotation 0.0 0.0 angle 359.995
029B: 192@ = init_object 1074 at 106.92929 -3945.229 1931.4999 // object (wheel_sr3) (31)
0453: set_object 192@ XY_rotation 0.0 0.0 angle 180.0
029B: 193@ = init_object 1074 at 108.72977 -3945.229 1931.4999 // object (wheel_sr3) (32)
0453: set_object 193@ XY_rotation 0.0 0.0 angle 359.995
029B: 194@ = init_object 2740 at 109.63096 -3942.2681 1932.7299 // object (cj_bs_light) (14)
0453: set_object 194@ XY_rotation 90.0 0.0 angle 359.995
029B: 195@ = init_object 2740 at 105.8795 -3942.2681 1932.7299 // object (cj_bs_light) (15)
0453: set_object 195@ XY_rotation 90.0 0.0 angle 359.995
029B: 196@ = init_object 2740 at 109.49024 -3964.3691 1932.95 // object (cj_bs_light) (16)
0453: set_object 196@ XY_rotation 90.0 0.0 angle 179.989
029B: 197@ = init_object 2740 at 106.24023 -3964.3682 1932.95 // object (cj_bs_light) (17)
0453: set_object 197@ XY_rotation 90.0 0.0 angle 179.989
029B: 198@ = init_object 9823 at 107.71999 -3941.8396 1933.6899 // object (sav1sfw) (96)
0453: set_object 198@ XY_rotation 0.0 0.0 angle 90.0
029B: 199@ = init_object 1538 at 104.85008 -3925.5195 1931.96 // object (sl_dtdoor1) (41)
0453: set_object 199@ XY_rotation 0.0 0.0 angle 270.0
029B: 200@ = init_object 1074 at 106.93022 -3924.1301 1931.4999 // object (wheel_sr3) (33)
0453: set_object 200@ XY_rotation 0.0 0.0 angle 180.0
029B: 201@ = init_object 1074 at 108.73026 -3924.1301 1931.4999 // object (wheel_sr3) (34)
0453: set_object 201@ XY_rotation 0.0 0.0 angle 359.995
029B: 202@ = init_object 9823 at 107.72064 -3929.6006 1931.9299 // object (sav1sfw) (97)
0453: set_object 202@ XY_rotation 0.0 90.0 angle 90.0
029B: 203@ = init_object 9823 at 107.71948 -3925.9492 1931.9299 // object (sav1sfw) (98)
0453: set_object 203@ XY_rotation 0.0 90.0 angle 90.0
029B: 204@ = init_object 9823 at 110.41938 -3939.2197 1933.6899 // object (sav1sfw) (99)
0453: set_object 204@ XY_rotation 0.0 0.0 angle 180.0
029B: 205@ = init_object 9823 at 110.41969 -3933.7209 1933.6899 // object (sav1sfw) (100)
0453: set_object 205@ XY_rotation 0.0 0.0 angle 180.0
029B: 206@ = init_object 9823 at 110.41911 -3928.2698 1933.6899 // object (sav1sfw) (101)
0453: set_object 206@ XY_rotation 0.0 0.0 angle 180.0
029B: 207@ = init_object 9823 at 110.4192 -3922.9497 1933.6899 // object (sav1sfw) (102)
0453: set_object 207@ XY_rotation 0.0 0.0 angle 180.0
029B: 208@ = init_object 9823 at 105.01959 -3939.2197 1933.6899 // object (sav1sfw) (103)
0453: set_object 208@ XY_rotation 0.0 0.0 angle 180.0
029B: 209@ = init_object 9823 at 105.02008 -3933.72 1933.6899 // object (sav1sfw) (104)
0453: set_object 209@ XY_rotation 0.0 0.0 angle 180.0
029B: 210@ = init_object 9823 at 105.01935 -3928.3 1933.6899 // object (sav1sfw) (105)
0453: set_object 210@ XY_rotation 0.0 0.0 angle 180.0
029B: 211@ = init_object 9823 at 105.01976 -3922.9502 1933.6899 // object (sav1sfw) (106)
0453: set_object 211@ XY_rotation 0.0 0.0 angle 180.0
029B: 212@ = init_object 9823 at 107.72 -3920.27 1933.6899 // object (sav1sfw) (107)
0453: set_object 212@ XY_rotation 0.0 0.0 angle 90.0
029B: 213@ = init_object 9823 at 107.71999 -3922.3999 1931.9299 // object (sav1sfw) (108)
0453: set_object 213@ XY_rotation 0.0 90.0 angle 90.0
029B: 214@ = init_object 9823 at 107.71996 -3922.0796 1931.9299 // object (sav1sfw) (109)
0453: set_object 214@ XY_rotation 0.0 90.0 angle 90.0
029B: 215@ = init_object 9823 at 107.71999 -3922.1304 1935.46 // object (sav1sfw) (110)
0453: set_object 215@ XY_rotation 0.0 90.0 angle 90.0
029B: 216@ = init_object 9823 at 107.71976 -3925.709 1935.46 // object (sav1sfw) (111)
0453: set_object 216@ XY_rotation 0.0 90.0 angle 90.0
029B: 217@ = init_object 9823 at 107.72002 -3929.26 1935.46 // object (sav1sfw) (112)
0453: set_object 217@ XY_rotation 0.0 90.0 angle 90.0
029B: 218@ = init_object 9823 at 107.71999 -3932.76 1935.46 // object (sav1sfw) (113)
0453: set_object 218@ XY_rotation 0.0 90.0 angle 90.0




029B: 219@ = init_object 9823 at 107.72002 -3936.3396 1935.46 // object (sav1sfw) (114)
0453: set_object 219@ XY_rotation 0.0 90.0 angle 90.0
029B: 220@ = init_object 9823 at 107.71999 -3940.0098 1935.46 // object (sav1sfw) (115)
0453: set_object 220@ XY_rotation 0.0 90.0 angle 90.0
029B: 221@ = init_object 3034 at 104.90001 -3922.6899 1934.1099 // object (bd_window) (26)
0453: set_object 221@ XY_rotation 0.0 0.0 angle 270.0
029B: 222@ = init_object 1538 at 104.85022 -3926.9199 1931.96 // object (sl_dtdoor1) (42)
0453: set_object 222@ XY_rotation 0.0 0.0 angle 270.0
029B: 223@ = init_object 3034 at 104.89943 -3930.9395 1934.1099 // object (bd_window) (27)
0453: set_object 223@ XY_rotation 0.0 0.0 angle 270.0
029B: 226@ = init_object 3034 at 104.89958 -3938.9392 1934.1099 // object (bd_window) (28)
0453: set_object 226@ XY_rotation 0.0 0.0 angle 270.0
029B: 227@ = init_object 1538 at 104.85022 -3933.3196 1931.96 // object (sl_dtdoor1) (43)
0453: set_object 227@ XY_rotation 0.0 0.0 angle 270.0
029B: 228@ = init_object 1538 at 104.84976 -3934.8203 1931.96 // object (sl_dtdoor1) (44)
0453: set_object 228@ XY_rotation 0.0 0.0 angle 270.0
029B: 229@ = init_object 1538 at 107.14978 -3941.9988 1932.1399 // object (sl_dtdoor1) (45)
0453: set_object 229@ XY_rotation 0.0 0.0 angle 359.995
029B: 230@ = init_object 3034 at 110.59035 -3938.9392 1934.1099 // object (bd_window) (29)
0453: set_object 230@ XY_rotation 0.0 0.0 angle 90.0
029B: 231@ = init_object 3034 at 110.58982 -3930.4395 1934.1099 // object (bd_window) (30)
0453: set_object  231@ XY_rotation 0.0 0.0 angle 90.0
029B: 232@ = init_object 3034 at 110.59052 -3922.6899 1934.1099 // object (bd_window) (31)
0453: set_object  232@ XY_rotation 0.0 0.0 angle 90.0
029B: 233@ = init_object 1538 at 110.56947 -3926.5693 1931.96 // object (sl_dtdoor1) (46)
0453: set_object  233@ XY_rotation 0.0 0.0 angle 90.0
029B: 234@ = init_object 1538 at 110.56962 -3927.999 1931.96 // object (sl_dtdoor1) (47)
0453: set_object  234@ XY_rotation 0.0 0.0 angle 90.0
029B: 235@ = init_object 1538 at 110.56937 -3934.6494 1931.96 // object (sl_dtdoor1) (48)
0453: set_object  235@ XY_rotation 0.0 0.0 angle 90.0
029B: 236@ = init_object 1538 at 110.56959 -3936.0994 1931.96 // object (sl_dtdoor1) (49)
0453: set_object  236@ XY_rotation 0.0 0.0 angle 90.0
029B: 237@ = init_object 1538 at 108.64987 -3920.1196 1932.1399 // object (sl_dtdoor1) (50)
0453: set_object  237@ XY_rotation 0.0 0.0 angle 179.995
029B: 238@ = init_object 9823 at 107.71992 -3940.0996 1931.9299 // object (sav1sfw) (116)
0453: set_object  238@ XY_rotation 0.0 90.0 angle 90.0
029B: 239@ = init_object 9823 at 107.71994 -3936.5291 1931.9299 // object (sav1sfw) (117)
0453: set_object  239@ XY_rotation 0.0 90.0 angle 90.0
029B: 240@ = init_object 9823 at 107.71979 -3933.0002 1931.9299 // object (sav1sfw) (118)
0453: set_object 240@ XY_rotation 0.0 90.0 angle 90.0
029B: 241@ = init_object 3791 at 108.14044 -3923.2495 1931.7899 // object (missile_10_SFXR) (57)
0453: set_object 241@ XY_rotation 179.995 0.0 angle 90.0
029B: 242@ = init_object 3791 at 107.51979 -3923.25 1931.7899 // object (missile_10_SFXR) (58)
0453: set_object 242@ XY_rotation 179.995 0.0 angle 90.0
029B: 243@ = init_object 3791 at 108.14056 -3939.5596 1931.7899 // object (missile_10_SFXR) (59)
0453: set_object 243@ XY_rotation 179.995 0.0 angle 90.0
029B: 244@ = init_object 3791 at 107.52077 -3939.5605 1931.7899 // object (missile_10_SFXR) (60)
0453: set_object 244@ XY_rotation 179.995 0.0 angle 90.0
029B: 245@ = init_object 3791 at 108.1402 -3936.7097 1931.7899 // object (missile_10_SFXR) (61)
0453: set_object 245@ XY_rotation 179.995 0.0 angle 90.0
029B: 246@ = init_object 3791 at 107.51999 -3936.7087 1931.7899 // object (missile_10_SFXR) (62)
0453: set_object 246@ XY_rotation 179.995 0.0 angle 90.0
029B: 247@ = init_object 3791 at 108.1405 -3933.9592 1931.7899 // object (missile_10_SFXR) (63)
0453: set_object 247@ XY_rotation 179.995 0.0 angle 90.0
029B: 248@ = init_object 3791 at 107.51978 -3933.9602 1931.7899 // object (missile_10_SFXR) (64)
0453: set_object 248@ XY_rotation 179.995 0.0 angle 90.0
029B: 249@ = init_object 3791 at 108.14001 -3931.1289 1931.7899 // object (missile_10_SFXR) (65)
0453: set_object 249@ XY_rotation 179.995 0.0 angle 90.0
029B: 350@ = init_object 3791 at 107.51976 -3931.1309 1931.7899 // object (missile_10_SFXR) (66)
0453: set_object 350@ XY_rotation 179.995 0.0 angle 90.0
029B: 351@ = init_object 3791 at 108.13947 -3928.2307 1931.7899 // object (missile_10_SFXR) (67)
0453: set_object 351@ XY_rotation 179.995 0.0 angle 90.0
029B: 354@ = init_object 3791 at 107.51982 -3928.2297 1931.7899 // object (missile_10_SFXR) (68)
0453: set_object 354@ XY_rotation 179.995 0.0 angle 90.0
029B: 355@ = init_object 3791 at 108.14018 -3925.2295 1931.7899 // object (missile_10_SFXR) (69)
0453: set_object 355@ XY_rotation 179.995 0.0 angle 90.0
029B: 356@ = init_object 3791 at 107.51999 -3925.2295 1931.7899 // object (missile_10_SFXR) (70)
0453: set_object 356@ XY_rotation 179.995 0.0 angle 90.0
029B: 357@ = init_object 1074 at 106.93036 -3940.0391 1931.4999 // object (wheel_sr3) (35)
0453: set_object 357@ XY_rotation 0.0 0.0 angle 180.0
029B: 358@ = init_object 1074 at 108.73003 -3940.0391 1931.4999 // object (wheel_sr3) (36)
0453: set_object 358@ XY_rotation 0.0 0.0 angle 359.995
029B: 359@ = init_object 1074 at 106.93059 -3938.8103 1931.4999 // object (wheel_sr3) (37)
0453: set_object 359@ XY_rotation 0.0 0.0 angle 180.0
029B: 450@ = init_object 1074 at 108.72981 -3938.8093 1931.4999 // object (wheel_sr3) (38)
0453: set_object 450@ XY_rotation 0.0 0.0 angle 359.995
029B: 451@ = init_object 1074 at 106.9294 -3922.9805 1931.4999 // object (wheel_sr3) (39)
0453: set_object 451@ XY_rotation 0.0 0.0 angle 180.0
029B: 452@ = init_object 1074 at 108.73076 -3922.98 1931.4999 // object (wheel_sr3) (40)
0453: set_object 452@ XY_rotation 0.0 0.0 angle 359.995
029B: 453@ = init_object 2740 at 109.63105 -3920.019 1932.7299 // object (cj_bs_light) (18)
0453: set_object 453@ XY_rotation 90.0 0.0 angle 359.995
029B: 454@ = init_object 2740 at 105.88071 -3920.0195 1932.7299 // object (cj_bs_light) (19)
0453: set_object 454@ XY_rotation 90.0 0.0 angle 359.995
029B: 455@ = init_object 2740 at 109.48961 -3942.1189 1932.95 // object (cj_bs_light) (20)
0453: set_object 455@ XY_rotation 90.0 0.0 angle 179.989
029B: 456@ = init_object 2740 at 106.23981 -3942.1189 1932.95 // object (cj_bs_light) (21)
0453: set_object 456@ XY_rotation 90.0 0.0 angle 179.989
029B: 457@ = init_object 8876 at 105.00987 -4014.5476 1932.09 // object (vgsEcnstrct15) (4)
0453: set_object 457@ XY_rotation 0.0 33.997 angle 70.0
029B: 458@ = init_object 2740 at 106.2598 -4008.8662 1932.95 // object (cj_bs_light) (22)
0453: set_object 458@ XY_rotation 90.0 0.0 angle 179.989
029B: 459@ = init_object 3785 at 106.31967 -4008.6973 1932.9399 // object (bulkheadlight) (20)
0453: set_object 459@ XY_rotation 0.0 0.0 angle 279.992
029B: 550@ = init_object 3785 at 109.49984 -4008.6963 1932.9399 // object (bulkheadlight) (21)
0453: set_object 550@ XY_rotation 0.0 0.0 angle 279.992
029B: 551@ = init_object 8876 at 110.98968 -4014.2461 1931.59 // object (vgsEcnstrct15) (5)
0453: set_object 551@ XY_rotation 0.0 33.997 angle 110.0
029B: 552@ = init_object 3526 at 109.60014 -3920.1484 1934.9199 // object (vegasairportlight) (2)
0453: set_object 552@ XY_rotation 0.0 278.0 angle 270.0
029B: 553@ = init_object 3526 at 105.93047 -3920.6489 1934.7799 // object (vegasairportlight) (3)
0453: set_object 553@ XY_rotation 0.0 0.0 angle 270.0
029B: 554@ = init_object 3526 at 105.84949 -3920.1484 1934.9199 // object (vegasairportlight) (4)
0453: set_object 554@ XY_rotation 0.0 277.998 angle 270.0
029B: 555@ = init_object 3526 at 109.76026 -3920.6489 1934.7799 // object (vegasairportlight) (5)
0453: set_object 555@ XY_rotation 0.0 0.0 angle 270.0



04D9: object  2@ set_scripted_collision_check 0 // // 9823 at 107.71999 -4008.5879 1933.6899 // object (sav1sfw) (4)
//////nul set_object 2@ XY_rotation 0.0 0.0 angle 90.0
04D9: object  3@ set_scripted_collision_check 0 // // 1538 at 104.85014 -3992.269 1931.96 // object (sl_dtdoor1) (11)
//////nul set_object 3@ XY_rotation 0.0 0.0 angle 270.0
04D9: object  4@ set_scripted_collision_check 0 // // 1074 at 106.92953 -3990.8784 1931.4999 // object (wheel_sr3) (9)
//////nul set_object 4@ XY_rotation 0.0 0.0 angle 180.0
04D9: object  5@ set_scripted_collision_check 0 // // 1074 at 108.72951 -3990.8784 1931.4999 // object (wheel_sr3) (10)
//////nul set_object 5@ XY_rotation 0.0 0.0 angle 359.995
04D9: object  6@ set_scripted_collision_check 0 // // 9823 at 107.71994 -3996.3481 1931.9299 // object (sav1sfw) (6)
//////nul set_object 6@ XY_rotation 0.0 90.0 angle 90.0
04D9: object  7@ set_scripted_collision_check 0 // // 9823 at 107.71999 -3992.6975 1931.9299 // object (sav1sfw) (7)
//////nul set_object 7@ XY_rotation 0.0 90.0 angle 90.0
04D9: object  8@ set_scripted_collision_check 0 // // 9823 at 110.41866 -4005.9678 1933.6899 // object (sav1sfw) (8)
//////nul set_object 8@ XY_rotation 0.0 0.0 angle 180.0
04D9: object  9@ set_scripted_collision_check 0 // // 9823 at 110.41911 -4000.4683 1933.6899 // object (sav1sfw) (31)
//////nul set_object 9@ XY_rotation 0.0 0.0 angle 180.0
04D9: object  10@ set_scripted_collision_check 0 // // 9823 at 110.41946 -3995.0178 1933.6899 // object (sav1sfw) (32)
//////nul set_object 10@ XY_rotation 0.0 0.0 angle 180.0
04D9: object  11@ set_scripted_collision_check 0 // // 9823 at 110.41918 -3989.698 1933.6899 // object (sav1sfw) (33)
//////nul set_object 11@ XY_rotation 0.0 0.0 angle 180.0
04D9: object  12@ set_scripted_collision_check 0 // // 9823 at 105.02007 -4005.9678 1933.6899 // object (sav1sfw) (34)
//////nul set_object 12@ XY_rotation 0.0 0.0 angle 180.0
04D9: object  13@ set_scripted_collision_check 0 // // 9823 at 105.01877 -4000.4692 1933.6899 // object (sav1sfw) (35)
//////nul set_object 13@ XY_rotation 0.0 0.0 angle 180.0
04D9: object  14@ set_scripted_collision_check 0 // // 9823 at 105.01984 -3995.0481 1933.6899 // object (sav1sfw) (36)
//////nul set_object 14@ XY_rotation 0.0 0.0 angle 180.0
04D9: object  15@ set_scripted_collision_check 0 // // 9823 at 105.01997 -3989.698 1933.6899 // object (sav1sfw) (37)
//////nul set_object 15@ XY_rotation 0.0 0.0 angle 180.0
04D9: object  16@ set_scripted_collision_check 0 // // 9823 at 107.72003 -3987.0181 1933.6899 // object (sav1sfw) (38)
//////nul set_object 16@ XY_rotation 0.0 0.0 angle 90.0
04D9: object  17@ set_scripted_collision_check 0 // // 9823 at 107.71906 -3989.1489 1931.9299 // object (sav1sfw) (39)
//////nul set_object 17@ XY_rotation 0.0 90.0 angle 90.0
04D9: object  18@ set_scripted_collision_check 0 // // 9823 at 107.72002 -3988.8276 1931.9299 // object (sav1sfw) (40)
//////nul set_object 18@ XY_rotation 0.0 90.0 angle 90.0
04D9: object  19@ set_scripted_collision_check 0 // // 9823 at 107.72 -3988.8784 1935.46 // object (sav1sfw) (41)
//////nul set_object 19@ XY_rotation 0.0 90.0 angle 90.0
04D9: object  20@ set_scripted_collision_check 0 // // 9823 at 107.71999 -3992.4573 1935.46 // object (sav1sfw) (42)
//////nul set_object 20@ XY_rotation 0.0 90.0 angle 90.0
04D9: object  21@ set_scripted_collision_check 0 // // 9823 at 107.72003 -3996.0083 1935.46 // object (sav1sfw) (43)
//////nul set_object 21@ XY_rotation 0.0 90.0 angle 90.0
04D9: object  22@ set_scripted_collision_check 0 // // 9823 at 107.71991 -3999.5081 1935.46 // object (sav1sfw) (44)
//////nul set_object 22@ XY_rotation 0.0 90.0 angle 90.0
04D9: object  23@ set_scripted_collision_check 0 // // 9823 at 107.72 -4003.0881 1935.46 // object (sav1sfw) (45)
//////nul set_object 23@ XY_rotation 0.0 90.0 angle 90.0
04D9: object  24@ set_scripted_collision_check 0 // // 9823 at 107.71999 -4006.7581 1935.46 // object (sav1sfw) (46)
//////nul set_object 24@ XY_rotation 0.0 90.0 angle 90.0
04D9: object  25@ set_scripted_collision_check 0 // // 3034 at 104.89961 -3989.4382 1934.1099 // object (bd_window) (5)
//////nul set_object 25@ XY_rotation 0.0 0.0 angle 270.0
04D9: object  26@ set_scripted_collision_check 0 // // 1538 at 104.85004 -3993.6682 1931.96 // object (sl_dtdoor1) (12)
//////nul set_object 26@ XY_rotation 0.0 0.0 angle 270.0
04D9: object  27@ set_scripted_collision_check 0 // // 3034 at 104.89986 -3997.6877 1934.1099 // object (bd_window) (9)
//////nul set_object 27@ XY_rotation 0.0 0.0 angle 270.0
04D9: object  28@ set_scripted_collision_check 0 // // 3034 at 104.8996 -4005.6885 1934.1099 // object (bd_window) (10)
//////nul set_object 28@ XY_rotation 0.0 0.0 angle 270.0
04D9: object  29@ set_scripted_collision_check 0 // // 1538 at 104.84964 -4000.0676 1931.96 // object (sl_dtdoor1) (13)
//////nul set_object 29@ XY_rotation 0.0 0.0 angle 270.0
04D9: object  30@ set_scripted_collision_check 0 // // 1538 at 104.85074 -4001.5679 1931.96 // object (sl_dtdoor1) (14)
//////nul set_object 30@ XY_rotation 0.0 0.0 angle 270.0
04D9: object  31@ set_scripted_collision_check 0 // // 1538 at 107.14935 -4008.7471 1932.1399 // object (sl_dtdoor1) (15)
//////nul set_object 31@ XY_rotation 0.0 0.0 angle 359.995
04D9: object  34@ set_scripted_collision_check 0 // // 3034 at 110.5895 -4005.6875 1934.1099 // object (bd_window) (11)
//////nul set_object 34@ XY_rotation 0.0 0.0 angle 90.0
04D9: object  35@ set_scripted_collision_check 0 // // 3034 at 110.5906 -3997.1877 1934.1099 // object (bd_window) (12)
//////nul set_object 35@ XY_rotation 0.0 0.0 angle 90.0
04D9: object  36@ set_scripted_collision_check 0 // // 3034 at 110.58985 -3989.4392 1934.1099 // object (bd_window) (13)
//////nul set_object 36@ XY_rotation 0.0 0.0 angle 90.0
04D9: object  37@ set_scripted_collision_check 0 // // 1538 at 110.56986 -3993.3176 1931.96 // object (sl_dtdoor1) (16)
//////nul set_object 37@ XY_rotation 0.0 0.0 angle 90.0
04D9: object  38@ set_scripted_collision_check 0 // // 1538 at 110.56962 -3994.7473 1931.96 // object (sl_dtdoor1) (17)
//////nul set_object 38@ XY_rotation 0.0 0.0 angle 90.0
04D9: object  39@ set_scripted_collision_check 0 // // 1538 at 110.57052 -4001.3979 1931.96 // object (sl_dtdoor1) (18)
//////nul set_object 39@ XY_rotation 0.0 0.0 angle 90.0
04D9: object  40@ set_scripted_collision_check 0 // // 1538 at 110.56974 -4002.8489 1931.96 // object (sl_dtdoor1) (19)
//////nul set_object 40@ XY_rotation 0.0 0.0 angle 90.0
04D9: object  41@ set_scripted_collision_check 0 // // 1538 at 108.64964 -3986.8677 1932.1399 // object (sl_dtdoor1) (20)
//////nul set_object 41@ XY_rotation 0.0 0.0 angle 179.995
04D9: object  42@ set_scripted_collision_check 0 // // 9823 at 107.72 -4006.8479 1931.9299 // object (sav1sfw) (47)
//////nul set_object 42@ XY_rotation 0.0 90.0 angle 90.0
04D9: object  43@ set_scripted_collision_check 0 // // 9823 at 107.72005 -4003.2776 1931.9299 // object (sav1sfw) (48)
//////nul set_object 43@ XY_rotation 0.0 90.0 angle 90.0
04D9: object  44@ set_scripted_collision_check 0 // // 9823 at 107.72 -3999.7473 1931.9299 // object (sav1sfw) (49)
//////nul set_object 44@ XY_rotation 0.0 90.0 angle 90.0
04D9: object  45@ set_scripted_collision_check 0 // // 3791 at 108.13997 -3989.9988 1931.7899 // object (missile_10_SFXR) (2)
//////nul set_object 45@ XY_rotation 179.995 0.0 angle 90.0
04D9: object  46@ set_scripted_collision_check 0 // // 3791 at 107.51987 -3989.9978 1931.7899 // object (missile_10_SFXR) (16)
//////nul set_object 46@ XY_rotation 179.995 0.0 angle 90.0
04D9: object  47@ set_scripted_collision_check 0 // // 3791 at 108.13957 -4006.3076 1931.7899 // object (missile_10_SFXR) (17)
//////nul set_object 47@ XY_rotation 179.995 0.0 angle 90.0
04D9: object  48@ set_scripted_collision_check 0 // // 3791 at 107.5199 -4006.3076 1931.7899 // object (missile_10_SFXR) (18)
//////nul set_object 48@ XY_rotation 179.995 0.0 angle 90.0
04D9: object  49@ set_scripted_collision_check 0 // // 3791 at 108.13953 -4003.458 1931.7899 // object (missile_10_SFXR) (19)
//////nul set_object 49@ XY_rotation 179.995 0.0 angle 90.0
04D9: object  50@ set_scripted_collision_check 0 // // 3791 at 107.51981 -4003.457 1931.7899 // object (missile_10_SFXR) (20)
//////nul set_object 50@ XY_rotation 179.995 0.0 angle 90.0
04D9: object  51@ set_scripted_collision_check 0 // // 3791 at 108.1404 -4000.7085 1931.7899 // object (missile_10_SFXR) (21)
//////nul set_object 51@ XY_rotation 179.995 0.0 angle 90.0
04D9: object  52@ set_scripted_collision_check 0 // // 3791 at 107.51982 -4000.7075 1931.7899 // object (missile_10_SFXR) (22)
//////nul set_object 52@ XY_rotation 179.995 0.0 angle 90.0
04D9: object  53@ set_scripted_collision_check 0 // // 3791 at 108.13966 -3997.8792 1931.7899 // object (missile_10_SFXR) (23)
//////nul set_object 53@ XY_rotation 179.995 0.0 angle 90.0
04D9: object  54@ set_scripted_collision_check 0 // // 3791 at 107.51959 -3997.8782 1931.7899 // object (missile_10_SFXR) (24)
//////nul set_object 54@ XY_rotation 179.995 0.0 angle 90.0
04D9: object  55@ set_scripted_collision_check 0 // // 3791 at 108.14012 -3994.9778 1931.7899 // object (missile_10_SFXR) (25)
//////nul set_object 55@ XY_rotation 179.995 0.0 angle 90.0
04D9: object  56@ set_scripted_collision_check 0 // // 3791 at 107.52052 -3994.9778 1931.7899 // object (missile_10_SFXR) (26)
//////nul set_object 56@ XY_rotation 179.995 0.0 angle 90.0
04D9: object  57@ set_scripted_collision_check 0 // // 3791 at 108.1395 -3991.978 1931.7899 // object (missile_10_SFXR) (27)
//////nul set_object 57@ XY_rotation 179.995 0.0 angle 90.0
04D9: object  58@ set_scripted_collision_check 0 // // 3791 at 107.51997 -3991.978 1931.7899 // object (missile_10_SFXR) (28)
//////nul set_object 58@ XY_rotation 179.995 0.0 angle 90.0
04D9: object  59@ set_scripted_collision_check 0 // // 1074 at 106.92955 -4006.7883 1931.4999 // object (wheel_sr3) (11)
//////nul set_object 59@ XY_rotation 0.0 0.0 angle 180.0
04D9: object  60@ set_scripted_collision_check 0 // // 1074 at 108.73029 -4006.7864 1931.4999 // object (wheel_sr3) (12)
//////nul set_object 60@ XY_rotation 0.0 0.0 angle 359.995
04D9: object  61@ set_scripted_collision_check 0 // // 1074 at 106.9305 -4005.5576 1931.4999 // object (wheel_sr3) (13)
//////nul set_object 61@ XY_rotation 0.0 0.0 angle 180.0
04D9: object  62@ set_scripted_collision_check 0 // // 1074 at 108.73009 -4005.5576 1931.4999 // object (wheel_sr3) (14)
//////nul set_object 62@ XY_rotation 0.0 0.0 angle 359.995
04D9: object  63@ set_scripted_collision_check 0 // // 1074 at 106.92923 -3989.7283 1931.4999 // object (wheel_sr3) (15)
//////nul set_object 63@ XY_rotation 0.0 0.0 angle 180.0
04D9: object  64@ set_scripted_collision_check 0 // // 1074 at 108.72902 -3989.7292 1931.4999 // object (wheel_sr3) (16)
//////nul set_object 64@ XY_rotation 0.0 0.0 angle 359.995
04D9: object  65@ set_scripted_collision_check 0 // // 2740 at 109.62989 -3986.7671 1932.7299 // object (cj_bs_light) (6)
//////nul set_object 65@ XY_rotation 90.0 0.0 angle 359.995
04D9: object  66@ set_scripted_collision_check 0 // // 2740 at 105.87968 -3986.7681 1932.7299 // object (cj_bs_light) (7)
//////nul set_object 66@ XY_rotation 90.0 0.0 angle 359.995
04D9: object  67@ set_scripted_collision_check 0 // // 2740 at 109.48878 -4008.8672 1932.95 // object (cj_bs_light) (8)
//////nul set_object 67@ XY_rotation 90.0 0.0 angle 179.989
04D9: object  68@ set_scripted_collision_check 0 // // 9823 at 107.71913 -3986.3472 1933.6899 // object (sav1sfw) (50)
//////nul set_object 68@ XY_rotation 0.0 0.0 angle 90.0
04D9: object  69@ set_scripted_collision_check 0 // // 1538 at 104.85008 -3970.0293 1931.96 // object (sl_dtdoor1) (21)
//////nul set_object 69@ XY_rotation 0.0 0.0 angle 270.0
04D9: object  70@ set_scripted_collision_check 0 // // 1074 at 106.93018 -3968.6389 1931.4999 // object (wheel_sr3) (17)
//////nul set_object 70@ XY_rotation 0.0 0.0 angle 180.0
04D9: object  71@ set_scripted_collision_check 0 // // 1074 at 108.72964 -3968.6389 1931.4999 // object (wheel_sr3) (18)
//////nul set_object 71@ XY_rotation 0.0 0.0 angle 359.995
04D9: object  72@ set_scripted_collision_check 0 // // 9823 at 107.72064 -3974.1084 1931.9299 // object (sav1sfw) (51)
//////nul set_object 72@ XY_rotation 0.0 90.0 angle 90.0
04D9: object  73@ set_scripted_collision_check 0 // // 9823 at 107.71994 -3970.458 1931.9299 // object (sav1sfw) (52)
//////nul set_object 73@ XY_rotation 0.0 90.0 angle 90.0
04D9: object  74@ set_scripted_collision_check 0 // // 9823 at 110.41871 -3983.7271 1933.6899 // object (sav1sfw) (53)
//////nul set_object 74@ XY_rotation 0.0 0.0 angle 180.0
04D9: object  75@ set_scripted_collision_check 0 // // 9823 at 110.41923 -3978.2283 1933.6899 // object (sav1sfw) (54)
//////nul set_object 75@ XY_rotation 0.0 0.0 angle 180.0
04D9: object  76@ set_scripted_collision_check 0 // // 9823 at 110.41868 -3972.7776 1933.6899 // object (sav1sfw) (55)
//////nul set_object 76@ XY_rotation 0.0 0.0 angle 180.0
04D9: object  77@ set_scripted_collision_check 0 // // 9823 at 110.41947 -3967.4583 1933.6899 // object (sav1sfw) (56)
//////nul set_object 77@ XY_rotation 0.0 0.0 angle 180.0
04D9: object  78@ set_scripted_collision_check 0 // // 9823 at 105.02013 -3983.7271 1933.6899 // object (sav1sfw) (57)
//////nul set_object 78@ XY_rotation 0.0 0.0 angle 180.0
04D9: object  79@ set_scripted_collision_check 0 // // 9823 at 105.02008 -3978.2283 1933.6899 // object (sav1sfw) (58)
//////nul set_object 79@ XY_rotation 0.0 0.0 angle 180.0
04D9: object  80@ set_scripted_collision_check 0 // // 9823 at 105.01967 -3972.8088 1933.6899 // object (sav1sfw) (59)
//////nul set_object 80@ XY_rotation 0.0 0.0 angle 180.0
04D9: object  81@ set_scripted_collision_check 0 // // 9823 at 105.01974 -3967.4583 1933.6899 // object (sav1sfw) (60)
//////nul set_object 81@ XY_rotation 0.0 0.0 angle 180.0
04D9: object  82@ set_scripted_collision_check 0 // // 9823 at 107.71907 -3964.7783 1933.6899 // object (sav1sfw) (61)
//////nul set_object 82@ XY_rotation 0.0 0.0 angle 90.0
04D9: object  83@ set_scripted_collision_check 0 // // 9823 at 107.71936 -3966.9082 1931.9299 // object (sav1sfw) (62)
//////nul set_object 83@ XY_rotation 0.0 90.0 angle 90.0
04D9: object  84@ set_scripted_collision_check 0 // // 9823 at 107.72073 -3966.5879 1931.9299 // object (sav1sfw) (63)
//////nul set_object 84@ XY_rotation 0.0 90.0 angle 90.0
04D9: object  85@ set_scripted_collision_check 0 // // 9823 at 107.7189 -3966.6387 1935.46 // object (sav1sfw) (64)
//////nul set_object 85@ XY_rotation 0.0 90.0 angle 90.0
04D9: object  86@ set_scripted_collision_check 0 // // 9823 at 107.71967 -3970.2178 1935.46 // object (sav1sfw) (65)
//////nul set_object 86@ XY_rotation 0.0 90.0 angle 90.0
04D9: object  87@ set_scripted_collision_check 0 // // 9823 at 107.72006 -3973.7686 1935.46 // object (sav1sfw) (66)
//////nul set_object 87@ XY_rotation 0.0 90.0 angle 90.0
04D9: object  88@ set_scripted_collision_check 0 // // 9823 at 107.72 -3977.2683 1935.46 // object (sav1sfw) (67)
//////nul set_object 88@ XY_rotation 0.0 90.0 angle 90.0
04D9: object  89@ set_scripted_collision_check 0 // // 9823 at 107.72061 -3980.8494 1935.46 // object (sav1sfw) (68)
//////nul set_object 89@ XY_rotation 0.0 90.0 angle 90.0
04D9: object  90@ set_scripted_collision_check 0 // // 9823 at 107.71992 -3984.5181 1935.46 // object (sav1sfw) (69)
//////nul set_object 90@ XY_rotation 0.0 90.0 angle 90.0
04D9: object  91@ set_scripted_collision_check 0 // // 3034 at 104.90024 -3967.1982 1934.1099 // object (bd_window) (14)
//////nul set_object 91@ XY_rotation 0.0 0.0 angle 270.0
04D9: object  92@ set_scripted_collision_check 0 // // 1538 at 104.84955 -3971.4287 1931.96 // object (sl_dtdoor1) (22)
//////nul set_object 92@ XY_rotation 0.0 0.0 angle 270.0
04D9: object  93@ set_scripted_collision_check 0 // // 3034 at 104.89969 -3975.448 1934.1099 // object (bd_window) (15)
//////nul set_object 93@ XY_rotation 0.0 0.0 angle 270.0
04D9: object  94@ set_scripted_collision_check 0 // // 3034 at 104.89948 -3983.4487 1934.1099 // object (bd_window) (16)
//////nul set_object 94@ XY_rotation 0.0 0.0 angle 270.0
04D9: object  95@ set_scripted_collision_check 0 // // 1538 at 104.84955 -3977.8279 1931.96 // object (sl_dtdoor1) (23)
//////nul set_object 95@ XY_rotation 0.0 0.0 angle 270.0
04D9: object  96@ set_scripted_collision_check 0 // // 1538 at 104.85091 -3979.3281 1931.96 // object (sl_dtdoor1) (24)
//////nul set_object 96@ XY_rotation 0.0 0.0 angle 270.0
04D9: object  97@ set_scripted_collision_check 0 // // 1538 at 107.14998 -3986.5073 1932.1399 // object (sl_dtdoor1) (25)
//////nul set_object 97@ XY_rotation 0.0 0.0 angle 359.995
04D9: object  98@ set_scripted_collision_check 0 // // 3034 at 110.59087 -3983.4478 1934.1099 // object (bd_window) (17)
//////nul set_object 98@ XY_rotation 0.0 0.0 angle 90.0
04D9: object  99@ set_scripted_collision_check 0 // // 3034 at 110.59034 -3974.9482 1934.1099 // object (bd_window) (18)
//////nul set_object 99@ XY_rotation 0.0 0.0 angle 90.0
04D9: object  100@ set_scripted_collision_check 0 // // 3034 at 110.59049 -3967.1992 1934.1099 // object (bd_window) (19)
//////nul set_object 100@ XY_rotation 0.0 0.0 angle 90.0
04D9: object  101@ set_scripted_collision_check 0 // // 1538 at 110.56907 -3971.0781 1931.96 // object (sl_dtdoor1) (26)
//////nul set_object 101@ XY_rotation 0.0 0.0 angle 90.0
04D9: object  102@ set_scripted_collision_check 0 // // 1538 at 110.56998 -3972.5081 1931.96 // object (sl_dtdoor1) (27)
//////nul set_object 102@ XY_rotation 0.0 0.0 angle 90.0
04D9: object  103@ set_scripted_collision_check 0 // // 1538 at 110.56962 -3979.1592 1931.96 // object (sl_dtdoor1) (28)
//////nul set_object 103@ XY_rotation 0.0 0.0 angle 90.0
04D9: object  104@ set_scripted_collision_check 0 // // 1538 at 110.56977 -3980.6082 1931.96 // object (sl_dtdoor1) (29)
//////nul set_object 104@ XY_rotation 0.0 0.0 angle 90.0
04D9: object  105@ set_scripted_collision_check 0 // // 1538 at 108.64955 -3964.6279 1932.1399 // object (sl_dtdoor1) (30)
//////nul set_object 105@ XY_rotation 0.0 0.0 angle 179.995
04D9: object  106@ set_scripted_collision_check 0 // // 9823 at 107.72 -3984.6082 1931.9299 // object (sav1sfw) (70)
//////nul set_object 106@ XY_rotation 0.0 90.0 angle 90.0
04D9: object  107@ set_scripted_collision_check 0 // // 9823 at 107.71915 -3981.0378 1931.9299 // object (sav1sfw) (71)
//////nul set_object 107@ XY_rotation 0.0 90.0 angle 90.0
04D9: object  108@ set_scripted_collision_check 0 // // 9823 at 107.72002 -3977.5076 1931.9299 // object (sav1sfw) (72)
//////nul set_object 108@ XY_rotation 0.0 90.0 angle 90.0
04D9: object  109@ set_scripted_collision_check 0 // // 3791 at 108.14 -3967.759 1931.7899 // object (missile_10_SFXR) (29)
//////nul set_object 109@ XY_rotation 179.995 0.0 angle 90.0
04D9: object  110@ set_scripted_collision_check 0 // // 3791 at 107.52026 -3967.759 1931.7899 // object (missile_10_SFXR) (30)
//////nul set_object 110@ XY_rotation 179.995 0.0 angle 90.0
04D9: object  111@ set_scripted_collision_check 0 // // 3791 at 108.13966 -3984.0669 1931.7899 // object (missile_10_SFXR) (31)
//////nul set_object 111@ XY_rotation 179.995 0.0 angle 90.0
04D9: object  112@ set_scripted_collision_check 0 // // 3791 at 107.51982 -3984.0688 1931.7899 // object (missile_10_SFXR) (32)
//////nul set_object 112@ XY_rotation 179.995 0.0 angle 90.0
04D9: object  113@ set_scripted_collision_check 0 // // 3791 at 108.14044 -3981.2175 1931.7899 // object (missile_10_SFXR) (33)
//////nul set_object 113@ XY_rotation 179.995 0.0 angle 90.0
04D9: object  114@ set_scripted_collision_check 0 // // 3791 at 107.52023 -3981.2175 1931.7899 // object (missile_10_SFXR) (34)
//////nul set_object 114@ XY_rotation 179.995 0.0 angle 90.0
04D9: object  115@ set_scripted_collision_check 0 // // 3791 at 108.14009 -3978.4678 1931.7899 // object (missile_10_SFXR) (35)
//////nul set_object 115@ XY_rotation 179.995 0.0 angle 90.0
04D9: object  116@ set_scripted_collision_check 0 // // 3791 at 107.5208 -3978.4687 1931.7899 // object (missile_10_SFXR) (36)
//////nul set_object 116@ XY_rotation 179.995 0.0 angle 90.0
04D9: object  117@ set_scripted_collision_check 0 // // 3791 at 108.14011 -3975.6394 1931.7899 // object (missile_10_SFXR) (37)
//////nul set_object 117@ XY_rotation 179.995 0.0 angle 90.0
04D9: object  118@ set_scripted_collision_check 0 // // 3791 at 107.51924 -3975.6384 1931.7899 // object (missile_10_SFXR) (38)
//////nul set_object 118@ XY_rotation 179.995 0.0 angle 90.0
04D9: object  119@ set_scripted_collision_check 0 // // 3791 at 108.1394 -3972.7395 1931.7899 // object (missile_10_SFXR) (39)
//////nul set_object 119@ XY_rotation 179.995 0.0 angle 90.0
04D9: object  120@ set_scripted_collision_check 0 // // 3791 at 107.52022 -3972.7385 1931.7899 // object (missile_10_SFXR) (40)
//////nul set_object 120@ XY_rotation 179.995 0.0 angle 90.0
04D9: object  121@ set_scripted_collision_check 0 // // 3791 at 108.13953 -3969.7373 1931.7899 // object (missile_10_SFXR) (41)
//////nul set_object 121@ XY_rotation 179.995 0.0 angle 90.0
04D9: object  122@ set_scripted_collision_check 0 // // 3791 at 107.52007 -3969.7393 1931.7899 // object (missile_10_SFXR) (42)
//////nul set_object 122@ XY_rotation 179.995 0.0 angle 90.0
04D9: object  123@ set_scripted_collision_check 0 // // 1074 at 106.93048 -3984.5476 1931.4999 // object (wheel_sr3) (19)
//////nul set_object 123@ XY_rotation 0.0 0.0 angle 180.0
04D9: object  124@ set_scripted_collision_check 0 // // 1074 at 108.73015 -3984.5476 1931.4999 // object (wheel_sr3) (20)
//////nul set_object 124@ XY_rotation 0.0 0.0 angle 359.995
04D9: object  125@ set_scripted_collision_check 0 // // 1074 at 106.93083 -3983.3179 1931.4999 // object (wheel_sr3) (21)
//////nul set_object 125@ XY_rotation 0.0 0.0 angle 180.0
04D9: object  126@ set_scripted_collision_check 0 // // 1074 at 108.72963 -3983.3179 1931.4999 // object (wheel_sr3) (22)
//////nul set_object 126@ XY_rotation 0.0 0.0 angle 359.995
04D9: object  127@ set_scripted_collision_check 0 // // 1074 at 106.93002 -3967.4885 1931.4999 // object (wheel_sr3) (23)
//////nul set_object 127@ XY_rotation 0.0 0.0 angle 180.0
04D9: object  128@ set_scripted_collision_check 0 // // 1074 at 108.73061 -3967.4885 1931.4999 // object (wheel_sr3) (24)
//////nul set_object 128@ XY_rotation 0.0 0.0 angle 359.995
04D9: object  129@ set_scripted_collision_check 0 // // 2740 at 109.63004 -3964.5283 1932.7299 // object (cj_bs_light) (10)
//////nul set_object 129@ XY_rotation 90.0 0.0 angle 359.995
04D9: object  130@ set_scripted_collision_check 0 // // 2740 at 105.88013 -3964.5283 1932.7299 // object (cj_bs_light) (11)
//////nul set_object 130@ XY_rotation 90.0 0.0 angle 359.995
04D9: object  131@ set_scripted_collision_check 0 // // 2740 at 109.4902 -3986.6284 1932.95 // object (cj_bs_light) (12)
//////nul set_object 131@ XY_rotation 90.0 0.0 angle 179.989
04D9: object  132@ set_scripted_collision_check 0 // // 2740 at 106.2393 -3986.6274 1932.95 // object (cj_bs_light) (13)
//////nul set_object 132@ XY_rotation 90.0 0.0 angle 179.989
04D9: object  133@ set_scripted_collision_check 0 // // 9823 at 107.71999 -3964.0891 1933.6899 // object (sav1sfw) (73)
//////nul set_object 133@ XY_rotation 0.0 0.0 angle 90.0
04D9: object  134@ set_scripted_collision_check 0 // // 1538 at 104.85001 -3947.769 1931.96 // object (sl_dtdoor1) (31)
//////nul set_object 134@ XY_rotation 0.0 0.0 angle 270.0
04D9: object  135@ set_scripted_collision_check 0 // // 1074 at 106.93019 -3946.3806 1931.4999 // object (wheel_sr3) (25)
//////nul set_object 135@ XY_rotation 0.0 0.0 angle 180.0
04D9: object  136@ set_scripted_collision_check 0 // // 1074 at 108.72978 -3946.3806 1931.4999 // object (wheel_sr3) (26)
//////nul set_object 136@ XY_rotation 0.0 0.0 angle 359.995
04D9: object  137@ set_scripted_collision_check 0 // // 9823 at 107.71954 -3951.8491 1931.9299 // object (sav1sfw) (74)
//////nul set_object 137@ XY_rotation 0.0 90.0 angle 90.0
04D9: object  138@ set_scripted_collision_check 0 // // 9823 at 107.72 -3948.1987 1931.9299 // object (sav1sfw) (75)
//////nul set_object 138@ XY_rotation 0.0 90.0 angle 90.0
04D9: object  139@ set_scripted_collision_check 0 // // 9823 at 110.41953 -3961.4692 1933.6899 // object (sav1sfw) (76)
//////nul set_object 139@ XY_rotation 0.0 0.0 angle 180.0
04D9: object  140@ set_scripted_collision_check 0 // // 9823 at 110.41923 -3955.969 1933.6899 // object (sav1sfw) (77)
//////nul set_object 140@ XY_rotation 0.0 0.0 angle 180.0
04D9: object  141@ set_scripted_collision_check 0 // // 9823 at 110.41874 -3950.5193 1933.6899 // object (sav1sfw) (78)
//////nul set_object 141@ XY_rotation 0.0 0.0 angle 180.0
04D9: object  142@ set_scripted_collision_check 0 // // 9823 at 110.41889 -3945.1987 1933.6899 // object (sav1sfw) (79)
//////nul set_object 142@ XY_rotation 0.0 0.0 angle 180.0
04D9: object  143@ set_scripted_collision_check 0 // // 9823 at 105.01982 -3961.4692 1933.6899 // object (sav1sfw) (80)
//////nul set_object 143@ XY_rotation 0.0 0.0 angle 180.0
04D9: object  144@ set_scripted_collision_check 0 // // 9823 at 105.01901 -3955.969 1933.6899 // object (sav1sfw) (81)
//////nul set_object 144@ XY_rotation 0.0 0.0 angle 180.0
04D9: object  145@ set_scripted_collision_check 0 // // 9823 at 105.01926 -3950.5505 1933.6899 // object (sav1sfw) (82)
//////nul set_object 145@ XY_rotation 0.0 0.0 angle 180.0
04D9: object  146@ set_scripted_collision_check 0 // // 9823 at 105.02013 -3945.1987 1933.6899 // object (sav1sfw) (83)
//////nul set_object 146@ XY_rotation 0.0 0.0 angle 180.0
04D9: object  147@ set_scripted_collision_check 0 // // 9823 at 107.71936 -3942.519 1933.6899 // object (sav1sfw) (84)
//////nul set_object 147@ XY_rotation 0.0 0.0 angle 90.0
04D9: object  148@ set_scripted_collision_check 0 // // 9823 at 107.72006 -3944.6489 1931.9299 // object (sav1sfw) (85)
//////nul set_object 148@ XY_rotation 0.0 90.0 angle 90.0
04D9: object  149@ set_scripted_collision_check 0 // // 9823 at 107.72076 -3944.3286 1931.9299 // object (sav1sfw) (86)
//////nul set_object 149@ XY_rotation 0.0 90.0 angle 90.0
04D9: object  150@ set_scripted_collision_check 0 // // 9823 at 107.71938 -3944.3794 1935.46 // object (sav1sfw) (87)
//////nul set_object 150@ XY_rotation 0.0 90.0 angle 90.0
04D9: object  151@ set_scripted_collision_check 0 // // 9823 at 107.71994 -3947.9575 1935.46 // object (sav1sfw) (88)
//////nul set_object 151@ XY_rotation 0.0 90.0 angle 90.0
04D9: object  152@ set_scripted_collision_check 0 // // 9823 at 107.71996 -3951.5095 1935.46 // object (sav1sfw) (89)
//////nul set_object 152@ XY_rotation 0.0 90.0 angle 90.0
04D9: object  153@ set_scripted_collision_check 0 // // 9823 at 107.72058 -3955.01 1935.46 // object (sav1sfw) (90)
//////nul set_object 153@ XY_rotation 0.0 90.0 angle 90.0
04D9: object  154@ set_scripted_collision_check 0 // // 9823 at 107.72002 -3958.5891 1935.46 // object (sav1sfw) (91)
//////nul set_object 154@ XY_rotation 0.0 90.0 angle 90.0
04D9: object  155@ set_scripted_collision_check 0 // // 9823 at 107.72 -3962.2593 1935.46 // object (sav1sfw) (92)
//////nul set_object 155@ XY_rotation 0.0 90.0 angle 90.0
04D9: object  156@ set_scripted_collision_check 0 // // 3034 at 104.90004 -3944.9399 1934.1099 // object (bd_window) (20)
//////nul set_object 156@ XY_rotation 0.0 0.0 angle 270.0
04D9: object  157@ set_scripted_collision_check 0 // // 1538 at 104.84972 -3949.1694 1931.96 // object (sl_dtdoor1) (32)
//////nul set_object 157@ XY_rotation 0.0 0.0 angle 270.0
04D9: object  158@ set_scripted_collision_check 0 // // 3034 at 104.9005 -3953.1887 1934.1099 // object (bd_window) (21)
//////nul set_object 158@ XY_rotation 0.0 0.0 angle 270.0
04D9: object  159@ set_scripted_collision_check 0 // // 3034 at 104.89943 -3961.189 1934.1099 // object (bd_window) (22)
//////nul set_object 159@ XY_rotation 0.0 0.0 angle 270.0
04D9: object  160@ set_scripted_collision_check 0 // // 1538 at 104.85075 -3955.5686 1931.96 // object (sl_dtdoor1) (33)
//////nul set_object 160@ XY_rotation 0.0 0.0 angle 270.0
04D9: object  161@ set_scripted_collision_check 0 // // 1538 at 104.84973 -3957.0688 1931.96 // object (sl_dtdoor1) (34)
//////nul set_object 161@ XY_rotation 0.0 0.0 angle 270.0
04D9: object  162@ set_scripted_collision_check 0 // // 1538 at 107.14935 -3964.248 1932.1399 // object (sl_dtdoor1) (35)
//////nul set_object 162@ XY_rotation 0.0 0.0 angle 359.995
04D9: object  163@ set_scripted_collision_check 0 // // 3034 at 110.59037 -3961.189 1934.1099 // object (bd_window) (23)
//////nul set_object 163@ XY_rotation 0.0 0.0 angle 90.0
04D9: object  164@ set_scripted_collision_check 0 // // 3034 at 110.59022 -3952.689 1934.1099 // object (bd_window) (24)
//////nul set_object 164@ XY_rotation 0.0 0.0 angle 90.0
04D9: object  165@ set_scripted_collision_check 0 // // 3034 at 110.58981 -3944.939 1934.1099 // object (bd_window) (25)
//////nul set_object 165@ XY_rotation 0.0 0.0 angle 90.0
04D9: object  166@ set_scripted_collision_check 0 // // 1538 at 110.5698 -3948.8188 1931.96 // object (sl_dtdoor1) (36)
//////nul set_object 166@ XY_rotation 0.0 0.0 angle 90.0
04D9: object  167@ set_scripted_collision_check 0 // // 1538 at 110.56998 -3950.2498 1931.96 // object (sl_dtdoor1) (37)
//////nul set_object 167@ XY_rotation 0.0 0.0 angle 90.0
04D9: object  168@ set_scripted_collision_check 0 // // 1538 at 110.57035 -3956.8989 1931.96 // object (sl_dtdoor1) (38)
//////nul set_object 168@ XY_rotation 0.0 0.0 angle 90.0
04D9: object  169@ set_scripted_collision_check 0 // // 1538 at 110.5698 -3958.3489 1931.96 // object (sl_dtdoor1) (39)
//////nul set_object 169@ XY_rotation 0.0 0.0 angle 90.0
04D9: object  170@ set_scripted_collision_check 0 // // 1538 at 108.64961 -3942.3696 1932.1399 // object (sl_dtdoor1) (40)
//////nul set_object 170@ XY_rotation 0.0 0.0 angle 179.995
04D9: object  171@ set_scripted_collision_check 0 // // 9823 at 107.72034 -3962.3501 1931.9299 // object (sav1sfw) (93)
//////nul set_object 171@ XY_rotation 0.0 90.0 angle 90.0
04D9: object  172@ set_scripted_collision_check 0 // // 9823 at 107.72064 -3958.7786 1931.9299 // object (sav1sfw) (94)
//////nul set_object 172@ XY_rotation 0.0 90.0 angle 90.0
04D9: object  173@ set_scripted_collision_check 0 // // 9823 at 107.72037 -3955.2493 1931.9299 // object (sav1sfw) (95)
//////nul set_object 173@ XY_rotation 0.0 90.0 angle 90.0
04D9: object  174@ set_scripted_collision_check 0 // // 3791 at 108.1402 -3945.4988 1931.7899 // object (missile_10_SFXR) (43)
//////nul set_object 174@ XY_rotation 179.995 0.0 angle 90.0
04D9: object  175@ set_scripted_collision_check 0 // // 3791 at 107.51979 -3945.4998 1931.7899 // object (missile_10_SFXR) (44)
//////nul set_object 175@ XY_rotation 179.995 0.0 angle 90.0
04D9: object  176@ set_scripted_collision_check 0 // // 3791 at 108.13988 -3961.8101 1931.7899 // object (missile_10_SFXR) (45)
//////nul set_object 176@ XY_rotation 179.995 0.0 angle 90.0
04D9: object  177@ set_scripted_collision_check 0 // // 3791 at 107.51999 -3961.8091 1931.7899 // object (missile_10_SFXR) (46)
//////nul set_object 177@ XY_rotation 179.995 0.0 angle 90.0
04D9: object  178@ set_scripted_collision_check 0 // // 3791 at 108.14108 -3958.9592 1931.7899 // object (missile_10_SFXR) (47)
//////nul set_object 178@ XY_rotation 179.995 0.0 angle 90.0
04D9: object  179@ set_scripted_collision_check 0 // // 3791 at 107.51933 -3958.9583 1931.7899 // object (missile_10_SFXR) (48)
//////nul set_object 179@ XY_rotation 179.995 0.0 angle 90.0
04D9: object  180@ set_scripted_collision_check 0 // // 3791 at 108.14001 -3956.2083 1931.7899 // object (missile_10_SFXR) (49)
//////nul set_object 180@ XY_rotation 179.995 0.0 angle 90.0
04D9: object  181@ set_scripted_collision_check 0 // // 3791 at 107.51961 -3956.2083 1931.7899 // object (missile_10_SFXR) (50)
//////nul set_object 181@ XY_rotation 179.995 0.0 angle 90.0
04D9: object  182@ set_scripted_collision_check 0 // // 3791 at 108.14055 -3953.3792 1931.7899 // object (missile_10_SFXR) (51)
//////nul set_object 182@ XY_rotation 179.995 0.0 angle 90.0
04D9: object  183@ set_scripted_collision_check 0 // // 3791 at 107.51962 -3953.3801 1931.7899 // object (missile_10_SFXR) (52)
//////nul set_object 183@ XY_rotation 179.995 0.0 angle 90.0
04D9: object  184@ set_scripted_collision_check 0 // // 3791 at 108.13943 -3950.4802 1931.7899 // object (missile_10_SFXR) (53)
//////nul set_object 184@ XY_rotation 179.995 0.0 angle 90.0
04D9: object  185@ set_scripted_collision_check 0 // // 3791 at 107.52032 -3950.4792 1931.7899 // object (missile_10_SFXR) (54)
//////nul set_object 185@ XY_rotation 179.995 0.0 angle 90.0
04D9: object  186@ set_scripted_collision_check 0 // // 3791 at 108.13963 -3947.48 1931.7899 // object (missile_10_SFXR) (55)
//////nul set_object 186@ XY_rotation 179.995 0.0 angle 90.0
04D9: object  187@ set_scripted_collision_check 0 // // 3791 at 107.52029 -3947.479 1931.7899 // object (missile_10_SFXR) (56)
//////nul set_object 187@ XY_rotation 179.995 0.0 angle 90.0
04D9: object  188@ set_scripted_collision_check 0 // // 1074 at 106.93031 -3962.2896 1931.4999 // object (wheel_sr3) (27)
//////nul set_object 188@ XY_rotation 0.0 0.0 angle 180.0
04D9: object  189@ set_scripted_collision_check 0 // // 1074 at 108.73004 -3962.2886 1931.4999 // object (wheel_sr3) (28)
//////nul set_object 189@ XY_rotation 0.0 0.0 angle 359.995
04D9: object  190@ set_scripted_collision_check 0 // // 1074 at 106.93042 -3961.0591 1931.4999 // object (wheel_sr3) (29)
//////nul set_object 190@ XY_rotation 0.0 0.0 angle 180.0
04D9: object  191@ set_scripted_collision_check 0 // // 1074 at 108.72937 -3961.0591 1931.4999 // object (wheel_sr3) (30)
//////nul set_object 191@ XY_rotation 0.0 0.0 angle 359.995
04D9: object  192@ set_scripted_collision_check 0 // // 1074 at 106.92929 -3945.229 1931.4999 // object (wheel_sr3) (31)
//////nul set_object 192@ XY_rotation 0.0 0.0 angle 180.0
04D9: object  193@ set_scripted_collision_check 0 // // 1074 at 108.72977 -3945.229 1931.4999 // object (wheel_sr3) (32)
//////nul set_object 193@ XY_rotation 0.0 0.0 angle 359.995
04D9: object  194@ set_scripted_collision_check 0 // // 2740 at 109.63096 -3942.2681 1932.7299 // object (cj_bs_light) (14)
//////nul set_object 194@ XY_rotation 90.0 0.0 angle 359.995
04D9: object  195@ set_scripted_collision_check 0 // // 2740 at 105.8795 -3942.2681 1932.7299 // object (cj_bs_light) (15)
//////nul set_object 195@ XY_rotation 90.0 0.0 angle 359.995
04D9: object  196@ set_scripted_collision_check 0 // // 2740 at 109.49024 -3964.3691 1932.95 // object (cj_bs_light) (16)
//////nul set_object 196@ XY_rotation 90.0 0.0 angle 179.989
04D9: object  197@ set_scripted_collision_check 0 // // 2740 at 106.24023 -3964.3682 1932.95 // object (cj_bs_light) (17)
//////nul set_object 197@ XY_rotation 90.0 0.0 angle 179.989
04D9: object  198@ set_scripted_collision_check 0 // // 9823 at 107.71999 -3941.8396 1933.6899 // object (sav1sfw) (96)
//////nul set_object 198@ XY_rotation 0.0 0.0 angle 90.0
04D9: object  199@ set_scripted_collision_check 0 // // 1538 at 104.85008 -3925.5195 1931.96 // object (sl_dtdoor1) (41)
//////nul set_object 199@ XY_rotation 0.0 0.0 angle 270.0
04D9: object  200@ set_scripted_collision_check 0 // // 1074 at 106.93022 -3924.1301 1931.4999 // object (wheel_sr3) (33)
//////nul set_object 200@ XY_rotation 0.0 0.0 angle 180.0
04D9: object  201@ set_scripted_collision_check 0 // // 1074 at 108.73026 -3924.1301 1931.4999 // object (wheel_sr3) (34)
//////nul set_object 201@ XY_rotation 0.0 0.0 angle 359.995
04D9: object  202@ set_scripted_collision_check 0 // // 9823 at 107.72064 -3929.6006 1931.9299 // object (sav1sfw) (97)
//////nul set_object 202@ XY_rotation 0.0 90.0 angle 90.0
04D9: object  203@ set_scripted_collision_check 0 // // 9823 at 107.71948 -3925.9492 1931.9299 // object (sav1sfw) (98)
//////nul set_object 203@ XY_rotation 0.0 90.0 angle 90.0
04D9: object  204@ set_scripted_collision_check 0 // // 9823 at 110.41938 -3939.2197 1933.6899 // object (sav1sfw) (99)
//////nul set_object 204@ XY_rotation 0.0 0.0 angle 180.0
04D9: object  205@ set_scripted_collision_check 0 // // 9823 at 110.41969 -3933.7209 1933.6899 // object (sav1sfw) (100)
//////nul set_object 205@ XY_rotation 0.0 0.0 angle 180.0
04D9: object  206@ set_scripted_collision_check 0 // // 9823 at 110.41911 -3928.2698 1933.6899 // object (sav1sfw) (101)
//////nul set_object 206@ XY_rotation 0.0 0.0 angle 180.0
04D9: object  207@ set_scripted_collision_check 0 // // 9823 at 110.4192 -3922.9497 1933.6899 // object (sav1sfw) (102)
//////nul set_object 207@ XY_rotation 0.0 0.0 angle 180.0
04D9: object  208@ set_scripted_collision_check 0 // // 9823 at 105.01959 -3939.2197 1933.6899 // object (sav1sfw) (103)
//////nul set_object 208@ XY_rotation 0.0 0.0 angle 180.0
04D9: object  209@ set_scripted_collision_check 0 // // 9823 at 105.02008 -3933.72 1933.6899 // object (sav1sfw) (104)
//////nul set_object 209@ XY_rotation 0.0 0.0 angle 180.0
04D9: object  210@ set_scripted_collision_check 0 // // 9823 at 105.01935 -3928.3 1933.6899 // object (sav1sfw) (105)
//////nul set_object 210@ XY_rotation 0.0 0.0 angle 180.0
04D9: object  211@ set_scripted_collision_check 0 // // 9823 at 105.01976 -3922.9502 1933.6899 // object (sav1sfw) (106)
//////nul set_object 211@ XY_rotation 0.0 0.0 angle 180.0
04D9: object  212@ set_scripted_collision_check 0 // // 9823 at 107.72 -3920.27 1933.6899 // object (sav1sfw) (107)
//////nul set_object 212@ XY_rotation 0.0 0.0 angle 90.0
04D9: object  213@ set_scripted_collision_check 0 // // 9823 at 107.71999 -3922.3999 1931.9299 // object (sav1sfw) (108)
//////nul set_object 213@ XY_rotation 0.0 90.0 angle 90.0
04D9: object  214@ set_scripted_collision_check 0 // // 9823 at 107.71996 -3922.0796 1931.9299 // object (sav1sfw) (109)
//////nul set_object 214@ XY_rotation 0.0 90.0 angle 90.0
04D9: object  215@ set_scripted_collision_check 0 // // 9823 at 107.71999 -3922.1304 1935.46 // object (sav1sfw) (110)
//////nul set_object 215@ XY_rotation 0.0 90.0 angle 90.0
04D9: object  216@ set_scripted_collision_check 0 // // 9823 at 107.71976 -3925.709 1935.46 // object (sav1sfw) (111)
//////nul set_object 216@ XY_rotation 0.0 90.0 angle 90.0
04D9: object  217@ set_scripted_collision_check 0 // // 9823 at 107.72002 -3929.26 1935.46 // object (sav1sfw) (112)
//////nul set_object 217@ XY_rotation 0.0 90.0 angle 90.0
04D9: object  218@ set_scripted_collision_check 0 // // 9823 at 107.71999 -3932.76 1935.46 // object (sav1sfw) (113)
//////nul set_object 218@ XY_rotation 0.0 90.0 angle 90.0




04D9: object  219@ set_scripted_collision_check 0 // // 9823 at 107.72002 -3936.3396 1935.46 // object (sav1sfw) (114)
//////nul set_object 219@ XY_rotation 0.0 90.0 angle 90.0
04D9: object  220@ set_scripted_collision_check 0 // // 9823 at 107.71999 -3940.0098 1935.46 // object (sav1sfw) (115)
//////nul set_object 220@ XY_rotation 0.0 90.0 angle 90.0
04D9: object  221@ set_scripted_collision_check 0 // // 3034 at 104.90001 -3922.6899 1934.1099 // object (bd_window) (26)
//////nul set_object 221@ XY_rotation 0.0 0.0 angle 270.0
04D9: object  222@ set_scripted_collision_check 0 // // 1538 at 104.85022 -3926.9199 1931.96 // object (sl_dtdoor1) (42)
//////nul set_object 222@ XY_rotation 0.0 0.0 angle 270.0
04D9: object  223@ set_scripted_collision_check 0 // // 3034 at 104.89943 -3930.9395 1934.1099 // object (bd_window) (27)
//////nul set_object 223@ XY_rotation 0.0 0.0 angle 270.0
04D9: object  226@ set_scripted_collision_check 0 // // 3034 at 104.89958 -3938.9392 1934.1099 // object (bd_window) (28)
//////nul set_object 226@ XY_rotation 0.0 0.0 angle 270.0
04D9: object  227@ set_scripted_collision_check 0 // // 1538 at 104.85022 -3933.3196 1931.96 // object (sl_dtdoor1) (43)
//////nul set_object 227@ XY_rotation 0.0 0.0 angle 270.0
04D9: object  228@ set_scripted_collision_check 0 // // 1538 at 104.84976 -3934.8203 1931.96 // object (sl_dtdoor1) (44)
//////nul set_object 228@ XY_rotation 0.0 0.0 angle 270.0
04D9: object  229@ set_scripted_collision_check 0 // // 1538 at 107.14978 -3941.9988 1932.1399 // object (sl_dtdoor1) (45)
//////nul set_object 229@ XY_rotation 0.0 0.0 angle 359.995
04D9: object  230@ set_scripted_collision_check 0 // // 3034 at 110.59035 -3938.9392 1934.1099 // object (bd_window) (29)
//////nul set_object 230@ XY_rotation 0.0 0.0 angle 90.0
04D9: object  231@ set_scripted_collision_check 0 // // 3034 at 110.58982 -3930.4395 1934.1099 // object (bd_window) (30)
//////nul set_object  231@ XY_rotation 0.0 0.0 angle 90.0
04D9: object  232@ set_scripted_collision_check 0 // // 3034 at 110.59052 -3922.6899 1934.1099 // object (bd_window) (31)
//////nul set_object  232@ XY_rotation 0.0 0.0 angle 90.0
04D9: object  233@ set_scripted_collision_check 0 // // 1538 at 110.56947 -3926.5693 1931.96 // object (sl_dtdoor1) (46)
//////nul set_object  233@ XY_rotation 0.0 0.0 angle 90.0
04D9: object  234@ set_scripted_collision_check 0 // // 1538 at 110.56962 -3927.999 1931.96 // object (sl_dtdoor1) (47)
//////nul set_object  234@ XY_rotation 0.0 0.0 angle 90.0
04D9: object  235@ set_scripted_collision_check 0 // // 1538 at 110.56937 -3934.6494 1931.96 // object (sl_dtdoor1) (48)
//////nul set_object  235@ XY_rotation 0.0 0.0 angle 90.0
04D9: object  236@ set_scripted_collision_check 0 // // 1538 at 110.56959 -3936.0994 1931.96 // object (sl_dtdoor1) (49)
//////nul set_object  236@ XY_rotation 0.0 0.0 angle 90.0
04D9: object  237@ set_scripted_collision_check 0 // // 1538 at 108.64987 -3920.1196 1932.1399 // object (sl_dtdoor1) (50)
//////nul set_object  237@ XY_rotation 0.0 0.0 angle 179.995
04D9: object  238@ set_scripted_collision_check 0 // // 9823 at 107.71992 -3940.0996 1931.9299 // object (sav1sfw) (116)
//////nul set_object  238@ XY_rotation 0.0 90.0 angle 90.0
04D9: object  239@ set_scripted_collision_check 0 // // 9823 at 107.71994 -3936.5291 1931.9299 // object (sav1sfw) (117)
//////nul set_object  239@ XY_rotation 0.0 90.0 angle 90.0
04D9: object  240@ set_scripted_collision_check 0 // // 9823 at 107.71979 -3933.0002 1931.9299 // object (sav1sfw) (118)
//////nul set_object 240@ XY_rotation 0.0 90.0 angle 90.0
04D9: object  241@ set_scripted_collision_check 0 // // 3791 at 108.14044 -3923.2495 1931.7899 // object (missile_10_SFXR) (57)
//////nul set_object 241@ XY_rotation 179.995 0.0 angle 90.0
04D9: object  242@ set_scripted_collision_check 0 // // 3791 at 107.51979 -3923.25 1931.7899 // object (missile_10_SFXR) (58)
//////nul set_object 242@ XY_rotation 179.995 0.0 angle 90.0
04D9: object  243@ set_scripted_collision_check 0 // // 3791 at 108.14056 -3939.5596 1931.7899 // object (missile_10_SFXR) (59)
//////nul set_object 243@ XY_rotation 179.995 0.0 angle 90.0
04D9: object  244@ set_scripted_collision_check 0 // // 3791 at 107.52077 -3939.5605 1931.7899 // object (missile_10_SFXR) (60)
//////nul set_object 244@ XY_rotation 179.995 0.0 angle 90.0
04D9: object  245@ set_scripted_collision_check 0 // // 3791 at 108.1402 -3936.7097 1931.7899 // object (missile_10_SFXR) (61)
//////nul set_object 245@ XY_rotation 179.995 0.0 angle 90.0
04D9: object  246@ set_scripted_collision_check 0 // // 3791 at 107.51999 -3936.7087 1931.7899 // object (missile_10_SFXR) (62)
//////nul set_object 246@ XY_rotation 179.995 0.0 angle 90.0
04D9: object  247@ set_scripted_collision_check 0 // // 3791 at 108.1405 -3933.9592 1931.7899 // object (missile_10_SFXR) (63)
//////nul set_object 247@ XY_rotation 179.995 0.0 angle 90.0
04D9: object  248@ set_scripted_collision_check 0 // // 3791 at 107.51978 -3933.9602 1931.7899 // object (missile_10_SFXR) (64)
//////nul set_object 248@ XY_rotation 179.995 0.0 angle 90.0
04D9: object  249@ set_scripted_collision_check 0 // // 3791 at 108.14001 -3931.1289 1931.7899 // object (missile_10_SFXR) (65)
//////nul set_object 249@ XY_rotation 179.995 0.0 angle 90.0
04D9: object  350@ set_scripted_collision_check 0 // // 3791 at 107.51976 -3931.1309 1931.7899 // object (missile_10_SFXR) (66)
//////nul set_object 350@ XY_rotation 179.995 0.0 angle 90.0
04D9: object  351@ set_scripted_collision_check 0 // // 3791 at 108.13947 -3928.2307 1931.7899 // object (missile_10_SFXR) (67)
//////nul set_object 351@ XY_rotation 179.995 0.0 angle 90.0
04D9: object  354@ set_scripted_collision_check 0 // // 3791 at 107.51982 -3928.2297 1931.7899 // object (missile_10_SFXR) (68)
//////nul set_object 354@ XY_rotation 179.995 0.0 angle 90.0
04D9: object  355@ set_scripted_collision_check 0 // // 3791 at 108.14018 -3925.2295 1931.7899 // object (missile_10_SFXR) (69)
//////nul set_object 355@ XY_rotation 179.995 0.0 angle 90.0
04D9: object  356@ set_scripted_collision_check 0 // // 3791 at 107.51999 -3925.2295 1931.7899 // object (missile_10_SFXR) (70)
//////nul set_object 356@ XY_rotation 179.995 0.0 angle 90.0
04D9: object  357@ set_scripted_collision_check 0 // // 1074 at 106.93036 -3940.0391 1931.4999 // object (wheel_sr3) (35)
//////nul set_object 357@ XY_rotation 0.0 0.0 angle 180.0
04D9: object  358@ set_scripted_collision_check 0 // // 1074 at 108.73003 -3940.0391 1931.4999 // object (wheel_sr3) (36)
//////nul set_object 358@ XY_rotation 0.0 0.0 angle 359.995
04D9: object  359@ set_scripted_collision_check 0 // // 1074 at 106.93059 -3938.8103 1931.4999 // object (wheel_sr3) (37)
//////nul set_object 359@ XY_rotation 0.0 0.0 angle 180.0
04D9: object  450@ set_scripted_collision_check 0 // // 1074 at 108.72981 -3938.8093 1931.4999 // object (wheel_sr3) (38)
//////nul set_object 450@ XY_rotation 0.0 0.0 angle 359.995
04D9: object  451@ set_scripted_collision_check 0 // // 1074 at 106.9294 -3922.9805 1931.4999 // object (wheel_sr3) (39)
//////nul set_object 451@ XY_rotation 0.0 0.0 angle 180.0
04D9: object  452@ set_scripted_collision_check 0 // // 1074 at 108.73076 -3922.98 1931.4999 // object (wheel_sr3) (40)
//////nul set_object 452@ XY_rotation 0.0 0.0 angle 359.995
04D9: object  453@ set_scripted_collision_check 0 // // 2740 at 109.63105 -3920.019 1932.7299 // object (cj_bs_light) (18)
//////nul set_object 453@ XY_rotation 90.0 0.0 angle 359.995
04D9: object  454@ set_scripted_collision_check 0 // // 2740 at 105.88071 -3920.0195 1932.7299 // object (cj_bs_light) (19)
//////nul set_object 454@ XY_rotation 90.0 0.0 angle 359.995
04D9: object  455@ set_scripted_collision_check 0 // // 2740 at 109.48961 -3942.1189 1932.95 // object (cj_bs_light) (20)
//////nul set_object 455@ XY_rotation 90.0 0.0 angle 179.989
04D9: object  456@ set_scripted_collision_check 0 // // 2740 at 106.23981 -3942.1189 1932.95 // object (cj_bs_light) (21)
//////nul set_object 456@ XY_rotation 90.0 0.0 angle 179.989
04D9: object  457@ set_scripted_collision_check 0 // // 8876 at 105.00987 -4014.5476 1932.09 // object (vgsEcnstrct15) (4)
//////nul set_object 457@ XY_rotation 0.0 33.997 angle 70.0
04D9: object  458@ set_scripted_collision_check 0 // // 2740 at 106.2598 -4008.8662 1932.95 // object (cj_bs_light) (22)
//////nul set_object 458@ XY_rotation 90.0 0.0 angle 179.989
04D9: object  459@ set_scripted_collision_check 0 // // 3785 at 106.31967 -4008.6973 1932.9399 // object (bulkheadlight) (20)
//////nul set_object 459@ XY_rotation 0.0 0.0 angle 279.992
04D9: object  550@ set_scripted_collision_check 0 // // 3785 at 109.49984 -4008.6963 1932.9399 // object (bulkheadlight) (21)
//////nul set_object 550@ XY_rotation 0.0 0.0 angle 279.992
04D9: object  551@ set_scripted_collision_check 0 // // 8876 at 110.98968 -4014.2461 1931.59 // object (vgsEcnstrct15) (5)
//////nul set_object 551@ XY_rotation 0.0 33.997 angle 110.0
04D9: object  552@ set_scripted_collision_check 0 // // 3526 at 109.60014 -3920.1484 1934.9199 // object (vegasairportlight) (2)
//////nul set_object 552@ XY_rotation 0.0 278.0 angle 270.0
04D9: object  553@ set_scripted_collision_check 0 // // 3526 at 105.93047 -3920.6489 1934.7799 // object (vegasairportlight) (3)
//////nul set_object 553@ XY_rotation 0.0 0.0 angle 270.0
04D9: object  554@ set_scripted_collision_check 0 // // 3526 at 105.84949 -3920.1484 1934.9199 // object (vegasairportlight) (4)
//////nul set_object 554@ XY_rotation 0.0 277.998 angle 270.0
04D9: object  555@ set_scripted_collision_check 0 // // 3526 at 109.76026 -3920.6489 1934.7799 // object (vegasairportlight) (5)
//////nul set_object 555@ XY_rotation 0.0 0.0 angle 270.0



//0382: set_object  2@ collision_detection 0 /////// 9823 at 107.71999 -4008.5879 1933.6899 // object (sav1sfw) (4)
//////nul set_object 2@ XY_rotation 0.0 0.0 angle 90.0
//0382: set_object  3@ collision_detection 0 /////// 1538 at 104.85014 -3992.269 1931.96 // object (sl_dtdoor1) (11)
//////nul set_object 3@ XY_rotation 0.0 0.0 angle 270.0
//0382: set_object  4@ collision_detection 0 /////// 1074 at 106.92953 -3990.8784 1931.4999 // object (wheel_sr3) (9)
//////nul set_object 4@ XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  5@ collision_detection 0 /////// 1074 at 108.72951 -3990.8784 1931.4999 // object (wheel_sr3) (10)
//////nul set_object 5@ XY_rotation 0.0 0.0 angle 359.995
//0382: set_object  6@ collision_detection 0 /////// 9823 at 107.71994 -3996.3481 1931.9299 // object (sav1sfw) (6)
//////nul set_object 6@ XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  7@ collision_detection 0 /////// 9823 at 107.71999 -3992.6975 1931.9299 // object (sav1sfw) (7)
//////nul set_object 7@ XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  8@ collision_detection 0 /////// 9823 at 110.41866 -4005.9678 1933.6899 // object (sav1sfw) (8)
//////nul set_object 8@ XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  9@ collision_detection 0 /////// 9823 at 110.41911 -4000.4683 1933.6899 // object (sav1sfw) (31)
//////nul set_object 9@ XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  10@ collision_detection 0 /////// 9823 at 110.41946 -3995.0178 1933.6899 // object (sav1sfw) (32)
//////nul set_object 10@ XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  11@ collision_detection 0 /////// 9823 at 110.41918 -3989.698 1933.6899 // object (sav1sfw) (33)
//////nul set_object 11@ XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  12@ collision_detection 0 /////// 9823 at 105.02007 -4005.9678 1933.6899 // object (sav1sfw) (34)
//////nul set_object 12@ XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  13@ collision_detection 0 /////// 9823 at 105.01877 -4000.4692 1933.6899 // object (sav1sfw) (35)
//////nul set_object 13@ XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  14@ collision_detection 0 /////// 9823 at 105.01984 -3995.0481 1933.6899 // object (sav1sfw) (36)
//////nul set_object 14@ XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  15@ collision_detection 0 /////// 9823 at 105.01997 -3989.698 1933.6899 // object (sav1sfw) (37)
//////nul set_object 15@ XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  16@ collision_detection 0 /////// 9823 at 107.72003 -3987.0181 1933.6899 // object (sav1sfw) (38)
//////nul set_object 16@ XY_rotation 0.0 0.0 angle 90.0
//0382: set_object  17@ collision_detection 0 /////// 9823 at 107.71906 -3989.1489 1931.9299 // object (sav1sfw) (39)
//////nul set_object 17@ XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  18@ collision_detection 0 /////// 9823 at 107.72002 -3988.8276 1931.9299 // object (sav1sfw) (40)
//////nul set_object 18@ XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  19@ collision_detection 0 /////// 9823 at 107.72 -3988.8784 1935.46 // object (sav1sfw) (41)
//////nul set_object 19@ XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  20@ collision_detection 0 /////// 9823 at 107.71999 -3992.4573 1935.46 // object (sav1sfw) (42)
//////nul set_object 20@ XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  21@ collision_detection 0 /////// 9823 at 107.72003 -3996.0083 1935.46 // object (sav1sfw) (43)
//////nul set_object 21@ XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  22@ collision_detection 0 /////// 9823 at 107.71991 -3999.5081 1935.46 // object (sav1sfw) (44)
//////nul set_object 22@ XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  23@ collision_detection 0 /////// 9823 at 107.72 -4003.0881 1935.46 // object (sav1sfw) (45)
//////nul set_object 23@ XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  24@ collision_detection 0 /////// 9823 at 107.71999 -4006.7581 1935.46 // object (sav1sfw) (46)
//////nul set_object 24@ XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  25@ collision_detection 0 /////// 3034 at 104.89961 -3989.4382 1934.1099 // object (bd_window) (5)
//////nul set_object 25@ XY_rotation 0.0 0.0 angle 270.0
//0382: set_object  26@ collision_detection 0 /////// 1538 at 104.85004 -3993.6682 1931.96 // object (sl_dtdoor1) (12)
//////nul set_object 26@ XY_rotation 0.0 0.0 angle 270.0
//0382: set_object  27@ collision_detection 0 /////// 3034 at 104.89986 -3997.6877 1934.1099 // object (bd_window) (9)
//////nul set_object 27@ XY_rotation 0.0 0.0 angle 270.0
//0382: set_object  28@ collision_detection 0 /////// 3034 at 104.8996 -4005.6885 1934.1099 // object (bd_window) (10)
//////nul set_object 28@ XY_rotation 0.0 0.0 angle 270.0
//0382: set_object  29@ collision_detection 0 /////// 1538 at 104.84964 -4000.0676 1931.96 // object (sl_dtdoor1) (13)
//////nul set_object 29@ XY_rotation 0.0 0.0 angle 270.0
//0382: set_object  30@ collision_detection 0 /////// 1538 at 104.85074 -4001.5679 1931.96 // object (sl_dtdoor1) (14)
//////nul set_object 30@ XY_rotation 0.0 0.0 angle 270.0
//0382: set_object  31@ collision_detection 0 /////// 1538 at 107.14935 -4008.7471 1932.1399 // object (sl_dtdoor1) (15)
//////nul set_object 31@ XY_rotation 0.0 0.0 angle 359.995
//0382: set_object  34@ collision_detection 0 /////// 3034 at 110.5895 -4005.6875 1934.1099 // object (bd_window) (11)
//////nul set_object 34@ XY_rotation 0.0 0.0 angle 90.0
//0382: set_object  35@ collision_detection 0 /////// 3034 at 110.5906 -3997.1877 1934.1099 // object (bd_window) (12)
//////nul set_object 35@ XY_rotation 0.0 0.0 angle 90.0
//0382: set_object  36@ collision_detection 0 /////// 3034 at 110.58985 -3989.4392 1934.1099 // object (bd_window) (13)
//////nul set_object 36@ XY_rotation 0.0 0.0 angle 90.0
//0382: set_object  37@ collision_detection 0 /////// 1538 at 110.56986 -3993.3176 1931.96 // object (sl_dtdoor1) (16)
//////nul set_object 37@ XY_rotation 0.0 0.0 angle 90.0
//0382: set_object  38@ collision_detection 0 /////// 1538 at 110.56962 -3994.7473 1931.96 // object (sl_dtdoor1) (17)
//////nul set_object 38@ XY_rotation 0.0 0.0 angle 90.0
//0382: set_object  39@ collision_detection 0 /////// 1538 at 110.57052 -4001.3979 1931.96 // object (sl_dtdoor1) (18)
//////nul set_object 39@ XY_rotation 0.0 0.0 angle 90.0
//0382: set_object  40@ collision_detection 0 /////// 1538 at 110.56974 -4002.8489 1931.96 // object (sl_dtdoor1) (19)
//////nul set_object 40@ XY_rotation 0.0 0.0 angle 90.0
//0382: set_object  41@ collision_detection 0 /////// 1538 at 108.64964 -3986.8677 1932.1399 // object (sl_dtdoor1) (20)
//////nul set_object 41@ XY_rotation 0.0 0.0 angle 179.995
//0382: set_object  42@ collision_detection 0 /////// 9823 at 107.72 -4006.8479 1931.9299 // object (sav1sfw) (47)
//////nul set_object 42@ XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  43@ collision_detection 0 /////// 9823 at 107.72005 -4003.2776 1931.9299 // object (sav1sfw) (48)
//////nul set_object 43@ XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  44@ collision_detection 0 /////// 9823 at 107.72 -3999.7473 1931.9299 // object (sav1sfw) (49)
//////nul set_object 44@ XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  45@ collision_detection 0 /////// 3791 at 108.13997 -3989.9988 1931.7899 // object (missile_10_SFXR) (2)
//////nul set_object 45@ XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  46@ collision_detection 0 /////// 3791 at 107.51987 -3989.9978 1931.7899 // object (missile_10_SFXR) (16)
//////nul set_object 46@ XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  47@ collision_detection 0 /////// 3791 at 108.13957 -4006.3076 1931.7899 // object (missile_10_SFXR) (17)
//////nul set_object 47@ XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  48@ collision_detection 0 /////// 3791 at 107.5199 -4006.3076 1931.7899 // object (missile_10_SFXR) (18)
//////nul set_object 48@ XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  49@ collision_detection 0 /////// 3791 at 108.13953 -4003.458 1931.7899 // object (missile_10_SFXR) (19)
//////nul set_object 49@ XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  50@ collision_detection 0 /////// 3791 at 107.51981 -4003.457 1931.7899 // object (missile_10_SFXR) (20)
//////nul set_object 50@ XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  51@ collision_detection 0 /////// 3791 at 108.1404 -4000.7085 1931.7899 // object (missile_10_SFXR) (21)
//////nul set_object 51@ XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  52@ collision_detection 0 /////// 3791 at 107.51982 -4000.7075 1931.7899 // object (missile_10_SFXR) (22)
//////nul set_object 52@ XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  53@ collision_detection 0 /////// 3791 at 108.13966 -3997.8792 1931.7899 // object (missile_10_SFXR) (23)
//////nul set_object 53@ XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  54@ collision_detection 0 /////// 3791 at 107.51959 -3997.8782 1931.7899 // object (missile_10_SFXR) (24)
//////nul set_object 54@ XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  55@ collision_detection 0 /////// 3791 at 108.14012 -3994.9778 1931.7899 // object (missile_10_SFXR) (25)
//////nul set_object 55@ XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  56@ collision_detection 0 /////// 3791 at 107.52052 -3994.9778 1931.7899 // object (missile_10_SFXR) (26)
//////nul set_object 56@ XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  57@ collision_detection 0 /////// 3791 at 108.1395 -3991.978 1931.7899 // object (missile_10_SFXR) (27)
//////nul set_object 57@ XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  58@ collision_detection 0 /////// 3791 at 107.51997 -3991.978 1931.7899 // object (missile_10_SFXR) (28)
//////nul set_object 58@ XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  59@ collision_detection 0 /////// 1074 at 106.92955 -4006.7883 1931.4999 // object (wheel_sr3) (11)
//////nul set_object 59@ XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  60@ collision_detection 0 /////// 1074 at 108.73029 -4006.7864 1931.4999 // object (wheel_sr3) (12)
//////nul set_object 60@ XY_rotation 0.0 0.0 angle 359.995
//0382: set_object  61@ collision_detection 0 /////// 1074 at 106.9305 -4005.5576 1931.4999 // object (wheel_sr3) (13)
//////nul set_object 61@ XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  62@ collision_detection 0 /////// 1074 at 108.73009 -4005.5576 1931.4999 // object (wheel_sr3) (14)
//////nul set_object 62@ XY_rotation 0.0 0.0 angle 359.995
//0382: set_object  63@ collision_detection 0 /////// 1074 at 106.92923 -3989.7283 1931.4999 // object (wheel_sr3) (15)
//////nul set_object 63@ XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  64@ collision_detection 0 /////// 1074 at 108.72902 -3989.7292 1931.4999 // object (wheel_sr3) (16)
//////nul set_object 64@ XY_rotation 0.0 0.0 angle 359.995
//0382: set_object  65@ collision_detection 0 /////// 2740 at 109.62989 -3986.7671 1932.7299 // object (cj_bs_light) (6)
//////nul set_object 65@ XY_rotation 90.0 0.0 angle 359.995
//0382: set_object  66@ collision_detection 0 /////// 2740 at 105.87968 -3986.7681 1932.7299 // object (cj_bs_light) (7)
//////nul set_object 66@ XY_rotation 90.0 0.0 angle 359.995
//0382: set_object  67@ collision_detection 0 /////// 2740 at 109.48878 -4008.8672 1932.95 // object (cj_bs_light) (8)
//////nul set_object 67@ XY_rotation 90.0 0.0 angle 179.989
//0382: set_object  68@ collision_detection 0 /////// 9823 at 107.71913 -3986.3472 1933.6899 // object (sav1sfw) (50)
//////nul set_object 68@ XY_rotation 0.0 0.0 angle 90.0
//0382: set_object  69@ collision_detection 0 /////// 1538 at 104.85008 -3970.0293 1931.96 // object (sl_dtdoor1) (21)
//////nul set_object 69@ XY_rotation 0.0 0.0 angle 270.0
//0382: set_object  70@ collision_detection 0 /////// 1074 at 106.93018 -3968.6389 1931.4999 // object (wheel_sr3) (17)
//////nul set_object 70@ XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  71@ collision_detection 0 /////// 1074 at 108.72964 -3968.6389 1931.4999 // object (wheel_sr3) (18)
//////nul set_object 71@ XY_rotation 0.0 0.0 angle 359.995
//0382: set_object  72@ collision_detection 0 /////// 9823 at 107.72064 -3974.1084 1931.9299 // object (sav1sfw) (51)
//////nul set_object 72@ XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  73@ collision_detection 0 /////// 9823 at 107.71994 -3970.458 1931.9299 // object (sav1sfw) (52)
//////nul set_object 73@ XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  74@ collision_detection 0 /////// 9823 at 110.41871 -3983.7271 1933.6899 // object (sav1sfw) (53)
//////nul set_object 74@ XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  75@ collision_detection 0 /////// 9823 at 110.41923 -3978.2283 1933.6899 // object (sav1sfw) (54)
//////nul set_object 75@ XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  76@ collision_detection 0 /////// 9823 at 110.41868 -3972.7776 1933.6899 // object (sav1sfw) (55)
//////nul set_object 76@ XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  77@ collision_detection 0 /////// 9823 at 110.41947 -3967.4583 1933.6899 // object (sav1sfw) (56)
//////nul set_object 77@ XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  78@ collision_detection 0 /////// 9823 at 105.02013 -3983.7271 1933.6899 // object (sav1sfw) (57)
//////nul set_object 78@ XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  79@ collision_detection 0 /////// 9823 at 105.02008 -3978.2283 1933.6899 // object (sav1sfw) (58)
//////nul set_object 79@ XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  80@ collision_detection 0 /////// 9823 at 105.01967 -3972.8088 1933.6899 // object (sav1sfw) (59)
//////nul set_object 80@ XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  81@ collision_detection 0 /////// 9823 at 105.01974 -3967.4583 1933.6899 // object (sav1sfw) (60)
//////nul set_object 81@ XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  82@ collision_detection 0 /////// 9823 at 107.71907 -3964.7783 1933.6899 // object (sav1sfw) (61)
//////nul set_object 82@ XY_rotation 0.0 0.0 angle 90.0
//0382: set_object  83@ collision_detection 0 /////// 9823 at 107.71936 -3966.9082 1931.9299 // object (sav1sfw) (62)
//////nul set_object 83@ XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  84@ collision_detection 0 /////// 9823 at 107.72073 -3966.5879 1931.9299 // object (sav1sfw) (63)
//////nul set_object 84@ XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  85@ collision_detection 0 /////// 9823 at 107.7189 -3966.6387 1935.46 // object (sav1sfw) (64)
//////nul set_object 85@ XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  86@ collision_detection 0 /////// 9823 at 107.71967 -3970.2178 1935.46 // object (sav1sfw) (65)
//////nul set_object 86@ XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  87@ collision_detection 0 /////// 9823 at 107.72006 -3973.7686 1935.46 // object (sav1sfw) (66)
//////nul set_object 87@ XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  88@ collision_detection 0 /////// 9823 at 107.72 -3977.2683 1935.46 // object (sav1sfw) (67)
//////nul set_object 88@ XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  89@ collision_detection 0 /////// 9823 at 107.72061 -3980.8494 1935.46 // object (sav1sfw) (68)
//////nul set_object 89@ XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  90@ collision_detection 0 /////// 9823 at 107.71992 -3984.5181 1935.46 // object (sav1sfw) (69)
//////nul set_object 90@ XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  91@ collision_detection 0 /////// 3034 at 104.90024 -3967.1982 1934.1099 // object (bd_window) (14)
//////nul set_object 91@ XY_rotation 0.0 0.0 angle 270.0
//0382: set_object  92@ collision_detection 0 /////// 1538 at 104.84955 -3971.4287 1931.96 // object (sl_dtdoor1) (22)
//////nul set_object 92@ XY_rotation 0.0 0.0 angle 270.0
//0382: set_object  93@ collision_detection 0 /////// 3034 at 104.89969 -3975.448 1934.1099 // object (bd_window) (15)
//////nul set_object 93@ XY_rotation 0.0 0.0 angle 270.0
//0382: set_object  94@ collision_detection 0 /////// 3034 at 104.89948 -3983.4487 1934.1099 // object (bd_window) (16)
//////nul set_object 94@ XY_rotation 0.0 0.0 angle 270.0
//0382: set_object  95@ collision_detection 0 /////// 1538 at 104.84955 -3977.8279 1931.96 // object (sl_dtdoor1) (23)
//////nul set_object 95@ XY_rotation 0.0 0.0 angle 270.0
//0382: set_object  96@ collision_detection 0 /////// 1538 at 104.85091 -3979.3281 1931.96 // object (sl_dtdoor1) (24)
//////nul set_object 96@ XY_rotation 0.0 0.0 angle 270.0
//0382: set_object  97@ collision_detection 0 /////// 1538 at 107.14998 -3986.5073 1932.1399 // object (sl_dtdoor1) (25)
//////nul set_object 97@ XY_rotation 0.0 0.0 angle 359.995
//0382: set_object  98@ collision_detection 0 /////// 3034 at 110.59087 -3983.4478 1934.1099 // object (bd_window) (17)
//////nul set_object 98@ XY_rotation 0.0 0.0 angle 90.0
//0382: set_object  99@ collision_detection 0 /////// 3034 at 110.59034 -3974.9482 1934.1099 // object (bd_window) (18)
//////nul set_object 99@ XY_rotation 0.0 0.0 angle 90.0
//0382: set_object  100@ collision_detection 0 /////// 3034 at 110.59049 -3967.1992 1934.1099 // object (bd_window) (19)
//////nul set_object 100@ XY_rotation 0.0 0.0 angle 90.0
//0382: set_object  101@ collision_detection 0 /////// 1538 at 110.56907 -3971.0781 1931.96 // object (sl_dtdoor1) (26)
//////nul set_object 101@ XY_rotation 0.0 0.0 angle 90.0
//0382: set_object  102@ collision_detection 0 /////// 1538 at 110.56998 -3972.5081 1931.96 // object (sl_dtdoor1) (27)
//////nul set_object 102@ XY_rotation 0.0 0.0 angle 90.0
//0382: set_object  103@ collision_detection 0 /////// 1538 at 110.56962 -3979.1592 1931.96 // object (sl_dtdoor1) (28)
//////nul set_object 103@ XY_rotation 0.0 0.0 angle 90.0
//0382: set_object  104@ collision_detection 0 /////// 1538 at 110.56977 -3980.6082 1931.96 // object (sl_dtdoor1) (29)
//////nul set_object 104@ XY_rotation 0.0 0.0 angle 90.0
//0382: set_object  105@ collision_detection 0 /////// 1538 at 108.64955 -3964.6279 1932.1399 // object (sl_dtdoor1) (30)
//////nul set_object 105@ XY_rotation 0.0 0.0 angle 179.995
//0382: set_object  106@ collision_detection 0 /////// 9823 at 107.72 -3984.6082 1931.9299 // object (sav1sfw) (70)
//////nul set_object 106@ XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  107@ collision_detection 0 /////// 9823 at 107.71915 -3981.0378 1931.9299 // object (sav1sfw) (71)
//////nul set_object 107@ XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  108@ collision_detection 0 /////// 9823 at 107.72002 -3977.5076 1931.9299 // object (sav1sfw) (72)
//////nul set_object 108@ XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  109@ collision_detection 0 /////// 3791 at 108.14 -3967.759 1931.7899 // object (missile_10_SFXR) (29)
//////nul set_object 109@ XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  110@ collision_detection 0 /////// 3791 at 107.52026 -3967.759 1931.7899 // object (missile_10_SFXR) (30)
//////nul set_object 110@ XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  111@ collision_detection 0 /////// 3791 at 108.13966 -3984.0669 1931.7899 // object (missile_10_SFXR) (31)
//////nul set_object 111@ XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  112@ collision_detection 0 /////// 3791 at 107.51982 -3984.0688 1931.7899 // object (missile_10_SFXR) (32)
//////nul set_object 112@ XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  113@ collision_detection 0 /////// 3791 at 108.14044 -3981.2175 1931.7899 // object (missile_10_SFXR) (33)
//////nul set_object 113@ XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  114@ collision_detection 0 /////// 3791 at 107.52023 -3981.2175 1931.7899 // object (missile_10_SFXR) (34)
//////nul set_object 114@ XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  115@ collision_detection 0 /////// 3791 at 108.14009 -3978.4678 1931.7899 // object (missile_10_SFXR) (35)
//////nul set_object 115@ XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  116@ collision_detection 0 /////// 3791 at 107.5208 -3978.4687 1931.7899 // object (missile_10_SFXR) (36)
//////nul set_object 116@ XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  117@ collision_detection 0 /////// 3791 at 108.14011 -3975.6394 1931.7899 // object (missile_10_SFXR) (37)
//////nul set_object 117@ XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  118@ collision_detection 0 /////// 3791 at 107.51924 -3975.6384 1931.7899 // object (missile_10_SFXR) (38)
//////nul set_object 118@ XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  119@ collision_detection 0 /////// 3791 at 108.1394 -3972.7395 1931.7899 // object (missile_10_SFXR) (39)
//////nul set_object 119@ XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  120@ collision_detection 0 /////// 3791 at 107.52022 -3972.7385 1931.7899 // object (missile_10_SFXR) (40)
//////nul set_object 120@ XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  121@ collision_detection 0 /////// 3791 at 108.13953 -3969.7373 1931.7899 // object (missile_10_SFXR) (41)
//////nul set_object 121@ XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  122@ collision_detection 0 /////// 3791 at 107.52007 -3969.7393 1931.7899 // object (missile_10_SFXR) (42)
//////nul set_object 122@ XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  123@ collision_detection 0 /////// 1074 at 106.93048 -3984.5476 1931.4999 // object (wheel_sr3) (19)
//////nul set_object 123@ XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  124@ collision_detection 0 /////// 1074 at 108.73015 -3984.5476 1931.4999 // object (wheel_sr3) (20)
//////nul set_object 124@ XY_rotation 0.0 0.0 angle 359.995
//0382: set_object  125@ collision_detection 0 /////// 1074 at 106.93083 -3983.3179 1931.4999 // object (wheel_sr3) (21)
//////nul set_object 125@ XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  126@ collision_detection 0 /////// 1074 at 108.72963 -3983.3179 1931.4999 // object (wheel_sr3) (22)
//////nul set_object 126@ XY_rotation 0.0 0.0 angle 359.995
//0382: set_object  127@ collision_detection 0 /////// 1074 at 106.93002 -3967.4885 1931.4999 // object (wheel_sr3) (23)
//////nul set_object 127@ XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  128@ collision_detection 0 /////// 1074 at 108.73061 -3967.4885 1931.4999 // object (wheel_sr3) (24)
//////nul set_object 128@ XY_rotation 0.0 0.0 angle 359.995
//0382: set_object  129@ collision_detection 0 /////// 2740 at 109.63004 -3964.5283 1932.7299 // object (cj_bs_light) (10)
//////nul set_object 129@ XY_rotation 90.0 0.0 angle 359.995
//0382: set_object  130@ collision_detection 0 /////// 2740 at 105.88013 -3964.5283 1932.7299 // object (cj_bs_light) (11)
//////nul set_object 130@ XY_rotation 90.0 0.0 angle 359.995
//0382: set_object  131@ collision_detection 0 /////// 2740 at 109.4902 -3986.6284 1932.95 // object (cj_bs_light) (12)
//////nul set_object 131@ XY_rotation 90.0 0.0 angle 179.989
//0382: set_object  132@ collision_detection 0 /////// 2740 at 106.2393 -3986.6274 1932.95 // object (cj_bs_light) (13)
//////nul set_object 132@ XY_rotation 90.0 0.0 angle 179.989
//0382: set_object  133@ collision_detection 0 /////// 9823 at 107.71999 -3964.0891 1933.6899 // object (sav1sfw) (73)
//////nul set_object 133@ XY_rotation 0.0 0.0 angle 90.0
//0382: set_object  134@ collision_detection 0 /////// 1538 at 104.85001 -3947.769 1931.96 // object (sl_dtdoor1) (31)
//////nul set_object 134@ XY_rotation 0.0 0.0 angle 270.0
//0382: set_object  135@ collision_detection 0 /////// 1074 at 106.93019 -3946.3806 1931.4999 // object (wheel_sr3) (25)
//////nul set_object 135@ XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  136@ collision_detection 0 /////// 1074 at 108.72978 -3946.3806 1931.4999 // object (wheel_sr3) (26)
//////nul set_object 136@ XY_rotation 0.0 0.0 angle 359.995
//0382: set_object  137@ collision_detection 0 /////// 9823 at 107.71954 -3951.8491 1931.9299 // object (sav1sfw) (74)
//////nul set_object 137@ XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  138@ collision_detection 0 /////// 9823 at 107.72 -3948.1987 1931.9299 // object (sav1sfw) (75)
//////nul set_object 138@ XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  139@ collision_detection 0 /////// 9823 at 110.41953 -3961.4692 1933.6899 // object (sav1sfw) (76)
//////nul set_object 139@ XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  140@ collision_detection 0 /////// 9823 at 110.41923 -3955.969 1933.6899 // object (sav1sfw) (77)
//////nul set_object 140@ XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  141@ collision_detection 0 /////// 9823 at 110.41874 -3950.5193 1933.6899 // object (sav1sfw) (78)
//////nul set_object 141@ XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  142@ collision_detection 0 /////// 9823 at 110.41889 -3945.1987 1933.6899 // object (sav1sfw) (79)
//////nul set_object 142@ XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  143@ collision_detection 0 /////// 9823 at 105.01982 -3961.4692 1933.6899 // object (sav1sfw) (80)
//////nul set_object 143@ XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  144@ collision_detection 0 /////// 9823 at 105.01901 -3955.969 1933.6899 // object (sav1sfw) (81)
//////nul set_object 144@ XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  145@ collision_detection 0 /////// 9823 at 105.01926 -3950.5505 1933.6899 // object (sav1sfw) (82)
//////nul set_object 145@ XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  146@ collision_detection 0 /////// 9823 at 105.02013 -3945.1987 1933.6899 // object (sav1sfw) (83)
//////nul set_object 146@ XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  147@ collision_detection 0 /////// 9823 at 107.71936 -3942.519 1933.6899 // object (sav1sfw) (84)
//////nul set_object 147@ XY_rotation 0.0 0.0 angle 90.0
//0382: set_object  148@ collision_detection 0 /////// 9823 at 107.72006 -3944.6489 1931.9299 // object (sav1sfw) (85)
//////nul set_object 148@ XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  149@ collision_detection 0 /////// 9823 at 107.72076 -3944.3286 1931.9299 // object (sav1sfw) (86)
//////nul set_object 149@ XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  150@ collision_detection 0 /////// 9823 at 107.71938 -3944.3794 1935.46 // object (sav1sfw) (87)
//////nul set_object 150@ XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  151@ collision_detection 0 /////// 9823 at 107.71994 -3947.9575 1935.46 // object (sav1sfw) (88)
//////nul set_object 151@ XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  152@ collision_detection 0 /////// 9823 at 107.71996 -3951.5095 1935.46 // object (sav1sfw) (89)
//////nul set_object 152@ XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  153@ collision_detection 0 /////// 9823 at 107.72058 -3955.01 1935.46 // object (sav1sfw) (90)
//////nul set_object 153@ XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  154@ collision_detection 0 /////// 9823 at 107.72002 -3958.5891 1935.46 // object (sav1sfw) (91)
//////nul set_object 154@ XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  155@ collision_detection 0 /////// 9823 at 107.72 -3962.2593 1935.46 // object (sav1sfw) (92)
//////nul set_object 155@ XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  156@ collision_detection 0 /////// 3034 at 104.90004 -3944.9399 1934.1099 // object (bd_window) (20)
//////nul set_object 156@ XY_rotation 0.0 0.0 angle 270.0
//0382: set_object  157@ collision_detection 0 /////// 1538 at 104.84972 -3949.1694 1931.96 // object (sl_dtdoor1) (32)
//////nul set_object 157@ XY_rotation 0.0 0.0 angle 270.0
//0382: set_object  158@ collision_detection 0 /////// 3034 at 104.9005 -3953.1887 1934.1099 // object (bd_window) (21)
//////nul set_object 158@ XY_rotation 0.0 0.0 angle 270.0
//0382: set_object  159@ collision_detection 0 /////// 3034 at 104.89943 -3961.189 1934.1099 // object (bd_window) (22)
//////nul set_object 159@ XY_rotation 0.0 0.0 angle 270.0
//0382: set_object  160@ collision_detection 0 /////// 1538 at 104.85075 -3955.5686 1931.96 // object (sl_dtdoor1) (33)
//////nul set_object 160@ XY_rotation 0.0 0.0 angle 270.0
//0382: set_object  161@ collision_detection 0 /////// 1538 at 104.84973 -3957.0688 1931.96 // object (sl_dtdoor1) (34)
//////nul set_object 161@ XY_rotation 0.0 0.0 angle 270.0
//0382: set_object  162@ collision_detection 0 /////// 1538 at 107.14935 -3964.248 1932.1399 // object (sl_dtdoor1) (35)
//////nul set_object 162@ XY_rotation 0.0 0.0 angle 359.995
//0382: set_object  163@ collision_detection 0 /////// 3034 at 110.59037 -3961.189 1934.1099 // object (bd_window) (23)
//////nul set_object 163@ XY_rotation 0.0 0.0 angle 90.0
//0382: set_object  164@ collision_detection 0 /////// 3034 at 110.59022 -3952.689 1934.1099 // object (bd_window) (24)
//////nul set_object 164@ XY_rotation 0.0 0.0 angle 90.0
//0382: set_object  165@ collision_detection 0 /////// 3034 at 110.58981 -3944.939 1934.1099 // object (bd_window) (25)
//////nul set_object 165@ XY_rotation 0.0 0.0 angle 90.0
//0382: set_object  166@ collision_detection 0 /////// 1538 at 110.5698 -3948.8188 1931.96 // object (sl_dtdoor1) (36)
//////nul set_object 166@ XY_rotation 0.0 0.0 angle 90.0
//0382: set_object  167@ collision_detection 0 /////// 1538 at 110.56998 -3950.2498 1931.96 // object (sl_dtdoor1) (37)
//////nul set_object 167@ XY_rotation 0.0 0.0 angle 90.0
//0382: set_object  168@ collision_detection 0 /////// 1538 at 110.57035 -3956.8989 1931.96 // object (sl_dtdoor1) (38)
//////nul set_object 168@ XY_rotation 0.0 0.0 angle 90.0
//0382: set_object  169@ collision_detection 0 /////// 1538 at 110.5698 -3958.3489 1931.96 // object (sl_dtdoor1) (39)
//////nul set_object 169@ XY_rotation 0.0 0.0 angle 90.0
//0382: set_object  170@ collision_detection 0 /////// 1538 at 108.64961 -3942.3696 1932.1399 // object (sl_dtdoor1) (40)
//////nul set_object 170@ XY_rotation 0.0 0.0 angle 179.995
//0382: set_object  171@ collision_detection 0 /////// 9823 at 107.72034 -3962.3501 1931.9299 // object (sav1sfw) (93)
//////nul set_object 171@ XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  172@ collision_detection 0 /////// 9823 at 107.72064 -3958.7786 1931.9299 // object (sav1sfw) (94)
//////nul set_object 172@ XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  173@ collision_detection 0 /////// 9823 at 107.72037 -3955.2493 1931.9299 // object (sav1sfw) (95)
//////nul set_object 173@ XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  174@ collision_detection 0 /////// 3791 at 108.1402 -3945.4988 1931.7899 // object (missile_10_SFXR) (43)
//////nul set_object 174@ XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  175@ collision_detection 0 /////// 3791 at 107.51979 -3945.4998 1931.7899 // object (missile_10_SFXR) (44)
//////nul set_object 175@ XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  176@ collision_detection 0 /////// 3791 at 108.13988 -3961.8101 1931.7899 // object (missile_10_SFXR) (45)
//////nul set_object 176@ XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  177@ collision_detection 0 /////// 3791 at 107.51999 -3961.8091 1931.7899 // object (missile_10_SFXR) (46)
//////nul set_object 177@ XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  178@ collision_detection 0 /////// 3791 at 108.14108 -3958.9592 1931.7899 // object (missile_10_SFXR) (47)
//////nul set_object 178@ XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  179@ collision_detection 0 /////// 3791 at 107.51933 -3958.9583 1931.7899 // object (missile_10_SFXR) (48)
//////nul set_object 179@ XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  180@ collision_detection 0 /////// 3791 at 108.14001 -3956.2083 1931.7899 // object (missile_10_SFXR) (49)
//////nul set_object 180@ XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  181@ collision_detection 0 /////// 3791 at 107.51961 -3956.2083 1931.7899 // object (missile_10_SFXR) (50)
//////nul set_object 181@ XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  182@ collision_detection 0 /////// 3791 at 108.14055 -3953.3792 1931.7899 // object (missile_10_SFXR) (51)
//////nul set_object 182@ XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  183@ collision_detection 0 /////// 3791 at 107.51962 -3953.3801 1931.7899 // object (missile_10_SFXR) (52)
//////nul set_object 183@ XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  184@ collision_detection 0 /////// 3791 at 108.13943 -3950.4802 1931.7899 // object (missile_10_SFXR) (53)
//////nul set_object 184@ XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  185@ collision_detection 0 /////// 3791 at 107.52032 -3950.4792 1931.7899 // object (missile_10_SFXR) (54)
//////nul set_object 185@ XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  186@ collision_detection 0 /////// 3791 at 108.13963 -3947.48 1931.7899 // object (missile_10_SFXR) (55)
//////nul set_object 186@ XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  187@ collision_detection 0 /////// 3791 at 107.52029 -3947.479 1931.7899 // object (missile_10_SFXR) (56)
//////nul set_object 187@ XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  188@ collision_detection 0 /////// 1074 at 106.93031 -3962.2896 1931.4999 // object (wheel_sr3) (27)
//////nul set_object 188@ XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  189@ collision_detection 0 /////// 1074 at 108.73004 -3962.2886 1931.4999 // object (wheel_sr3) (28)
//////nul set_object 189@ XY_rotation 0.0 0.0 angle 359.995
//0382: set_object  190@ collision_detection 0 /////// 1074 at 106.93042 -3961.0591 1931.4999 // object (wheel_sr3) (29)
//////nul set_object 190@ XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  191@ collision_detection 0 /////// 1074 at 108.72937 -3961.0591 1931.4999 // object (wheel_sr3) (30)
//////nul set_object 191@ XY_rotation 0.0 0.0 angle 359.995
//0382: set_object  192@ collision_detection 0 /////// 1074 at 106.92929 -3945.229 1931.4999 // object (wheel_sr3) (31)
//////nul set_object 192@ XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  193@ collision_detection 0 /////// 1074 at 108.72977 -3945.229 1931.4999 // object (wheel_sr3) (32)
//////nul set_object 193@ XY_rotation 0.0 0.0 angle 359.995
//0382: set_object  194@ collision_detection 0 /////// 2740 at 109.63096 -3942.2681 1932.7299 // object (cj_bs_light) (14)
//////nul set_object 194@ XY_rotation 90.0 0.0 angle 359.995
//0382: set_object  195@ collision_detection 0 /////// 2740 at 105.8795 -3942.2681 1932.7299 // object (cj_bs_light) (15)
//////nul set_object 195@ XY_rotation 90.0 0.0 angle 359.995
//0382: set_object  196@ collision_detection 0 /////// 2740 at 109.49024 -3964.3691 1932.95 // object (cj_bs_light) (16)
//////nul set_object 196@ XY_rotation 90.0 0.0 angle 179.989
//0382: set_object  197@ collision_detection 0 /////// 2740 at 106.24023 -3964.3682 1932.95 // object (cj_bs_light) (17)
//////nul set_object 197@ XY_rotation 90.0 0.0 angle 179.989
//0382: set_object  198@ collision_detection 0 /////// 9823 at 107.71999 -3941.8396 1933.6899 // object (sav1sfw) (96)
//////nul set_object 198@ XY_rotation 0.0 0.0 angle 90.0
//0382: set_object  199@ collision_detection 0 /////// 1538 at 104.85008 -3925.5195 1931.96 // object (sl_dtdoor1) (41)
//////nul set_object 199@ XY_rotation 0.0 0.0 angle 270.0
//0382: set_object  200@ collision_detection 0 /////// 1074 at 106.93022 -3924.1301 1931.4999 // object (wheel_sr3) (33)
//////nul set_object 200@ XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  201@ collision_detection 0 /////// 1074 at 108.73026 -3924.1301 1931.4999 // object (wheel_sr3) (34)
//////nul set_object 201@ XY_rotation 0.0 0.0 angle 359.995
//0382: set_object  202@ collision_detection 0 /////// 9823 at 107.72064 -3929.6006 1931.9299 // object (sav1sfw) (97)
//////nul set_object 202@ XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  203@ collision_detection 0 /////// 9823 at 107.71948 -3925.9492 1931.9299 // object (sav1sfw) (98)
//////nul set_object 203@ XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  204@ collision_detection 0 /////// 9823 at 110.41938 -3939.2197 1933.6899 // object (sav1sfw) (99)
//////nul set_object 204@ XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  205@ collision_detection 0 /////// 9823 at 110.41969 -3933.7209 1933.6899 // object (sav1sfw) (100)
//////nul set_object 205@ XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  206@ collision_detection 0 /////// 9823 at 110.41911 -3928.2698 1933.6899 // object (sav1sfw) (101)
//////nul set_object 206@ XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  207@ collision_detection 0 /////// 9823 at 110.4192 -3922.9497 1933.6899 // object (sav1sfw) (102)
//////nul set_object 207@ XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  208@ collision_detection 0 /////// 9823 at 105.01959 -3939.2197 1933.6899 // object (sav1sfw) (103)
//////nul set_object 208@ XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  209@ collision_detection 0 /////// 9823 at 105.02008 -3933.72 1933.6899 // object (sav1sfw) (104)
//////nul set_object 209@ XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  210@ collision_detection 0 /////// 9823 at 105.01935 -3928.3 1933.6899 // object (sav1sfw) (105)
//////nul set_object 210@ XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  211@ collision_detection 0 /////// 9823 at 105.01976 -3922.9502 1933.6899 // object (sav1sfw) (106)
//////nul set_object 211@ XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  212@ collision_detection 0 /////// 9823 at 107.72 -3920.27 1933.6899 // object (sav1sfw) (107)
//////nul set_object 212@ XY_rotation 0.0 0.0 angle 90.0
//0382: set_object  213@ collision_detection 0 /////// 9823 at 107.71999 -3922.3999 1931.9299 // object (sav1sfw) (108)
//////nul set_object 213@ XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  214@ collision_detection 0 /////// 9823 at 107.71996 -3922.0796 1931.9299 // object (sav1sfw) (109)
//////nul set_object 214@ XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  215@ collision_detection 0 /////// 9823 at 107.71999 -3922.1304 1935.46 // object (sav1sfw) (110)
//////nul set_object 215@ XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  216@ collision_detection 0 /////// 9823 at 107.71976 -3925.709 1935.46 // object (sav1sfw) (111)
//////nul set_object 216@ XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  217@ collision_detection 0 /////// 9823 at 107.72002 -3929.26 1935.46 // object (sav1sfw) (112)
//////nul set_object 217@ XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  218@ collision_detection 0 /////// 9823 at 107.71999 -3932.76 1935.46 // object (sav1sfw) (113)
//////nul set_object 218@ XY_rotation 0.0 90.0 angle 90.0




//0382: set_object  219@ collision_detection 0 /////// 9823 at 107.72002 -3936.3396 1935.46 // object (sav1sfw) (114)
//////nul set_object 219@ XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  220@ collision_detection 0 /////// 9823 at 107.71999 -3940.0098 1935.46 // object (sav1sfw) (115)
//////nul set_object 220@ XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  221@ collision_detection 0 /////// 3034 at 104.90001 -3922.6899 1934.1099 // object (bd_window) (26)
//////nul set_object 221@ XY_rotation 0.0 0.0 angle 270.0
//0382: set_object  222@ collision_detection 0 /////// 1538 at 104.85022 -3926.9199 1931.96 // object (sl_dtdoor1) (42)
//////nul set_object 222@ XY_rotation 0.0 0.0 angle 270.0
//0382: set_object  223@ collision_detection 0 /////// 3034 at 104.89943 -3930.9395 1934.1099 // object (bd_window) (27)
//////nul set_object 223@ XY_rotation 0.0 0.0 angle 270.0
//0382: set_object  226@ collision_detection 0 /////// 3034 at 104.89958 -3938.9392 1934.1099 // object (bd_window) (28)
//////nul set_object 226@ XY_rotation 0.0 0.0 angle 270.0
//0382: set_object  227@ collision_detection 0 /////// 1538 at 104.85022 -3933.3196 1931.96 // object (sl_dtdoor1) (43)
//////nul set_object 227@ XY_rotation 0.0 0.0 angle 270.0
//0382: set_object  228@ collision_detection 0 /////// 1538 at 104.84976 -3934.8203 1931.96 // object (sl_dtdoor1) (44)
//////nul set_object 228@ XY_rotation 0.0 0.0 angle 270.0
//0382: set_object  229@ collision_detection 0 /////// 1538 at 107.14978 -3941.9988 1932.1399 // object (sl_dtdoor1) (45)
//////nul set_object 229@ XY_rotation 0.0 0.0 angle 359.995
//0382: set_object  230@ collision_detection 0 /////// 3034 at 110.59035 -3938.9392 1934.1099 // object (bd_window) (29)
//////nul set_object 230@ XY_rotation 0.0 0.0 angle 90.0
//0382: set_object  231@ collision_detection 0 /////// 3034 at 110.58982 -3930.4395 1934.1099 // object (bd_window) (30)
//////nul set_object  231@ XY_rotation 0.0 0.0 angle 90.0
//0382: set_object  232@ collision_detection 0 /////// 3034 at 110.59052 -3922.6899 1934.1099 // object (bd_window) (31)
//////nul set_object  232@ XY_rotation 0.0 0.0 angle 90.0
//0382: set_object  233@ collision_detection 0 /////// 1538 at 110.56947 -3926.5693 1931.96 // object (sl_dtdoor1) (46)
//////nul set_object  233@ XY_rotation 0.0 0.0 angle 90.0
//0382: set_object  234@ collision_detection 0 /////// 1538 at 110.56962 -3927.999 1931.96 // object (sl_dtdoor1) (47)
//////nul set_object  234@ XY_rotation 0.0 0.0 angle 90.0
//0382: set_object  235@ collision_detection 0 /////// 1538 at 110.56937 -3934.6494 1931.96 // object (sl_dtdoor1) (48)
//////nul set_object  235@ XY_rotation 0.0 0.0 angle 90.0
//0382: set_object  236@ collision_detection 0 /////// 1538 at 110.56959 -3936.0994 1931.96 // object (sl_dtdoor1) (49)
//////nul set_object  236@ XY_rotation 0.0 0.0 angle 90.0
//0382: set_object  237@ collision_detection 0 /////// 1538 at 108.64987 -3920.1196 1932.1399 // object (sl_dtdoor1) (50)
//////nul set_object  237@ XY_rotation 0.0 0.0 angle 179.995
//0382: set_object  238@ collision_detection 0 /////// 9823 at 107.71992 -3940.0996 1931.9299 // object (sav1sfw) (116)
//////nul set_object  238@ XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  239@ collision_detection 0 /////// 9823 at 107.71994 -3936.5291 1931.9299 // object (sav1sfw) (117)
//////nul set_object  239@ XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  240@ collision_detection 0 /////// 9823 at 107.71979 -3933.0002 1931.9299 // object (sav1sfw) (118)
//////nul set_object 240@ XY_rotation 0.0 90.0 angle 90.0
//0382: set_object  241@ collision_detection 0 /////// 3791 at 108.14044 -3923.2495 1931.7899 // object (missile_10_SFXR) (57)
//////nul set_object 241@ XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  242@ collision_detection 0 /////// 3791 at 107.51979 -3923.25 1931.7899 // object (missile_10_SFXR) (58)
//////nul set_object 242@ XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  243@ collision_detection 0 /////// 3791 at 108.14056 -3939.5596 1931.7899 // object (missile_10_SFXR) (59)
//////nul set_object 243@ XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  244@ collision_detection 0 /////// 3791 at 107.52077 -3939.5605 1931.7899 // object (missile_10_SFXR) (60)
//////nul set_object 244@ XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  245@ collision_detection 0 /////// 3791 at 108.1402 -3936.7097 1931.7899 // object (missile_10_SFXR) (61)
//////nul set_object 245@ XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  246@ collision_detection 0 /////// 3791 at 107.51999 -3936.7087 1931.7899 // object (missile_10_SFXR) (62)
//////nul set_object 246@ XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  247@ collision_detection 0 /////// 3791 at 108.1405 -3933.9592 1931.7899 // object (missile_10_SFXR) (63)
//////nul set_object 247@ XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  248@ collision_detection 0 /////// 3791 at 107.51978 -3933.9602 1931.7899 // object (missile_10_SFXR) (64)
//////nul set_object 248@ XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  249@ collision_detection 0 /////// 3791 at 108.14001 -3931.1289 1931.7899 // object (missile_10_SFXR) (65)
//////nul set_object 249@ XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  350@ collision_detection 0 /////// 3791 at 107.51976 -3931.1309 1931.7899 // object (missile_10_SFXR) (66)
//////nul set_object 350@ XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  351@ collision_detection 0 /////// 3791 at 108.13947 -3928.2307 1931.7899 // object (missile_10_SFXR) (67)
//////nul set_object 351@ XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  354@ collision_detection 0 /////// 3791 at 107.51982 -3928.2297 1931.7899 // object (missile_10_SFXR) (68)
//////nul set_object 354@ XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  355@ collision_detection 0 /////// 3791 at 108.14018 -3925.2295 1931.7899 // object (missile_10_SFXR) (69)
//////nul set_object 355@ XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  356@ collision_detection 0 /////// 3791 at 107.51999 -3925.2295 1931.7899 // object (missile_10_SFXR) (70)
//////nul set_object 356@ XY_rotation 179.995 0.0 angle 90.0
//0382: set_object  357@ collision_detection 0 /////// 1074 at 106.93036 -3940.0391 1931.4999 // object (wheel_sr3) (35)
//////nul set_object 357@ XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  358@ collision_detection 0 /////// 1074 at 108.73003 -3940.0391 1931.4999 // object (wheel_sr3) (36)
//////nul set_object 358@ XY_rotation 0.0 0.0 angle 359.995
//0382: set_object  359@ collision_detection 0 /////// 1074 at 106.93059 -3938.8103 1931.4999 // object (wheel_sr3) (37)
//////nul set_object 359@ XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  450@ collision_detection 0 /////// 1074 at 108.72981 -3938.8093 1931.4999 // object (wheel_sr3) (38)
//////nul set_object 450@ XY_rotation 0.0 0.0 angle 359.995
//0382: set_object  451@ collision_detection 0 /////// 1074 at 106.9294 -3922.9805 1931.4999 // object (wheel_sr3) (39)
//////nul set_object 451@ XY_rotation 0.0 0.0 angle 180.0
//0382: set_object  452@ collision_detection 0 /////// 1074 at 108.73076 -3922.98 1931.4999 // object (wheel_sr3) (40)
//////nul set_object 452@ XY_rotation 0.0 0.0 angle 359.995
//0382: set_object  453@ collision_detection 0 /////// 2740 at 109.63105 -3920.019 1932.7299 // object (cj_bs_light) (18)
//////nul set_object 453@ XY_rotation 90.0 0.0 angle 359.995
//0382: set_object  454@ collision_detection 0 /////// 2740 at 105.88071 -3920.0195 1932.7299 // object (cj_bs_light) (19)
//////nul set_object 454@ XY_rotation 90.0 0.0 angle 359.995
//0382: set_object  455@ collision_detection 0 /////// 2740 at 109.48961 -3942.1189 1932.95 // object (cj_bs_light) (20)
//////nul set_object 455@ XY_rotation 90.0 0.0 angle 179.989
//0382: set_object  456@ collision_detection 0 /////// 2740 at 106.23981 -3942.1189 1932.95 // object (cj_bs_light) (21)
//////nul set_object 456@ XY_rotation 90.0 0.0 angle 179.989
//0382: set_object  457@ collision_detection 0 /////// 8876 at 105.00987 -4014.5476 1932.09 // object (vgsEcnstrct15) (4)
//////nul set_object 457@ XY_rotation 0.0 33.997 angle 70.0
//0382: set_object  458@ collision_detection 0 /////// 2740 at 106.2598 -4008.8662 1932.95 // object (cj_bs_light) (22)
//////nul set_object 458@ XY_rotation 90.0 0.0 angle 179.989
//0382: set_object  459@ collision_detection 0 /////// 3785 at 106.31967 -4008.6973 1932.9399 // object (bulkheadlight) (20)
//////nul set_object 459@ XY_rotation 0.0 0.0 angle 279.992
//0382: set_object  550@ collision_detection 0 /////// 3785 at 109.49984 -4008.6963 1932.9399 // object (bulkheadlight) (21)
//////nul set_object 550@ XY_rotation 0.0 0.0 angle 279.992
//0382: set_object  551@ collision_detection 0 /////// 8876 at 110.98968 -4014.2461 1931.59 // object (vgsEcnstrct15) (5)
//////nul set_object 551@ XY_rotation 0.0 33.997 angle 110.0
//0382: set_object  552@ collision_detection 0 /////// 3526 at 109.60014 -3920.1484 1934.9199 // object (vegasairportlight) (2)
//////nul set_object 552@ XY_rotation 0.0 278.0 angle 270.0
//0382: set_object  553@ collision_detection 0 /////// 3526 at 105.93047 -3920.6489 1934.7799 // object (vegasairportlight) (3)
//////nul set_object 553@ XY_rotation 0.0 0.0 angle 270.0
//0382: set_object  554@ collision_detection 0 /////// 3526 at 105.84949 -3920.1484 1934.9199 // object (vegasairportlight) (4)
//////nul set_object 554@ XY_rotation 0.0 277.998 angle 270.0
//0382: set_object  555@ collision_detection 0 /////// 3526 at 109.76026 -3920.6489 1934.7799 // object (vegasairportlight) (5)
//////nul set_object 555@ XY_rotation 0.0 0.0 angle 270.0
audiostream.PerformAction($train, play)
audiostream.LinkToObject($train, 2@)
audiostream.PerformAction($train_noise, play)
end    
if 
TRAIN_SURFING == 1
then
//camera.Shake(1.0)


0392: make_object 2@ moveable 1 // 9823 at 107.71999 -4008.5879 1933.6899 // object (sav1sfw) (4)
038C: throw_object 2@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 90.0
0392: make_object 3@ moveable 1 // 1538 at 104.85014 -3992.269 1931.96 // object (sl_dtdoor1) (11)
038C: throw_object 3@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 270.0
0392: make_object 4@ moveable 1 // 1074 at 106.92953 -3990.8784 1931.4999 // object (wheel_sr3) (9)
038C: throw_object 4@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 180.0
0392: make_object 5@ moveable 1 // 1074 at 108.72951 -3990.8784 1931.4999 // object (wheel_sr3) (10)
038C: throw_object 5@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 359.995
0392: make_object 6@ moveable 1 // 9823 at 107.71994 -3996.3481 1931.9299 // object (sav1sfw) (6)
038C: throw_object 6@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 90.0 angle 90.0
0392: make_object 7@ moveable 1 // 9823 at 107.71999 -3992.6975 1931.9299 // object (sav1sfw) (7)
038C: throw_object 7@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 90.0 angle 90.0
0392: make_object 8@ moveable 1 // 9823 at 110.41866 -4005.9678 1933.6899 // object (sav1sfw) (8)
038C: throw_object 8@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 180.0
0392: make_object 9@ moveable 1 // 9823 at 110.41911 -4000.4683 1933.6899 // object (sav1sfw) (31)
038C: throw_object 9@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 180.0
0392: make_object 10@ moveable 1 // 9823 at 110.41946 -3995.0178 1933.6899 // object (sav1sfw) (32)
038C: throw_object 10@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 180.0
0392: make_object 11@ moveable 1 // 9823 at 110.41918 -3989.698 1933.6899 // object (sav1sfw) (33)
038C: throw_object 11@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 180.0
0392: make_object 12@ moveable 1 // 9823 at 105.02007 -4005.9678 1933.6899 // object (sav1sfw) (34)
038C: throw_object 12@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 180.0
0392: make_object 13@ moveable 1 // 9823 at 105.01877 -4000.4692 1933.6899 // object (sav1sfw) (35)
038C: throw_object 13@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 180.0
0392: make_object 14@ moveable 1 // 9823 at 105.01984 -3995.0481 1933.6899 // object (sav1sfw) (36)
038C: throw_object 14@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 180.0
0392: make_object 15@ moveable 1 // 9823 at 105.01997 -3989.698 1933.6899 // object (sav1sfw) (37)
038C: throw_object 15@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 180.0
0392: make_object 16@ moveable 1 // 9823 at 107.72003 -3987.0181 1933.6899 // object (sav1sfw) (38)
038C: throw_object 16@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 90.0
0392: make_object 17@ moveable 1 // 9823 at 107.71906 -3989.1489 1931.9299 // object (sav1sfw) (39)
038C: throw_object 17@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 90.0 angle 90.0
0392: make_object 18@ moveable 1 // 9823 at 107.72002 -3988.8276 1931.9299 // object (sav1sfw) (40)
038C: throw_object 18@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 90.0 angle 90.0
0392: make_object 19@ moveable 1 // 9823 at 107.72 -3988.8784 1935.46 // object (sav1sfw) (41)
038C: throw_object 19@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 90.0 angle 90.0
0392: make_object 20@ moveable 1 // 9823 at 107.71999 -3992.4573 1935.46 // object (sav1sfw) (42)
038C: throw_object 20@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 90.0 angle 90.0
0392: make_object 21@ moveable 1 // 9823 at 107.72003 -3996.0083 1935.46 // object (sav1sfw) (43)
038C: throw_object 21@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 90.0 angle 90.0
0392: make_object 22@ moveable 1 // 9823 at 107.71991 -3999.5081 1935.46 // object (sav1sfw) (44)
038C: throw_object 22@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 90.0 angle 90.0
0392: make_object 23@ moveable 1 // 9823 at 107.72 -4003.0881 1935.46 // object (sav1sfw) (45)
038C: throw_object 23@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 90.0 angle 90.0
0392: make_object 24@ moveable 1 // 9823 at 107.71999 -4006.7581 1935.46 // object (sav1sfw) (46)
038C: throw_object 24@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 90.0 angle 90.0
0392: make_object 25@ moveable 1 // 3034 at 104.89961 -3989.4382 1934.1099 // object (bd_window) (5)
038C: throw_object 25@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 270.0
0392: make_object 26@ moveable 1 // 1538 at 104.85004 -3993.6682 1931.96 // object (sl_dtdoor1) (12)
038C: throw_object 26@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 270.0
0392: make_object 27@ moveable 1 // 3034 at 104.89986 -3997.6877 1934.1099 // object (bd_window) (9)
038C: throw_object 27@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 270.0
0392: make_object 28@ moveable 1 // 3034 at 104.8996 -4005.6885 1934.1099 // object (bd_window) (10)
038C: throw_object 28@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 270.0
0392: make_object 29@ moveable 1 // 1538 at 104.84964 -4000.0676 1931.96 // object (sl_dtdoor1) (13)
038C: throw_object 29@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 270.0
0392: make_object 30@ moveable 1 // 1538 at 104.85074 -4001.5679 1931.96 // object (sl_dtdoor1) (14)
038C: throw_object 30@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 270.0
0392: make_object 31@ moveable 1 // 1538 at 107.14935 -4008.7471 1932.1399 // object (sl_dtdoor1) (15)
038C: throw_object 31@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 359.995
0392: make_object 34@ moveable 1 // 3034 at 110.5895 -4005.6875 1934.1099 // object (bd_window) (11)
038C: throw_object 34@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 90.0
0392: make_object 35@ moveable 1 // 3034 at 110.5906 -3997.1877 1934.1099 // object (bd_window) (12)
038C: throw_object 35@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 90.0
0392: make_object 36@ moveable 1 // 3034 at 110.58985 -3989.4392 1934.1099 // object (bd_window) (13)
038C: throw_object 36@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 90.0
0392: make_object 37@ moveable 1 // 1538 at 110.56986 -3993.3176 1931.96 // object (sl_dtdoor1) (16)
038C: throw_object 37@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 90.0
0392: make_object 38@ moveable 1 // 1538 at 110.56962 -3994.7473 1931.96 // object (sl_dtdoor1) (17)
038C: throw_object 38@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 90.0
0392: make_object 39@ moveable 1 // 1538 at 110.57052 -4001.3979 1931.96 // object (sl_dtdoor1) (18)
038C: throw_object 39@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 90.0
0392: make_object 40@ moveable 1 // 1538 at 110.56974 -4002.8489 1931.96 // object (sl_dtdoor1) (19)
038C: throw_object 40@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 90.0
0392: make_object 41@ moveable 1 // 1538 at 108.64964 -3986.8677 1932.1399 // object (sl_dtdoor1) (20)
038C: throw_object 41@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 179.995
0392: make_object 42@ moveable 1 // 9823 at 107.72 -4006.8479 1931.9299 // object (sav1sfw) (47)
038C: throw_object 42@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 90.0 angle 90.0
0392: make_object 43@ moveable 1 // 9823 at 107.72005 -4003.2776 1931.9299 // object (sav1sfw) (48)
038C: throw_object 43@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 90.0 angle 90.0
0392: make_object 44@ moveable 1 // 9823 at 107.72 -3999.7473 1931.9299 // object (sav1sfw) (49)
038C: throw_object 44@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 90.0 angle 90.0
0392: make_object 45@ moveable 1 // 3791 at 108.13997 -3989.9988 1931.7899 // object (missile_10_SFXR) (2)
038C: throw_object 45@ velocity_in_direction 1000@ 1001@ 1002@ /// 179.995 0.0 angle 90.0
0392: make_object 46@ moveable 1 // 3791 at 107.51987 -3989.9978 1931.7899 // object (missile_10_SFXR) (16)
038C: throw_object 46@ velocity_in_direction 1000@ 1001@ 1002@ /// 179.995 0.0 angle 90.0
0392: make_object 47@ moveable 1 // 3791 at 108.13957 -4006.3076 1931.7899 // object (missile_10_SFXR) (17)
038C: throw_object 47@ velocity_in_direction 1000@ 1001@ 1002@ /// 179.995 0.0 angle 90.0
0392: make_object 48@ moveable 1 // 3791 at 107.5199 -4006.3076 1931.7899 // object (missile_10_SFXR) (18)
038C: throw_object 48@ velocity_in_direction 1000@ 1001@ 1002@ /// 179.995 0.0 angle 90.0
0392: make_object 49@ moveable 1 // 3791 at 108.13953 -4003.458 1931.7899 // object (missile_10_SFXR) (19)
038C: throw_object 49@ velocity_in_direction 1000@ 1001@ 1002@ /// 179.995 0.0 angle 90.0
0392: make_object 50@ moveable 1 // 3791 at 107.51981 -4003.457 1931.7899 // object (missile_10_SFXR) (20)
038C: throw_object 50@ velocity_in_direction 1000@ 1001@ 1002@ /// 179.995 0.0 angle 90.0
0392: make_object 51@ moveable 1 // 3791 at 108.1404 -4000.7085 1931.7899 // object (missile_10_SFXR) (21)
038C: throw_object 51@ velocity_in_direction 1000@ 1001@ 1002@ /// 179.995 0.0 angle 90.0
0392: make_object 52@ moveable 1 // 3791 at 107.51982 -4000.7075 1931.7899 // object (missile_10_SFXR) (22)
038C: throw_object 52@ velocity_in_direction 1000@ 1001@ 1002@ /// 179.995 0.0 angle 90.0
0392: make_object 53@ moveable 1 // 3791 at 108.13966 -3997.8792 1931.7899 // object (missile_10_SFXR) (23)
038C: throw_object 53@ velocity_in_direction 1000@ 1001@ 1002@ /// 179.995 0.0 angle 90.0
0392: make_object 54@ moveable 1 // 3791 at 107.51959 -3997.8782 1931.7899 // object (missile_10_SFXR) (24)
038C: throw_object 54@ velocity_in_direction 1000@ 1001@ 1002@ /// 179.995 0.0 angle 90.0
0392: make_object 55@ moveable 1 // 3791 at 108.14012 -3994.9778 1931.7899 // object (missile_10_SFXR) (25)
038C: throw_object 55@ velocity_in_direction 1000@ 1001@ 1002@ /// 179.995 0.0 angle 90.0
0392: make_object 56@ moveable 1 // 3791 at 107.52052 -3994.9778 1931.7899 // object (missile_10_SFXR) (26)
038C: throw_object 56@ velocity_in_direction 1000@ 1001@ 1002@ /// 179.995 0.0 angle 90.0
0392: make_object 57@ moveable 1 // 3791 at 108.1395 -3991.978 1931.7899 // object (missile_10_SFXR) (27)
038C: throw_object 57@ velocity_in_direction 1000@ 1001@ 1002@ /// 179.995 0.0 angle 90.0
0392: make_object 58@ moveable 1 // 3791 at 107.51997 -3991.978 1931.7899 // object (missile_10_SFXR) (28)
038C: throw_object 58@ velocity_in_direction 1000@ 1001@ 1002@ /// 179.995 0.0 angle 90.0
0392: make_object 59@ moveable 1 // 1074 at 106.92955 -4006.7883 1931.4999 // object (wheel_sr3) (11)
038C: throw_object 59@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 180.0
0392: make_object 60@ moveable 1 // 1074 at 108.73029 -4006.7864 1931.4999 // object (wheel_sr3) (12)
038C: throw_object 60@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 359.995
0392: make_object 61@ moveable 1 // 1074 at 106.9305 -4005.5576 1931.4999 // object (wheel_sr3) (13)
038C: throw_object 61@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 180.0
0392: make_object 62@ moveable 1 // 1074 at 108.73009 -4005.5576 1931.4999 // object (wheel_sr3) (14)
038C: throw_object 62@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 359.995
0392: make_object 63@ moveable 1 // 1074 at 106.92923 -3989.7283 1931.4999 // object (wheel_sr3) (15)
038C: throw_object 63@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 180.0
0392: make_object 64@ moveable 1 // 1074 at 108.72902 -3989.7292 1931.4999 // object (wheel_sr3) (16)
038C: throw_object 64@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 359.995
0392: make_object 65@ moveable 1 // 2740 at 109.62989 -3986.7671 1932.7299 // object (cj_bs_light) (6)
038C: throw_object 65@ velocity_in_direction 1000@ 1001@ 1002@ /// 90.0 0.0 angle 359.995
0392: make_object 66@ moveable 1 // 2740 at 105.87968 -3986.7681 1932.7299 // object (cj_bs_light) (7)
038C: throw_object 66@ velocity_in_direction 1000@ 1001@ 1002@ /// 90.0 0.0 angle 359.995
0392: make_object 67@ moveable 1 // 2740 at 109.48878 -4008.8672 1932.95 // object (cj_bs_light) (8)
038C: throw_object 67@ velocity_in_direction 1000@ 1001@ 1002@ /// 90.0 0.0 angle 179.989
0392: make_object 68@ moveable 1 // 9823 at 107.71913 -3986.3472 1933.6899 // object (sav1sfw) (50)
038C: throw_object 68@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 90.0
0392: make_object 69@ moveable 1 // 1538 at 104.85008 -3970.0293 1931.96 // object (sl_dtdoor1) (21)
038C: throw_object 69@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 270.0
0392: make_object 70@ moveable 1 // 1074 at 106.93018 -3968.6389 1931.4999 // object (wheel_sr3) (17)
038C: throw_object 70@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 180.0
0392: make_object 71@ moveable 1 // 1074 at 108.72964 -3968.6389 1931.4999 // object (wheel_sr3) (18)
038C: throw_object 71@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 359.995
0392: make_object 72@ moveable 1 // 9823 at 107.72064 -3974.1084 1931.9299 // object (sav1sfw) (51)
038C: throw_object 72@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 90.0 angle 90.0
0392: make_object 73@ moveable 1 // 9823 at 107.71994 -3970.458 1931.9299 // object (sav1sfw) (52)
038C: throw_object 73@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 90.0 angle 90.0
0392: make_object 74@ moveable 1 // 9823 at 110.41871 -3983.7271 1933.6899 // object (sav1sfw) (53)
038C: throw_object 74@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 180.0
0392: make_object 75@ moveable 1 // 9823 at 110.41923 -3978.2283 1933.6899 // object (sav1sfw) (54)
038C: throw_object 75@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 180.0
0392: make_object 76@ moveable 1 // 9823 at 110.41868 -3972.7776 1933.6899 // object (sav1sfw) (55)
038C: throw_object 76@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 180.0
0392: make_object 77@ moveable 1 // 9823 at 110.41947 -3967.4583 1933.6899 // object (sav1sfw) (56)
038C: throw_object 77@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 180.0
0392: make_object 78@ moveable 1 // 9823 at 105.02013 -3983.7271 1933.6899 // object (sav1sfw) (57)
038C: throw_object 78@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 180.0
0392: make_object 79@ moveable 1 // 9823 at 105.02008 -3978.2283 1933.6899 // object (sav1sfw) (58)
038C: throw_object 79@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 180.0
0392: make_object 80@ moveable 1 // 9823 at 105.01967 -3972.8088 1933.6899 // object (sav1sfw) (59)
038C: throw_object 80@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 180.0
0392: make_object 81@ moveable 1 // 9823 at 105.01974 -3967.4583 1933.6899 // object (sav1sfw) (60)
038C: throw_object 81@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 180.0
0392: make_object 82@ moveable 1 // 9823 at 107.71907 -3964.7783 1933.6899 // object (sav1sfw) (61)
038C: throw_object 82@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 90.0
0392: make_object 83@ moveable 1 // 9823 at 107.71936 -3966.9082 1931.9299 // object (sav1sfw) (62)
038C: throw_object 83@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 90.0 angle 90.0
0392: make_object 84@ moveable 1 // 9823 at 107.72073 -3966.5879 1931.9299 // object (sav1sfw) (63)
038C: throw_object 84@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 90.0 angle 90.0
0392: make_object 85@ moveable 1 // 9823 at 107.7189 -3966.6387 1935.46 // object (sav1sfw) (64)
038C: throw_object 85@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 90.0 angle 90.0
0392: make_object 86@ moveable 1 // 9823 at 107.71967 -3970.2178 1935.46 // object (sav1sfw) (65)
038C: throw_object 86@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 90.0 angle 90.0
0392: make_object 87@ moveable 1 // 9823 at 107.72006 -3973.7686 1935.46 // object (sav1sfw) (66)
038C: throw_object 87@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 90.0 angle 90.0
0392: make_object 88@ moveable 1 // 9823 at 107.72 -3977.2683 1935.46 // object (sav1sfw) (67)
038C: throw_object 88@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 90.0 angle 90.0
0392: make_object 89@ moveable 1 // 9823 at 107.72061 -3980.8494 1935.46 // object (sav1sfw) (68)
038C: throw_object 89@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 90.0 angle 90.0
0392: make_object 90@ moveable 1 // 9823 at 107.71992 -3984.5181 1935.46 // object (sav1sfw) (69)
038C: throw_object 90@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 90.0 angle 90.0
0392: make_object 91@ moveable 1 // 3034 at 104.90024 -3967.1982 1934.1099 // object (bd_window) (14)
038C: throw_object 91@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 270.0
0392: make_object 92@ moveable 1 // 1538 at 104.84955 -3971.4287 1931.96 // object (sl_dtdoor1) (22)
038C: throw_object 92@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 270.0
0392: make_object 93@ moveable 1 // 3034 at 104.89969 -3975.448 1934.1099 // object (bd_window) (15)
038C: throw_object 93@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 270.0
0392: make_object 94@ moveable 1 // 3034 at 104.89948 -3983.4487 1934.1099 // object (bd_window) (16)
038C: throw_object 94@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 270.0
0392: make_object 95@ moveable 1 // 1538 at 104.84955 -3977.8279 1931.96 // object (sl_dtdoor1) (23)
038C: throw_object 95@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 270.0
0392: make_object 96@ moveable 1 // 1538 at 104.85091 -3979.3281 1931.96 // object (sl_dtdoor1) (24)
038C: throw_object 96@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 270.0
0392: make_object 97@ moveable 1 // 1538 at 107.14998 -3986.5073 1932.1399 // object (sl_dtdoor1) (25)
038C: throw_object 97@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 359.995
0392: make_object 98@ moveable 1 // 3034 at 110.59087 -3983.4478 1934.1099 // object (bd_window) (17)
038C: throw_object 98@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 90.0
0392: make_object 99@ moveable 1 // 3034 at 110.59034 -3974.9482 1934.1099 // object (bd_window) (18)
038C: throw_object 99@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 90.0
0392: make_object 100@ moveable 1 // 3034 at 110.59049 -3967.1992 1934.1099 // object (bd_window) (19)
038C: throw_object 100@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 90.0
0392: make_object 101@ moveable 1 // 1538 at 110.56907 -3971.0781 1931.96 // object (sl_dtdoor1) (26)
038C: throw_object 101@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 90.0
0392: make_object 102@ moveable 1 // 1538 at 110.56998 -3972.5081 1931.96 // object (sl_dtdoor1) (27)
038C: throw_object 102@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 90.0
0392: make_object 103@ moveable 1 // 1538 at 110.56962 -3979.1592 1931.96 // object (sl_dtdoor1) (28)
038C: throw_object 103@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 90.0
0392: make_object 104@ moveable 1 // 1538 at 110.56977 -3980.6082 1931.96 // object (sl_dtdoor1) (29)
038C: throw_object 104@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 90.0
0392: make_object 105@ moveable 1 // 1538 at 108.64955 -3964.6279 1932.1399 // object (sl_dtdoor1) (30)
038C: throw_object 105@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 179.995
0392: make_object 106@ moveable 1 // 9823 at 107.72 -3984.6082 1931.9299 // object (sav1sfw) (70)
038C: throw_object 106@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 90.0 angle 90.0
0392: make_object 107@ moveable 1 // 9823 at 107.71915 -3981.0378 1931.9299 // object (sav1sfw) (71)
038C: throw_object 107@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 90.0 angle 90.0
0392: make_object 108@ moveable 1 // 9823 at 107.72002 -3977.5076 1931.9299 // object (sav1sfw) (72)
038C: throw_object 108@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 90.0 angle 90.0
0392: make_object 109@ moveable 1 // 3791 at 108.14 -3967.759 1931.7899 // object (missile_10_SFXR) (29)
038C: throw_object 109@ velocity_in_direction 1000@ 1001@ 1002@ /// 179.995 0.0 angle 90.0
0392: make_object 110@ moveable 1 // 3791 at 107.52026 -3967.759 1931.7899 // object (missile_10_SFXR) (30)
038C: throw_object 110@ velocity_in_direction 1000@ 1001@ 1002@ /// 179.995 0.0 angle 90.0
0392: make_object 111@ moveable 1 // 3791 at 108.13966 -3984.0669 1931.7899 // object (missile_10_SFXR) (31)
038C: throw_object 111@ velocity_in_direction 1000@ 1001@ 1002@ /// 179.995 0.0 angle 90.0
0392: make_object 112@ moveable 1 // 3791 at 107.51982 -3984.0688 1931.7899 // object (missile_10_SFXR) (32)
038C: throw_object 112@ velocity_in_direction 1000@ 1001@ 1002@ /// 179.995 0.0 angle 90.0
0392: make_object 113@ moveable 1 // 3791 at 108.14044 -3981.2175 1931.7899 // object (missile_10_SFXR) (33)
038C: throw_object 113@ velocity_in_direction 1000@ 1001@ 1002@ /// 179.995 0.0 angle 90.0
0392: make_object 114@ moveable 1 // 3791 at 107.52023 -3981.2175 1931.7899 // object (missile_10_SFXR) (34)
038C: throw_object 114@ velocity_in_direction 1000@ 1001@ 1002@ /// 179.995 0.0 angle 90.0
0392: make_object 115@ moveable 1 // 3791 at 108.14009 -3978.4678 1931.7899 // object (missile_10_SFXR) (35)
038C: throw_object 115@ velocity_in_direction 1000@ 1001@ 1002@ /// 179.995 0.0 angle 90.0
0392: make_object 116@ moveable 1 // 3791 at 107.5208 -3978.4687 1931.7899 // object (missile_10_SFXR) (36)
038C: throw_object 116@ velocity_in_direction 1000@ 1001@ 1002@ /// 179.995 0.0 angle 90.0
0392: make_object 117@ moveable 1 // 3791 at 108.14011 -3975.6394 1931.7899 // object (missile_10_SFXR) (37)
038C: throw_object 117@ velocity_in_direction 1000@ 1001@ 1002@ /// 179.995 0.0 angle 90.0
0392: make_object 118@ moveable 1 // 3791 at 107.51924 -3975.6384 1931.7899 // object (missile_10_SFXR) (38)
038C: throw_object 118@ velocity_in_direction 1000@ 1001@ 1002@ /// 179.995 0.0 angle 90.0
0392: make_object 119@ moveable 1 // 3791 at 108.1394 -3972.7395 1931.7899 // object (missile_10_SFXR) (39)
038C: throw_object 119@ velocity_in_direction 1000@ 1001@ 1002@ /// 179.995 0.0 angle 90.0
0392: make_object 120@ moveable 1 // 3791 at 107.52022 -3972.7385 1931.7899 // object (missile_10_SFXR) (40)
038C: throw_object 120@ velocity_in_direction 1000@ 1001@ 1002@ /// 179.995 0.0 angle 90.0
0392: make_object 121@ moveable 1 // 3791 at 108.13953 -3969.7373 1931.7899 // object (missile_10_SFXR) (41)
038C: throw_object 121@ velocity_in_direction 1000@ 1001@ 1002@ /// 179.995 0.0 angle 90.0
0392: make_object 122@ moveable 1 // 3791 at 107.52007 -3969.7393 1931.7899 // object (missile_10_SFXR) (42)
038C: throw_object 122@ velocity_in_direction 1000@ 1001@ 1002@ /// 179.995 0.0 angle 90.0
0392: make_object 123@ moveable 1 // 1074 at 106.93048 -3984.5476 1931.4999 // object (wheel_sr3) (19)
038C: throw_object 123@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 180.0
0392: make_object 124@ moveable 1 // 1074 at 108.73015 -3984.5476 1931.4999 // object (wheel_sr3) (20)
038C: throw_object 124@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 359.995
0392: make_object 125@ moveable 1 // 1074 at 106.93083 -3983.3179 1931.4999 // object (wheel_sr3) (21)
038C: throw_object 125@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 180.0
0392: make_object 126@ moveable 1 // 1074 at 108.72963 -3983.3179 1931.4999 // object (wheel_sr3) (22)
038C: throw_object 126@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 359.995
0392: make_object 127@ moveable 1 // 1074 at 106.93002 -3967.4885 1931.4999 // object (wheel_sr3) (23)
038C: throw_object 127@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 180.0
0392: make_object 128@ moveable 1 // 1074 at 108.73061 -3967.4885 1931.4999 // object (wheel_sr3) (24)
038C: throw_object 128@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 359.995
0392: make_object 129@ moveable 1 // 2740 at 109.63004 -3964.5283 1932.7299 // object (cj_bs_light) (10)
038C: throw_object 129@ velocity_in_direction 1000@ 1001@ 1002@ /// 90.0 0.0 angle 359.995
0392: make_object 130@ moveable 1 // 2740 at 105.88013 -3964.5283 1932.7299 // object (cj_bs_light) (11)
038C: throw_object 130@ velocity_in_direction 1000@ 1001@ 1002@ /// 90.0 0.0 angle 359.995
0392: make_object 131@ moveable 1 // 2740 at 109.4902 -3986.6284 1932.95 // object (cj_bs_light) (12)
038C: throw_object 131@ velocity_in_direction 1000@ 1001@ 1002@ /// 90.0 0.0 angle 179.989
0392: make_object 132@ moveable 1 // 2740 at 106.2393 -3986.6274 1932.95 // object (cj_bs_light) (13)
038C: throw_object 132@ velocity_in_direction 1000@ 1001@ 1002@ /// 90.0 0.0 angle 179.989
0392: make_object 133@ moveable 1 // 9823 at 107.71999 -3964.0891 1933.6899 // object (sav1sfw) (73)
038C: throw_object 133@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 90.0
0392: make_object 134@ moveable 1 // 1538 at 104.85001 -3947.769 1931.96 // object (sl_dtdoor1) (31)
038C: throw_object 134@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 270.0
0392: make_object 135@ moveable 1 // 1074 at 106.93019 -3946.3806 1931.4999 // object (wheel_sr3) (25)
038C: throw_object 135@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 180.0
0392: make_object 136@ moveable 1 // 1074 at 108.72978 -3946.3806 1931.4999 // object (wheel_sr3) (26)
038C: throw_object 136@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 359.995
0392: make_object 137@ moveable 1 // 9823 at 107.71954 -3951.8491 1931.9299 // object (sav1sfw) (74)
038C: throw_object 137@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 90.0 angle 90.0
0392: make_object 138@ moveable 1 // 9823 at 107.72 -3948.1987 1931.9299 // object (sav1sfw) (75)
038C: throw_object 138@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 90.0 angle 90.0
0392: make_object 139@ moveable 1 // 9823 at 110.41953 -3961.4692 1933.6899 // object (sav1sfw) (76)
038C: throw_object 139@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 180.0
0392: make_object 140@ moveable 1 // 9823 at 110.41923 -3955.969 1933.6899 // object (sav1sfw) (77)
038C: throw_object 140@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 180.0
0392: make_object 141@ moveable 1 // 9823 at 110.41874 -3950.5193 1933.6899 // object (sav1sfw) (78)
038C: throw_object 141@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 180.0
0392: make_object 142@ moveable 1 // 9823 at 110.41889 -3945.1987 1933.6899 // object (sav1sfw) (79)
038C: throw_object 142@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 180.0
0392: make_object 143@ moveable 1 // 9823 at 105.01982 -3961.4692 1933.6899 // object (sav1sfw) (80)
038C: throw_object 143@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 180.0
0392: make_object 144@ moveable 1 // 9823 at 105.01901 -3955.969 1933.6899 // object (sav1sfw) (81)
038C: throw_object 144@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 180.0
0392: make_object 145@ moveable 1 // 9823 at 105.01926 -3950.5505 1933.6899 // object (sav1sfw) (82)
038C: throw_object 145@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 180.0
0392: make_object 146@ moveable 1 // 9823 at 105.02013 -3945.1987 1933.6899 // object (sav1sfw) (83)
038C: throw_object 146@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 180.0
0392: make_object 147@ moveable 1 // 9823 at 107.71936 -3942.519 1933.6899 // object (sav1sfw) (84)
038C: throw_object 147@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 90.0
0392: make_object 148@ moveable 1 // 9823 at 107.72006 -3944.6489 1931.9299 // object (sav1sfw) (85)
038C: throw_object 148@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 90.0 angle 90.0
0392: make_object 149@ moveable 1 // 9823 at 107.72076 -3944.3286 1931.9299 // object (sav1sfw) (86)
038C: throw_object 149@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 90.0 angle 90.0
0392: make_object 150@ moveable 1 // 9823 at 107.71938 -3944.3794 1935.46 // object (sav1sfw) (87)
038C: throw_object 150@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 90.0 angle 90.0
0392: make_object 151@ moveable 1 // 9823 at 107.71994 -3947.9575 1935.46 // object (sav1sfw) (88)
038C: throw_object 151@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 90.0 angle 90.0
0392: make_object 152@ moveable 1 // 9823 at 107.71996 -3951.5095 1935.46 // object (sav1sfw) (89)
038C: throw_object 152@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 90.0 angle 90.0
0392: make_object 153@ moveable 1 // 9823 at 107.72058 -3955.01 1935.46 // object (sav1sfw) (90)
038C: throw_object 153@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 90.0 angle 90.0
0392: make_object 154@ moveable 1 // 9823 at 107.72002 -3958.5891 1935.46 // object (sav1sfw) (91)
038C: throw_object 154@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 90.0 angle 90.0
0392: make_object 155@ moveable 1 // 9823 at 107.72 -3962.2593 1935.46 // object (sav1sfw) (92)
038C: throw_object 155@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 90.0 angle 90.0
0392: make_object 156@ moveable 1 // 3034 at 104.90004 -3944.9399 1934.1099 // object (bd_window) (20)
038C: throw_object 156@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 270.0
0392: make_object 157@ moveable 1 // 1538 at 104.84972 -3949.1694 1931.96 // object (sl_dtdoor1) (32)
038C: throw_object 157@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 270.0
0392: make_object 158@ moveable 1 // 3034 at 104.9005 -3953.1887 1934.1099 // object (bd_window) (21)
038C: throw_object 158@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 270.0
0392: make_object 159@ moveable 1 // 3034 at 104.89943 -3961.189 1934.1099 // object (bd_window) (22)
038C: throw_object 159@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 270.0
0392: make_object 160@ moveable 1 // 1538 at 104.85075 -3955.5686 1931.96 // object (sl_dtdoor1) (33)
038C: throw_object 160@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 270.0
0392: make_object 161@ moveable 1 // 1538 at 104.84973 -3957.0688 1931.96 // object (sl_dtdoor1) (34)
038C: throw_object 161@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 270.0
0392: make_object 162@ moveable 1 // 1538 at 107.14935 -3964.248 1932.1399 // object (sl_dtdoor1) (35)
038C: throw_object 162@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 359.995
0392: make_object 163@ moveable 1 // 3034 at 110.59037 -3961.189 1934.1099 // object (bd_window) (23)
038C: throw_object 163@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 90.0
0392: make_object 164@ moveable 1 // 3034 at 110.59022 -3952.689 1934.1099 // object (bd_window) (24)
038C: throw_object 164@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 90.0
0392: make_object 165@ moveable 1 // 3034 at 110.58981 -3944.939 1934.1099 // object (bd_window) (25)
038C: throw_object 165@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 90.0
0392: make_object 166@ moveable 1 // 1538 at 110.5698 -3948.8188 1931.96 // object (sl_dtdoor1) (36)
038C: throw_object 166@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 90.0
0392: make_object 167@ moveable 1 // 1538 at 110.56998 -3950.2498 1931.96 // object (sl_dtdoor1) (37)
038C: throw_object 167@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 90.0
0392: make_object 168@ moveable 1 // 1538 at 110.57035 -3956.8989 1931.96 // object (sl_dtdoor1) (38)
038C: throw_object 168@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 90.0
0392: make_object 169@ moveable 1 // 1538 at 110.5698 -3958.3489 1931.96 // object (sl_dtdoor1) (39)
038C: throw_object 169@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 90.0
0392: make_object 170@ moveable 1 // 1538 at 108.64961 -3942.3696 1932.1399 // object (sl_dtdoor1) (40)
038C: throw_object 170@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 179.995
0392: make_object 171@ moveable 1 // 9823 at 107.72034 -3962.3501 1931.9299 // object (sav1sfw) (93)
038C: throw_object 171@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 90.0 angle 90.0
0392: make_object 172@ moveable 1 // 9823 at 107.72064 -3958.7786 1931.9299 // object (sav1sfw) (94)
038C: throw_object 172@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 90.0 angle 90.0
0392: make_object 173@ moveable 1 // 9823 at 107.72037 -3955.2493 1931.9299 // object (sav1sfw) (95)
038C: throw_object 173@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 90.0 angle 90.0
0392: make_object 174@ moveable 1 // 3791 at 108.1402 -3945.4988 1931.7899 // object (missile_10_SFXR) (43)
038C: throw_object 174@ velocity_in_direction 1000@ 1001@ 1002@ /// 179.995 0.0 angle 90.0
0392: make_object 175@ moveable 1 // 3791 at 107.51979 -3945.4998 1931.7899 // object (missile_10_SFXR) (44)
038C: throw_object 175@ velocity_in_direction 1000@ 1001@ 1002@ /// 179.995 0.0 angle 90.0
0392: make_object 176@ moveable 1 // 3791 at 108.13988 -3961.8101 1931.7899 // object (missile_10_SFXR) (45)
038C: throw_object 176@ velocity_in_direction 1000@ 1001@ 1002@ /// 179.995 0.0 angle 90.0
0392: make_object 177@ moveable 1 // 3791 at 107.51999 -3961.8091 1931.7899 // object (missile_10_SFXR) (46)
038C: throw_object 177@ velocity_in_direction 1000@ 1001@ 1002@ /// 179.995 0.0 angle 90.0
0392: make_object 178@ moveable 1 // 3791 at 108.14108 -3958.9592 1931.7899 // object (missile_10_SFXR) (47)
038C: throw_object 178@ velocity_in_direction 1000@ 1001@ 1002@ /// 179.995 0.0 angle 90.0
0392: make_object 179@ moveable 1 // 3791 at 107.51933 -3958.9583 1931.7899 // object (missile_10_SFXR) (48)
038C: throw_object 179@ velocity_in_direction 1000@ 1001@ 1002@ /// 179.995 0.0 angle 90.0
0392: make_object 180@ moveable 1 // 3791 at 108.14001 -3956.2083 1931.7899 // object (missile_10_SFXR) (49)
038C: throw_object 180@ velocity_in_direction 1000@ 1001@ 1002@ /// 179.995 0.0 angle 90.0
0392: make_object 181@ moveable 1 // 3791 at 107.51961 -3956.2083 1931.7899 // object (missile_10_SFXR) (50)
038C: throw_object 181@ velocity_in_direction 1000@ 1001@ 1002@ /// 179.995 0.0 angle 90.0
0392: make_object 182@ moveable 1 // 3791 at 108.14055 -3953.3792 1931.7899 // object (missile_10_SFXR) (51)
038C: throw_object 182@ velocity_in_direction 1000@ 1001@ 1002@ /// 179.995 0.0 angle 90.0
0392: make_object 183@ moveable 1 // 3791 at 107.51962 -3953.3801 1931.7899 // object (missile_10_SFXR) (52)
038C: throw_object 183@ velocity_in_direction 1000@ 1001@ 1002@ /// 179.995 0.0 angle 90.0
0392: make_object 184@ moveable 1 // 3791 at 108.13943 -3950.4802 1931.7899 // object (missile_10_SFXR) (53)
038C: throw_object 184@ velocity_in_direction 1000@ 1001@ 1002@ /// 179.995 0.0 angle 90.0
0392: make_object 185@ moveable 1 // 3791 at 107.52032 -3950.4792 1931.7899 // object (missile_10_SFXR) (54)
038C: throw_object 185@ velocity_in_direction 1000@ 1001@ 1002@ /// 179.995 0.0 angle 90.0
0392: make_object 186@ moveable 1 // 3791 at 108.13963 -3947.48 1931.7899 // object (missile_10_SFXR) (55)
038C: throw_object 186@ velocity_in_direction 1000@ 1001@ 1002@ /// 179.995 0.0 angle 90.0
0392: make_object 187@ moveable 1 // 3791 at 107.52029 -3947.479 1931.7899 // object (missile_10_SFXR) (56)
038C: throw_object 187@ velocity_in_direction 1000@ 1001@ 1002@ /// 179.995 0.0 angle 90.0
0392: make_object 188@ moveable 1 // 1074 at 106.93031 -3962.2896 1931.4999 // object (wheel_sr3) (27)
038C: throw_object 188@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 180.0
0392: make_object 189@ moveable 1 // 1074 at 108.73004 -3962.2886 1931.4999 // object (wheel_sr3) (28)
038C: throw_object 189@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 359.995
0392: make_object 190@ moveable 1 // 1074 at 106.93042 -3961.0591 1931.4999 // object (wheel_sr3) (29)
038C: throw_object 190@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 180.0
0392: make_object 191@ moveable 1 // 1074 at 108.72937 -3961.0591 1931.4999 // object (wheel_sr3) (30)
038C: throw_object 191@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 359.995
0392: make_object 192@ moveable 1 // 1074 at 106.92929 -3945.229 1931.4999 // object (wheel_sr3) (31)
038C: throw_object 192@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 180.0
0392: make_object 193@ moveable 1 // 1074 at 108.72977 -3945.229 1931.4999 // object (wheel_sr3) (32)
038C: throw_object 193@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 359.995
0392: make_object 194@ moveable 1 // 2740 at 109.63096 -3942.2681 1932.7299 // object (cj_bs_light) (14)
038C: throw_object 194@ velocity_in_direction 1000@ 1001@ 1002@ /// 90.0 0.0 angle 359.995
0392: make_object 195@ moveable 1 // 2740 at 105.8795 -3942.2681 1932.7299 // object (cj_bs_light) (15)
038C: throw_object 195@ velocity_in_direction 1000@ 1001@ 1002@ /// 90.0 0.0 angle 359.995
0392: make_object 196@ moveable 1 // 2740 at 109.49024 -3964.3691 1932.95 // object (cj_bs_light) (16)
038C: throw_object 196@ velocity_in_direction 1000@ 1001@ 1002@ /// 90.0 0.0 angle 179.989
0392: make_object 197@ moveable 1 // 2740 at 106.24023 -3964.3682 1932.95 // object (cj_bs_light) (17)
038C: throw_object 197@ velocity_in_direction 1000@ 1001@ 1002@ /// 90.0 0.0 angle 179.989
0392: make_object 198@ moveable 1 // 9823 at 107.71999 -3941.8396 1933.6899 // object (sav1sfw) (96)
038C: throw_object 198@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 90.0
0392: make_object 199@ moveable 1 // 1538 at 104.85008 -3925.5195 1931.96 // object (sl_dtdoor1) (41)
038C: throw_object 199@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 270.0
0392: make_object 200@ moveable 1 // 1074 at 106.93022 -3924.1301 1931.4999 // object (wheel_sr3) (33)
038C: throw_object 200@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 180.0
0392: make_object 201@ moveable 1 // 1074 at 108.73026 -3924.1301 1931.4999 // object (wheel_sr3) (34)
038C: throw_object 201@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 359.995
0392: make_object 202@ moveable 1 // 9823 at 107.72064 -3929.6006 1931.9299 // object (sav1sfw) (97)
038C: throw_object 202@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 90.0 angle 90.0
0392: make_object 203@ moveable 1 // 9823 at 107.71948 -3925.9492 1931.9299 // object (sav1sfw) (98)
038C: throw_object 203@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 90.0 angle 90.0
0392: make_object 204@ moveable 1 // 9823 at 110.41938 -3939.2197 1933.6899 // object (sav1sfw) (99)
038C: throw_object 204@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 180.0
0392: make_object 205@ moveable 1 // 9823 at 110.41969 -3933.7209 1933.6899 // object (sav1sfw) (100)
038C: throw_object 205@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 180.0
0392: make_object 206@ moveable 1 // 9823 at 110.41911 -3928.2698 1933.6899 // object (sav1sfw) (101)
038C: throw_object 206@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 180.0
0392: make_object 207@ moveable 1 // 9823 at 110.4192 -3922.9497 1933.6899 // object (sav1sfw) (102)
038C: throw_object 207@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 180.0
0392: make_object 208@ moveable 1 // 9823 at 105.01959 -3939.2197 1933.6899 // object (sav1sfw) (103)
038C: throw_object 208@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 180.0
0392: make_object 209@ moveable 1 // 9823 at 105.02008 -3933.72 1933.6899 // object (sav1sfw) (104)
038C: throw_object 209@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 180.0
0392: make_object 210@ moveable 1 // 9823 at 105.01935 -3928.3 1933.6899 // object (sav1sfw) (105)
038C: throw_object 210@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 180.0
0392: make_object 211@ moveable 1 // 9823 at 105.01976 -3922.9502 1933.6899 // object (sav1sfw) (106)
038C: throw_object 211@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 180.0
0392: make_object 212@ moveable 1 // 9823 at 107.72 -3920.27 1933.6899 // object (sav1sfw) (107)
038C: throw_object 212@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 90.0
0392: make_object 213@ moveable 1 // 9823 at 107.71999 -3922.3999 1931.9299 // object (sav1sfw) (108)
038C: throw_object 213@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 90.0 angle 90.0
0392: make_object 214@ moveable 1 // 9823 at 107.71996 -3922.0796 1931.9299 // object (sav1sfw) (109)
038C: throw_object 214@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 90.0 angle 90.0
0392: make_object 215@ moveable 1 // 9823 at 107.71999 -3922.1304 1935.46 // object (sav1sfw) (110)
038C: throw_object 215@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 90.0 angle 90.0
0392: make_object 216@ moveable 1 // 9823 at 107.71976 -3925.709 1935.46 // object (sav1sfw) (111)
038C: throw_object 216@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 90.0 angle 90.0
0392: make_object 217@ moveable 1 // 9823 at 107.72002 -3929.26 1935.46 // object (sav1sfw) (112)
038C: throw_object 217@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 90.0 angle 90.0
0392: make_object 218@ moveable 1 // 9823 at 107.71999 -3932.76 1935.46 // object (sav1sfw) (113)
038C: throw_object 218@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 90.0 angle 90.0




0392: make_object 219@ moveable 1 // 9823 at 107.72002 -3936.3396 1935.46 // object (sav1sfw) (114)
038C: throw_object 219@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 90.0 angle 90.0
0392: make_object 220@ moveable 1 // 9823 at 107.71999 -3940.0098 1935.46 // object (sav1sfw) (115)
038C: throw_object 220@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 90.0 angle 90.0
0392: make_object 221@ moveable 1 // 3034 at 104.90001 -3922.6899 1934.1099 // object (bd_window) (26)
038C: throw_object 221@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 270.0
0392: make_object 222@ moveable 1 // 1538 at 104.85022 -3926.9199 1931.96 // object (sl_dtdoor1) (42)
038C: throw_object 222@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 270.0
0392: make_object 223@ moveable 1 // 3034 at 104.89943 -3930.9395 1934.1099 // object (bd_window) (27)
038C: throw_object 223@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 270.0
0392: make_object 226@ moveable 1 // 3034 at 104.89958 -3938.9392 1934.1099 // object (bd_window) (28)
038C: throw_object 226@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 270.0
0392: make_object 227@ moveable 1 // 1538 at 104.85022 -3933.3196 1931.96 // object (sl_dtdoor1) (43)
038C: throw_object 227@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 270.0
0392: make_object 228@ moveable 1 // 1538 at 104.84976 -3934.8203 1931.96 // object (sl_dtdoor1) (44)
038C: throw_object 228@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 270.0
0392: make_object 229@ moveable 1 // 1538 at 107.14978 -3941.9988 1932.1399 // object (sl_dtdoor1) (45)
038C: throw_object 229@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 359.995
0392: make_object 230@ moveable 1 // 3034 at 110.59035 -3938.9392 1934.1099 // object (bd_window) (29)
038C: throw_object 230@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 90.0
0392: make_object 231@ moveable 1 // 3034 at 110.58982 -3930.4395 1934.1099 // object (bd_window) (30)
038C: throw_object  231@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 90.0
0392: make_object 232@ moveable 1 // 3034 at 110.59052 -3922.6899 1934.1099 // object (bd_window) (31)
038C: throw_object  232@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 90.0
0392: make_object 233@ moveable 1 // 1538 at 110.56947 -3926.5693 1931.96 // object (sl_dtdoor1) (46)
038C: throw_object  233@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 90.0
0392: make_object 234@ moveable 1 // 1538 at 110.56962 -3927.999 1931.96 // object (sl_dtdoor1) (47)
038C: throw_object  234@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 90.0
0392: make_object 235@ moveable 1 // 1538 at 110.56937 -3934.6494 1931.96 // object (sl_dtdoor1) (48)
038C: throw_object  235@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 90.0
0392: make_object 236@ moveable 1 // 1538 at 110.56959 -3936.0994 1931.96 // object (sl_dtdoor1) (49)
038C: throw_object  236@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 90.0
0392: make_object 237@ moveable 1 // 1538 at 108.64987 -3920.1196 1932.1399 // object (sl_dtdoor1) (50)
038C: throw_object  237@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 179.995
0392: make_object 238@ moveable 1 // 9823 at 107.71992 -3940.0996 1931.9299 // object (sav1sfw) (116)
038C: throw_object  238@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 90.0 angle 90.0
0392: make_object 239@ moveable 1 // 9823 at 107.71994 -3936.5291 1931.9299 // object (sav1sfw) (117)
038C: throw_object  239@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 90.0 angle 90.0
0392: make_object 240@ moveable 1 // 9823 at 107.71979 -3933.0002 1931.9299 // object (sav1sfw) (118)
038C: throw_object 240@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 90.0 angle 90.0
0392: make_object 241@ moveable 1 // 3791 at 108.14044 -3923.2495 1931.7899 // object (missile_10_SFXR) (57)
038C: throw_object 241@ velocity_in_direction 1000@ 1001@ 1002@ /// 179.995 0.0 angle 90.0
0392: make_object 242@ moveable 1 // 3791 at 107.51979 -3923.25 1931.7899 // object (missile_10_SFXR) (58)
038C: throw_object 242@ velocity_in_direction 1000@ 1001@ 1002@ /// 179.995 0.0 angle 90.0
0392: make_object 243@ moveable 1 // 3791 at 108.14056 -3939.5596 1931.7899 // object (missile_10_SFXR) (59)
038C: throw_object 243@ velocity_in_direction 1000@ 1001@ 1002@ /// 179.995 0.0 angle 90.0
0392: make_object 244@ moveable 1 // 3791 at 107.52077 -3939.5605 1931.7899 // object (missile_10_SFXR) (60)
038C: throw_object 244@ velocity_in_direction 1000@ 1001@ 1002@ /// 179.995 0.0 angle 90.0
0392: make_object 245@ moveable 1 // 3791 at 108.1402 -3936.7097 1931.7899 // object (missile_10_SFXR) (61)
038C: throw_object 245@ velocity_in_direction 1000@ 1001@ 1002@ /// 179.995 0.0 angle 90.0
0392: make_object 246@ moveable 1 // 3791 at 107.51999 -3936.7087 1931.7899 // object (missile_10_SFXR) (62)
038C: throw_object 246@ velocity_in_direction 1000@ 1001@ 1002@ /// 179.995 0.0 angle 90.0
0392: make_object 247@ moveable 1 // 3791 at 108.1405 -3933.9592 1931.7899 // object (missile_10_SFXR) (63)
038C: throw_object 247@ velocity_in_direction 1000@ 1001@ 1002@ /// 179.995 0.0 angle 90.0
0392: make_object 248@ moveable 1 // 3791 at 107.51978 -3933.9602 1931.7899 // object (missile_10_SFXR) (64)
038C: throw_object 248@ velocity_in_direction 1000@ 1001@ 1002@ /// 179.995 0.0 angle 90.0
0392: make_object 249@ moveable 1 // 3791 at 108.14001 -3931.1289 1931.7899 // object (missile_10_SFXR) (65)
038C: throw_object 249@ velocity_in_direction 1000@ 1001@ 1002@ /// 179.995 0.0 angle 90.0
0392: make_object 350@ moveable 1 // 3791 at 107.51976 -3931.1309 1931.7899 // object (missile_10_SFXR) (66)
038C: throw_object 350@ velocity_in_direction 1000@ 1001@ 1002@ /// 179.995 0.0 angle 90.0
0392: make_object 351@ moveable 1 // 3791 at 108.13947 -3928.2307 1931.7899 // object (missile_10_SFXR) (67)
038C: throw_object 351@ velocity_in_direction 1000@ 1001@ 1002@ /// 179.995 0.0 angle 90.0
0392: make_object 354@ moveable 1 // 3791 at 107.51982 -3928.2297 1931.7899 // object (missile_10_SFXR) (68)
038C: throw_object 354@ velocity_in_direction 1000@ 1001@ 1002@ /// 179.995 0.0 angle 90.0
0392: make_object 355@ moveable 1 // 3791 at 108.14018 -3925.2295 1931.7899 // object (missile_10_SFXR) (69)
038C: throw_object 355@ velocity_in_direction 1000@ 1001@ 1002@ /// 179.995 0.0 angle 90.0
0392: make_object 356@ moveable 1 // 3791 at 107.51999 -3925.2295 1931.7899 // object (missile_10_SFXR) (70)
038C: throw_object 356@ velocity_in_direction 1000@ 1001@ 1002@ /// 179.995 0.0 angle 90.0
0392: make_object 357@ moveable 1 // 1074 at 106.93036 -3940.0391 1931.4999 // object (wheel_sr3) (35)
038C: throw_object 357@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 180.0
0392: make_object 358@ moveable 1 // 1074 at 108.73003 -3940.0391 1931.4999 // object (wheel_sr3) (36)
038C: throw_object 358@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 359.995
0392: make_object 359@ moveable 1 // 1074 at 106.93059 -3938.8103 1931.4999 // object (wheel_sr3) (37)
038C: throw_object 359@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 180.0
0392: make_object 450@ moveable 1 // 1074 at 108.72981 -3938.8093 1931.4999 // object (wheel_sr3) (38)
038C: throw_object 450@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 359.995
0392: make_object 451@ moveable 1 // 1074 at 106.9294 -3922.9805 1931.4999 // object (wheel_sr3) (39)
038C: throw_object 451@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 180.0
0392: make_object 452@ moveable 1 // 1074 at 108.73076 -3922.98 1931.4999 // object (wheel_sr3) (40)
038C: throw_object 452@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 359.995
0392: make_object 453@ moveable 1 // 2740 at 109.63105 -3920.019 1932.7299 // object (cj_bs_light) (18)
038C: throw_object 453@ velocity_in_direction 1000@ 1001@ 1002@ /// 90.0 0.0 angle 359.995
0392: make_object 454@ moveable 1 // 2740 at 105.88071 -3920.0195 1932.7299 // object (cj_bs_light) (19)
038C: throw_object 454@ velocity_in_direction 1000@ 1001@ 1002@ /// 90.0 0.0 angle 359.995
0392: make_object 455@ moveable 1 // 2740 at 109.48961 -3942.1189 1932.95 // object (cj_bs_light) (20)
038C: throw_object 455@ velocity_in_direction 1000@ 1001@ 1002@ /// 90.0 0.0 angle 179.989
0392: make_object 456@ moveable 1 // 2740 at 106.23981 -3942.1189 1932.95 // object (cj_bs_light) (21)
038C: throw_object 456@ velocity_in_direction 1000@ 1001@ 1002@ /// 90.0 0.0 angle 179.989
0392: make_object 457@ moveable 1 // 8876 at 105.00987 -4014.5476 1932.09 // object (vgsEcnstrct15) (4)
038C: throw_object 457@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 33.997 angle 70.0
0392: make_object 458@ moveable 1 // 2740 at 106.2598 -4008.8662 1932.95 // object (cj_bs_light) (22)
038C: throw_object 458@ velocity_in_direction 1000@ 1001@ 1002@ /// 90.0 0.0 angle 179.989
0392: make_object 459@ moveable 1 // 3785 at 106.31967 -4008.6973 1932.9399 // object (bulkheadlight) (20)
038C: throw_object 459@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 279.992
0392: make_object 550@ moveable 1 // 3785 at 109.49984 -4008.6963 1932.9399 // object (bulkheadlight) (21)
038C: throw_object 550@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 279.992
0392: make_object 551@ moveable 1 // 8876 at 110.98968 -4014.2461 1931.59 // object (vgsEcnstrct15) (5)
038C: throw_object 551@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 33.997 angle 110.0
0392: make_object 552@ moveable 1 // 3526 at 109.60014 -3920.1484 1934.9199 // object (vegasairportlight) (2)
038C: throw_object 552@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 278.0 angle 270.0
0392: make_object 553@ moveable 1 // 3526 at 105.93047 -3920.6489 1934.7799 // object (vegasairportlight) (3)
038C: throw_object 553@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 270.0
0392: make_object 554@ moveable 1 // 3526 at 105.84949 -3920.1484 1934.9199 // object (vegasairportlight) (4)
038C: throw_object 554@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 277.998 angle 270.0
0392: make_object 555@ moveable 1 // 3526 at 109.76026 -3920.6489 1934.7799 // object (vegasairportlight) (5)
038C: throw_object 555@ velocity_in_direction 1000@ 1001@ 1002@ /// 0.0 0.0 angle 270.0
//038C: object 102@ scatter 0.0 0.0 -2.0

0400: store_coords_to 985@ 986@ 987@ from_object 2@ with_offset 0.0 0.0 -1.5

if and
03CA:   object 2@ exists  
TRAIN_SURFING == 1              
then
if
04E9:   object 2@ in_rectangle_cornerA 116.5792 -4951.8647  cornerB 75.2621 -5094.4937  sphere 0

then
audiostream.PerformAction($train, stop)
TRAIN_SURFING = 0
//32@ = 0
audiostream.PerformAction($killed,stop)
0108: destroy_object  2@ /////9823 at 107.71999 -4008.5879 1933.6899 // object (sav1sfw) (4)
/////set_object 2@ XY_rotation 0.0 0.0 angle 90.0
0108: destroy_object  3@ /////1538 at 104.85014 -3992.269 1931.96 // object (sl_dtdoor1) (11)
/////set_object 3@ XY_rotation 0.0 0.0 angle 270.0
0108: destroy_object  4@ /////1074 at 106.92953 -3990.8784 1931.4999 // object (wheel_sr3) (9)
/////set_object 4@ XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  5@ /////1074 at 108.72951 -3990.8784 1931.4999 // object (wheel_sr3) (10)
/////set_object 5@ XY_rotation 0.0 0.0 angle 359.995
0108: destroy_object  6@ /////9823 at 107.71994 -3996.3481 1931.9299 // object (sav1sfw) (6)
/////set_object 6@ XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  7@ /////9823 at 107.71999 -3992.6975 1931.9299 // object (sav1sfw) (7)
/////set_object 7@ XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  8@ /////9823 at 110.41866 -4005.9678 1933.6899 // object (sav1sfw) (8)
/////set_object 8@ XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  9@ /////9823 at 110.41911 -4000.4683 1933.6899 // object (sav1sfw) (31)
/////set_object 9@ XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  10@ /////9823 at 110.41946 -3995.0178 1933.6899 // object (sav1sfw) (32)
/////set_object 10@ XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  11@ /////9823 at 110.41918 -3989.698 1933.6899 // object (sav1sfw) (33)
/////set_object 11@ XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  12@ /////9823 at 105.02007 -4005.9678 1933.6899 // object (sav1sfw) (34)
/////set_object 12@ XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  13@ /////9823 at 105.01877 -4000.4692 1933.6899 // object (sav1sfw) (35)
/////set_object 13@ XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  14@ /////9823 at 105.01984 -3995.0481 1933.6899 // object (sav1sfw) (36)
/////set_object 14@ XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  15@ /////9823 at 105.01997 -3989.698 1933.6899 // object (sav1sfw) (37)
/////set_object 15@ XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  16@ /////9823 at 107.72003 -3987.0181 1933.6899 // object (sav1sfw) (38)
/////set_object 16@ XY_rotation 0.0 0.0 angle 90.0
0108: destroy_object  17@ /////9823 at 107.71906 -3989.1489 1931.9299 // object (sav1sfw) (39)
/////set_object 17@ XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  18@ /////9823 at 107.72002 -3988.8276 1931.9299 // object (sav1sfw) (40)
/////set_object 18@ XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  19@ /////9823 at 107.72 -3988.8784 1935.46 // object (sav1sfw) (41)
/////set_object 19@ XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  20@ /////9823 at 107.71999 -3992.4573 1935.46 // object (sav1sfw) (42)
/////set_object 20@ XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  21@ /////9823 at 107.72003 -3996.0083 1935.46 // object (sav1sfw) (43)
/////set_object 21@ XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  22@ /////9823 at 107.71991 -3999.5081 1935.46 // object (sav1sfw) (44)
/////set_object 22@ XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  23@ /////9823 at 107.72 -4003.0881 1935.46 // object (sav1sfw) (45)
/////set_object 23@ XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  24@ /////9823 at 107.71999 -4006.7581 1935.46 // object (sav1sfw) (46)
/////set_object 24@ XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  25@ /////3034 at 104.89961 -3989.4382 1934.1099 // object (bd_window) (5)
/////set_object 25@ XY_rotation 0.0 0.0 angle 270.0
0108: destroy_object  26@ /////1538 at 104.85004 -3993.6682 1931.96 // object (sl_dtdoor1) (12)
/////set_object 26@ XY_rotation 0.0 0.0 angle 270.0
0108: destroy_object  27@ /////3034 at 104.89986 -3997.6877 1934.1099 // object (bd_window) (9)
/////set_object 27@ XY_rotation 0.0 0.0 angle 270.0
0108: destroy_object  28@ /////3034 at 104.8996 -4005.6885 1934.1099 // object (bd_window) (10)
/////set_object 28@ XY_rotation 0.0 0.0 angle 270.0
0108: destroy_object  29@ /////1538 at 104.84964 -4000.0676 1931.96 // object (sl_dtdoor1) (13)
/////set_object 29@ XY_rotation 0.0 0.0 angle 270.0
0108: destroy_object  30@ /////1538 at 104.85074 -4001.5679 1931.96 // object (sl_dtdoor1) (14)
/////set_object 30@ XY_rotation 0.0 0.0 angle 270.0
0108: destroy_object  31@ /////1538 at 107.14935 -4008.7471 1932.1399 // object (sl_dtdoor1) (15)
/////set_object 31@ XY_rotation 0.0 0.0 angle 359.995
0108: destroy_object  34@ /////3034 at 110.5895 -4005.6875 1934.1099 // object (bd_window) (11)
/////set_object 34@ XY_rotation 0.0 0.0 angle 90.0
0108: destroy_object  35@ /////3034 at 110.5906 -3997.1877 1934.1099 // object (bd_window) (12)
/////set_object 35@ XY_rotation 0.0 0.0 angle 90.0
0108: destroy_object  36@ /////3034 at 110.58985 -3989.4392 1934.1099 // object (bd_window) (13)
/////set_object 36@ XY_rotation 0.0 0.0 angle 90.0
0108: destroy_object  37@ /////1538 at 110.56986 -3993.3176 1931.96 // object (sl_dtdoor1) (16)
/////set_object 37@ XY_rotation 0.0 0.0 angle 90.0
0108: destroy_object  38@ /////1538 at 110.56962 -3994.7473 1931.96 // object (sl_dtdoor1) (17)
/////set_object 38@ XY_rotation 0.0 0.0 angle 90.0
0108: destroy_object  39@ /////1538 at 110.57052 -4001.3979 1931.96 // object (sl_dtdoor1) (18)
/////set_object 39@ XY_rotation 0.0 0.0 angle 90.0
0108: destroy_object  40@ /////1538 at 110.56974 -4002.8489 1931.96 // object (sl_dtdoor1) (19)
/////set_object 40@ XY_rotation 0.0 0.0 angle 90.0
0108: destroy_object  41@ /////1538 at 108.64964 -3986.8677 1932.1399 // object (sl_dtdoor1) (20)
/////set_object 41@ XY_rotation 0.0 0.0 angle 179.995
0108: destroy_object  42@ /////9823 at 107.72 -4006.8479 1931.9299 // object (sav1sfw) (47)
/////set_object 42@ XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  43@ /////9823 at 107.72005 -4003.2776 1931.9299 // object (sav1sfw) (48)
/////set_object 43@ XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  44@ /////9823 at 107.72 -3999.7473 1931.9299 // object (sav1sfw) (49)
/////set_object 44@ XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  45@ /////3791 at 108.13997 -3989.9988 1931.7899 // object (missile_10_SFXR) (2)
/////set_object 45@ XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  46@ /////3791 at 107.51987 -3989.9978 1931.7899 // object (missile_10_SFXR) (16)
/////set_object 46@ XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  47@ /////3791 at 108.13957 -4006.3076 1931.7899 // object (missile_10_SFXR) (17)
/////set_object 47@ XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  48@ /////3791 at 107.5199 -4006.3076 1931.7899 // object (missile_10_SFXR) (18)
/////set_object 48@ XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  49@ /////3791 at 108.13953 -4003.458 1931.7899 // object (missile_10_SFXR) (19)
/////set_object 49@ XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  50@ /////3791 at 107.51981 -4003.457 1931.7899 // object (missile_10_SFXR) (20)
/////set_object 50@ XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  51@ /////3791 at 108.1404 -4000.7085 1931.7899 // object (missile_10_SFXR) (21)
/////set_object 51@ XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  52@ /////3791 at 107.51982 -4000.7075 1931.7899 // object (missile_10_SFXR) (22)
/////set_object 52@ XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  53@ /////3791 at 108.13966 -3997.8792 1931.7899 // object (missile_10_SFXR) (23)
/////set_object 53@ XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  54@ /////3791 at 107.51959 -3997.8782 1931.7899 // object (missile_10_SFXR) (24)
/////set_object 54@ XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  55@ /////3791 at 108.14012 -3994.9778 1931.7899 // object (missile_10_SFXR) (25)
/////set_object 55@ XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  56@ /////3791 at 107.52052 -3994.9778 1931.7899 // object (missile_10_SFXR) (26)
/////set_object 56@ XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  57@ /////3791 at 108.1395 -3991.978 1931.7899 // object (missile_10_SFXR) (27)
/////set_object 57@ XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  58@ /////3791 at 107.51997 -3991.978 1931.7899 // object (missile_10_SFXR) (28)
/////set_object 58@ XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  59@ /////1074 at 106.92955 -4006.7883 1931.4999 // object (wheel_sr3) (11)
/////set_object 59@ XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  60@ /////1074 at 108.73029 -4006.7864 1931.4999 // object (wheel_sr3) (12)
/////set_object 60@ XY_rotation 0.0 0.0 angle 359.995
0108: destroy_object  61@ /////1074 at 106.9305 -4005.5576 1931.4999 // object (wheel_sr3) (13)
/////set_object 61@ XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  62@ /////1074 at 108.73009 -4005.5576 1931.4999 // object (wheel_sr3) (14)
/////set_object 62@ XY_rotation 0.0 0.0 angle 359.995
0108: destroy_object  63@ /////1074 at 106.92923 -3989.7283 1931.4999 // object (wheel_sr3) (15)
/////set_object 63@ XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  64@ /////1074 at 108.72902 -3989.7292 1931.4999 // object (wheel_sr3) (16)
/////set_object 64@ XY_rotation 0.0 0.0 angle 359.995
0108: destroy_object  65@ /////2740 at 109.62989 -3986.7671 1932.7299 // object (cj_bs_light) (6)
/////set_object 65@ XY_rotation 90.0 0.0 angle 359.995
0108: destroy_object  66@ /////2740 at 105.87968 -3986.7681 1932.7299 // object (cj_bs_light) (7)
/////set_object 66@ XY_rotation 90.0 0.0 angle 359.995
0108: destroy_object  67@ /////2740 at 109.48878 -4008.8672 1932.95 // object (cj_bs_light) (8)
/////set_object 67@ XY_rotation 90.0 0.0 angle 179.989
0108: destroy_object  68@ /////9823 at 107.71913 -3986.3472 1933.6899 // object (sav1sfw) (50)
/////set_object 68@ XY_rotation 0.0 0.0 angle 90.0
0108: destroy_object  69@ /////1538 at 104.85008 -3970.0293 1931.96 // object (sl_dtdoor1) (21)
/////set_object 69@ XY_rotation 0.0 0.0 angle 270.0
0108: destroy_object  70@ /////1074 at 106.93018 -3968.6389 1931.4999 // object (wheel_sr3) (17)
/////set_object 70@ XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  71@ /////1074 at 108.72964 -3968.6389 1931.4999 // object (wheel_sr3) (18)
/////set_object 71@ XY_rotation 0.0 0.0 angle 359.995
0108: destroy_object  72@ /////9823 at 107.72064 -3974.1084 1931.9299 // object (sav1sfw) (51)
/////set_object 72@ XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  73@ /////9823 at 107.71994 -3970.458 1931.9299 // object (sav1sfw) (52)
/////set_object 73@ XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  74@ /////9823 at 110.41871 -3983.7271 1933.6899 // object (sav1sfw) (53)
/////set_object 74@ XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  75@ /////9823 at 110.41923 -3978.2283 1933.6899 // object (sav1sfw) (54)
/////set_object 75@ XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  76@ /////9823 at 110.41868 -3972.7776 1933.6899 // object (sav1sfw) (55)
/////set_object 76@ XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  77@ /////9823 at 110.41947 -3967.4583 1933.6899 // object (sav1sfw) (56)
/////set_object 77@ XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  78@ /////9823 at 105.02013 -3983.7271 1933.6899 // object (sav1sfw) (57)
/////set_object 78@ XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  79@ /////9823 at 105.02008 -3978.2283 1933.6899 // object (sav1sfw) (58)
/////set_object 79@ XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  80@ /////9823 at 105.01967 -3972.8088 1933.6899 // object (sav1sfw) (59)
/////set_object 80@ XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  81@ /////9823 at 105.01974 -3967.4583 1933.6899 // object (sav1sfw) (60)
/////set_object 81@ XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  82@ /////9823 at 107.71907 -3964.7783 1933.6899 // object (sav1sfw) (61)
/////set_object 82@ XY_rotation 0.0 0.0 angle 90.0
0108: destroy_object  83@ /////9823 at 107.71936 -3966.9082 1931.9299 // object (sav1sfw) (62)
/////set_object 83@ XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  84@ /////9823 at 107.72073 -3966.5879 1931.9299 // object (sav1sfw) (63)
/////set_object 84@ XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  85@ /////9823 at 107.7189 -3966.6387 1935.46 // object (sav1sfw) (64)
/////set_object 85@ XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  86@ /////9823 at 107.71967 -3970.2178 1935.46 // object (sav1sfw) (65)
/////set_object 86@ XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  87@ /////9823 at 107.72006 -3973.7686 1935.46 // object (sav1sfw) (66)
/////set_object 87@ XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  88@ /////9823 at 107.72 -3977.2683 1935.46 // object (sav1sfw) (67)
/////set_object 88@ XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  89@ /////9823 at 107.72061 -3980.8494 1935.46 // object (sav1sfw) (68)
/////set_object 89@ XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  90@ /////9823 at 107.71992 -3984.5181 1935.46 // object (sav1sfw) (69)
/////set_object 90@ XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  91@ /////3034 at 104.90024 -3967.1982 1934.1099 // object (bd_window) (14)
/////set_object 91@ XY_rotation 0.0 0.0 angle 270.0
0108: destroy_object  92@ /////1538 at 104.84955 -3971.4287 1931.96 // object (sl_dtdoor1) (22)
/////set_object 92@ XY_rotation 0.0 0.0 angle 270.0
0108: destroy_object  93@ /////3034 at 104.89969 -3975.448 1934.1099 // object (bd_window) (15)
/////set_object 93@ XY_rotation 0.0 0.0 angle 270.0
0108: destroy_object  94@ /////3034 at 104.89948 -3983.4487 1934.1099 // object (bd_window) (16)
/////set_object 94@ XY_rotation 0.0 0.0 angle 270.0
0108: destroy_object  95@ /////1538 at 104.84955 -3977.8279 1931.96 // object (sl_dtdoor1) (23)
/////set_object 95@ XY_rotation 0.0 0.0 angle 270.0
0108: destroy_object  96@ /////1538 at 104.85091 -3979.3281 1931.96 // object (sl_dtdoor1) (24)
/////set_object 96@ XY_rotation 0.0 0.0 angle 270.0
0108: destroy_object  97@ /////1538 at 107.14998 -3986.5073 1932.1399 // object (sl_dtdoor1) (25)
/////set_object 97@ XY_rotation 0.0 0.0 angle 359.995
0108: destroy_object  98@ /////3034 at 110.59087 -3983.4478 1934.1099 // object (bd_window) (17)
/////set_object 98@ XY_rotation 0.0 0.0 angle 90.0
0108: destroy_object  99@ /////3034 at 110.59034 -3974.9482 1934.1099 // object (bd_window) (18)
/////set_object 99@ XY_rotation 0.0 0.0 angle 90.0
0108: destroy_object  100@ /////3034 at 110.59049 -3967.1992 1934.1099 // object (bd_window) (19)
/////set_object 100@ XY_rotation 0.0 0.0 angle 90.0
0108: destroy_object  101@ /////1538 at 110.56907 -3971.0781 1931.96 // object (sl_dtdoor1) (26)
/////set_object 101@ XY_rotation 0.0 0.0 angle 90.0
0108: destroy_object  102@ /////1538 at 110.56998 -3972.5081 1931.96 // object (sl_dtdoor1) (27)
/////set_object 102@ XY_rotation 0.0 0.0 angle 90.0
0108: destroy_object  103@ /////1538 at 110.56962 -3979.1592 1931.96 // object (sl_dtdoor1) (28)
/////set_object 103@ XY_rotation 0.0 0.0 angle 90.0
0108: destroy_object  104@ /////1538 at 110.56977 -3980.6082 1931.96 // object (sl_dtdoor1) (29)
/////set_object 104@ XY_rotation 0.0 0.0 angle 90.0
0108: destroy_object  105@ /////1538 at 108.64955 -3964.6279 1932.1399 // object (sl_dtdoor1) (30)
/////set_object 105@ XY_rotation 0.0 0.0 angle 179.995
0108: destroy_object  106@ /////9823 at 107.72 -3984.6082 1931.9299 // object (sav1sfw) (70)
/////set_object 106@ XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  107@ /////9823 at 107.71915 -3981.0378 1931.9299 // object (sav1sfw) (71)
/////set_object 107@ XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  108@ /////9823 at 107.72002 -3977.5076 1931.9299 // object (sav1sfw) (72)
/////set_object 108@ XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  109@ /////3791 at 108.14 -3967.759 1931.7899 // object (missile_10_SFXR) (29)
/////set_object 109@ XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  110@ /////3791 at 107.52026 -3967.759 1931.7899 // object (missile_10_SFXR) (30)
/////set_object 110@ XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  111@ /////3791 at 108.13966 -3984.0669 1931.7899 // object (missile_10_SFXR) (31)
/////set_object 111@ XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  112@ /////3791 at 107.51982 -3984.0688 1931.7899 // object (missile_10_SFXR) (32)
/////set_object 112@ XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  113@ /////3791 at 108.14044 -3981.2175 1931.7899 // object (missile_10_SFXR) (33)
/////set_object 113@ XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  114@ /////3791 at 107.52023 -3981.2175 1931.7899 // object (missile_10_SFXR) (34)
/////set_object 114@ XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  115@ /////3791 at 108.14009 -3978.4678 1931.7899 // object (missile_10_SFXR) (35)
/////set_object 115@ XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  116@ /////3791 at 107.5208 -3978.4687 1931.7899 // object (missile_10_SFXR) (36)
/////set_object 116@ XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  117@ /////3791 at 108.14011 -3975.6394 1931.7899 // object (missile_10_SFXR) (37)
/////set_object 117@ XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  118@ /////3791 at 107.51924 -3975.6384 1931.7899 // object (missile_10_SFXR) (38)
/////set_object 118@ XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  119@ /////3791 at 108.1394 -3972.7395 1931.7899 // object (missile_10_SFXR) (39)
/////set_object 119@ XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  120@ /////3791 at 107.52022 -3972.7385 1931.7899 // object (missile_10_SFXR) (40)
/////set_object 120@ XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  121@ /////3791 at 108.13953 -3969.7373 1931.7899 // object (missile_10_SFXR) (41)
/////set_object 121@ XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  122@ /////3791 at 107.52007 -3969.7393 1931.7899 // object (missile_10_SFXR) (42)
/////set_object 122@ XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  123@ /////1074 at 106.93048 -3984.5476 1931.4999 // object (wheel_sr3) (19)
/////set_object 123@ XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  124@ /////1074 at 108.73015 -3984.5476 1931.4999 // object (wheel_sr3) (20)
/////set_object 124@ XY_rotation 0.0 0.0 angle 359.995
0108: destroy_object  125@ /////1074 at 106.93083 -3983.3179 1931.4999 // object (wheel_sr3) (21)
/////set_object 125@ XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  126@ /////1074 at 108.72963 -3983.3179 1931.4999 // object (wheel_sr3) (22)
/////set_object 126@ XY_rotation 0.0 0.0 angle 359.995
0108: destroy_object  127@ /////1074 at 106.93002 -3967.4885 1931.4999 // object (wheel_sr3) (23)
/////set_object 127@ XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  128@ /////1074 at 108.73061 -3967.4885 1931.4999 // object (wheel_sr3) (24)
/////set_object 128@ XY_rotation 0.0 0.0 angle 359.995
0108: destroy_object  129@ /////2740 at 109.63004 -3964.5283 1932.7299 // object (cj_bs_light) (10)
/////set_object 129@ XY_rotation 90.0 0.0 angle 359.995
0108: destroy_object  130@ /////2740 at 105.88013 -3964.5283 1932.7299 // object (cj_bs_light) (11)
/////set_object 130@ XY_rotation 90.0 0.0 angle 359.995
0108: destroy_object  131@ /////2740 at 109.4902 -3986.6284 1932.95 // object (cj_bs_light) (12)
/////set_object 131@ XY_rotation 90.0 0.0 angle 179.989
0108: destroy_object  132@ /////2740 at 106.2393 -3986.6274 1932.95 // object (cj_bs_light) (13)
/////set_object 132@ XY_rotation 90.0 0.0 angle 179.989
0108: destroy_object  133@ /////9823 at 107.71999 -3964.0891 1933.6899 // object (sav1sfw) (73)
/////set_object 133@ XY_rotation 0.0 0.0 angle 90.0
0108: destroy_object  134@ /////1538 at 104.85001 -3947.769 1931.96 // object (sl_dtdoor1) (31)
/////set_object 134@ XY_rotation 0.0 0.0 angle 270.0
0108: destroy_object  135@ /////1074 at 106.93019 -3946.3806 1931.4999 // object (wheel_sr3) (25)
/////set_object 135@ XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  136@ /////1074 at 108.72978 -3946.3806 1931.4999 // object (wheel_sr3) (26)
/////set_object 136@ XY_rotation 0.0 0.0 angle 359.995
0108: destroy_object  137@ /////9823 at 107.71954 -3951.8491 1931.9299 // object (sav1sfw) (74)
/////set_object 137@ XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  138@ /////9823 at 107.72 -3948.1987 1931.9299 // object (sav1sfw) (75)
/////set_object 138@ XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  139@ /////9823 at 110.41953 -3961.4692 1933.6899 // object (sav1sfw) (76)
/////set_object 139@ XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  140@ /////9823 at 110.41923 -3955.969 1933.6899 // object (sav1sfw) (77)
/////set_object 140@ XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  141@ /////9823 at 110.41874 -3950.5193 1933.6899 // object (sav1sfw) (78)
/////set_object 141@ XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  142@ /////9823 at 110.41889 -3945.1987 1933.6899 // object (sav1sfw) (79)
/////set_object 142@ XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  143@ /////9823 at 105.01982 -3961.4692 1933.6899 // object (sav1sfw) (80)
/////set_object 143@ XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  144@ /////9823 at 105.01901 -3955.969 1933.6899 // object (sav1sfw) (81)
/////set_object 144@ XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  145@ /////9823 at 105.01926 -3950.5505 1933.6899 // object (sav1sfw) (82)
/////set_object 145@ XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  146@ /////9823 at 105.02013 -3945.1987 1933.6899 // object (sav1sfw) (83)
/////set_object 146@ XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  147@ /////9823 at 107.71936 -3942.519 1933.6899 // object (sav1sfw) (84)
/////set_object 147@ XY_rotation 0.0 0.0 angle 90.0
0108: destroy_object  148@ /////9823 at 107.72006 -3944.6489 1931.9299 // object (sav1sfw) (85)
/////set_object 148@ XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  149@ /////9823 at 107.72076 -3944.3286 1931.9299 // object (sav1sfw) (86)
/////set_object 149@ XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  150@ /////9823 at 107.71938 -3944.3794 1935.46 // object (sav1sfw) (87)
/////set_object 150@ XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  151@ /////9823 at 107.71994 -3947.9575 1935.46 // object (sav1sfw) (88)
/////set_object 151@ XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  152@ /////9823 at 107.71996 -3951.5095 1935.46 // object (sav1sfw) (89)
/////set_object 152@ XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  153@ /////9823 at 107.72058 -3955.01 1935.46 // object (sav1sfw) (90)
/////set_object 153@ XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  154@ /////9823 at 107.72002 -3958.5891 1935.46 // object (sav1sfw) (91)
/////set_object 154@ XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  155@ /////9823 at 107.72 -3962.2593 1935.46 // object (sav1sfw) (92)
/////set_object 155@ XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  156@ /////3034 at 104.90004 -3944.9399 1934.1099 // object (bd_window) (20)
/////set_object 156@ XY_rotation 0.0 0.0 angle 270.0
0108: destroy_object  157@ /////1538 at 104.84972 -3949.1694 1931.96 // object (sl_dtdoor1) (32)
/////set_object 157@ XY_rotation 0.0 0.0 angle 270.0
0108: destroy_object  158@ /////3034 at 104.9005 -3953.1887 1934.1099 // object (bd_window) (21)
/////set_object 158@ XY_rotation 0.0 0.0 angle 270.0
0108: destroy_object  159@ /////3034 at 104.89943 -3961.189 1934.1099 // object (bd_window) (22)
/////set_object 159@ XY_rotation 0.0 0.0 angle 270.0
0108: destroy_object  160@ /////1538 at 104.85075 -3955.5686 1931.96 // object (sl_dtdoor1) (33)
/////set_object 160@ XY_rotation 0.0 0.0 angle 270.0
0108: destroy_object  161@ /////1538 at 104.84973 -3957.0688 1931.96 // object (sl_dtdoor1) (34)
/////set_object 161@ XY_rotation 0.0 0.0 angle 270.0
0108: destroy_object  162@ /////1538 at 107.14935 -3964.248 1932.1399 // object (sl_dtdoor1) (35)
/////set_object 162@ XY_rotation 0.0 0.0 angle 359.995
0108: destroy_object  163@ /////3034 at 110.59037 -3961.189 1934.1099 // object (bd_window) (23)
/////set_object 163@ XY_rotation 0.0 0.0 angle 90.0
0108: destroy_object  164@ /////3034 at 110.59022 -3952.689 1934.1099 // object (bd_window) (24)
/////set_object 164@ XY_rotation 0.0 0.0 angle 90.0
0108: destroy_object  165@ /////3034 at 110.58981 -3944.939 1934.1099 // object (bd_window) (25)
/////set_object 165@ XY_rotation 0.0 0.0 angle 90.0
0108: destroy_object  166@ /////1538 at 110.5698 -3948.8188 1931.96 // object (sl_dtdoor1) (36)
/////set_object 166@ XY_rotation 0.0 0.0 angle 90.0
0108: destroy_object  167@ /////1538 at 110.56998 -3950.2498 1931.96 // object (sl_dtdoor1) (37)
/////set_object 167@ XY_rotation 0.0 0.0 angle 90.0
0108: destroy_object  168@ /////1538 at 110.57035 -3956.8989 1931.96 // object (sl_dtdoor1) (38)
/////set_object 168@ XY_rotation 0.0 0.0 angle 90.0
0108: destroy_object  169@ /////1538 at 110.5698 -3958.3489 1931.96 // object (sl_dtdoor1) (39)
/////set_object 169@ XY_rotation 0.0 0.0 angle 90.0
0108: destroy_object  170@ /////1538 at 108.64961 -3942.3696 1932.1399 // object (sl_dtdoor1) (40)
/////set_object 170@ XY_rotation 0.0 0.0 angle 179.995
0108: destroy_object  171@ /////9823 at 107.72034 -3962.3501 1931.9299 // object (sav1sfw) (93)
/////set_object 171@ XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  172@ /////9823 at 107.72064 -3958.7786 1931.9299 // object (sav1sfw) (94)
/////set_object 172@ XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  173@ /////9823 at 107.72037 -3955.2493 1931.9299 // object (sav1sfw) (95)
/////set_object 173@ XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  174@ /////3791 at 108.1402 -3945.4988 1931.7899 // object (missile_10_SFXR) (43)
/////set_object 174@ XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  175@ /////3791 at 107.51979 -3945.4998 1931.7899 // object (missile_10_SFXR) (44)
/////set_object 175@ XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  176@ /////3791 at 108.13988 -3961.8101 1931.7899 // object (missile_10_SFXR) (45)
/////set_object 176@ XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  177@ /////3791 at 107.51999 -3961.8091 1931.7899 // object (missile_10_SFXR) (46)
/////set_object 177@ XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  178@ /////3791 at 108.14108 -3958.9592 1931.7899 // object (missile_10_SFXR) (47)
/////set_object 178@ XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  179@ /////3791 at 107.51933 -3958.9583 1931.7899 // object (missile_10_SFXR) (48)
/////set_object 179@ XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  180@ /////3791 at 108.14001 -3956.2083 1931.7899 // object (missile_10_SFXR) (49)
/////set_object 180@ XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  181@ /////3791 at 107.51961 -3956.2083 1931.7899 // object (missile_10_SFXR) (50)
/////set_object 181@ XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  182@ /////3791 at 108.14055 -3953.3792 1931.7899 // object (missile_10_SFXR) (51)
/////set_object 182@ XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  183@ /////3791 at 107.51962 -3953.3801 1931.7899 // object (missile_10_SFXR) (52)
/////set_object 183@ XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  184@ /////3791 at 108.13943 -3950.4802 1931.7899 // object (missile_10_SFXR) (53)
/////set_object 184@ XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  185@ /////3791 at 107.52032 -3950.4792 1931.7899 // object (missile_10_SFXR) (54)
/////set_object 185@ XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  186@ /////3791 at 108.13963 -3947.48 1931.7899 // object (missile_10_SFXR) (55)
/////set_object 186@ XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  187@ /////3791 at 107.52029 -3947.479 1931.7899 // object (missile_10_SFXR) (56)
/////set_object 187@ XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  188@ /////1074 at 106.93031 -3962.2896 1931.4999 // object (wheel_sr3) (27)
/////set_object 188@ XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  189@ /////1074 at 108.73004 -3962.2886 1931.4999 // object (wheel_sr3) (28)
/////set_object 189@ XY_rotation 0.0 0.0 angle 359.995
0108: destroy_object  190@ /////1074 at 106.93042 -3961.0591 1931.4999 // object (wheel_sr3) (29)
/////set_object 190@ XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  191@ /////1074 at 108.72937 -3961.0591 1931.4999 // object (wheel_sr3) (30)
/////set_object 191@ XY_rotation 0.0 0.0 angle 359.995
0108: destroy_object  192@ /////1074 at 106.92929 -3945.229 1931.4999 // object (wheel_sr3) (31)
/////set_object 192@ XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  193@ /////1074 at 108.72977 -3945.229 1931.4999 // object (wheel_sr3) (32)
/////set_object 193@ XY_rotation 0.0 0.0 angle 359.995
0108: destroy_object  194@ /////2740 at 109.63096 -3942.2681 1932.7299 // object (cj_bs_light) (14)
/////set_object 194@ XY_rotation 90.0 0.0 angle 359.995
0108: destroy_object  195@ /////2740 at 105.8795 -3942.2681 1932.7299 // object (cj_bs_light) (15)
/////set_object 195@ XY_rotation 90.0 0.0 angle 359.995
0108: destroy_object  196@ /////2740 at 109.49024 -3964.3691 1932.95 // object (cj_bs_light) (16)
/////set_object 196@ XY_rotation 90.0 0.0 angle 179.989
0108: destroy_object  197@ /////2740 at 106.24023 -3964.3682 1932.95 // object (cj_bs_light) (17)
/////set_object 197@ XY_rotation 90.0 0.0 angle 179.989
0108: destroy_object  198@ /////9823 at 107.71999 -3941.8396 1933.6899 // object (sav1sfw) (96)
/////set_object 198@ XY_rotation 0.0 0.0 angle 90.0
0108: destroy_object  199@ /////1538 at 104.85008 -3925.5195 1931.96 // object (sl_dtdoor1) (41)
/////set_object 199@ XY_rotation 0.0 0.0 angle 270.0
0108: destroy_object  200@ /////1074 at 106.93022 -3924.1301 1931.4999 // object (wheel_sr3) (33)
/////set_object 200@ XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  201@ /////1074 at 108.73026 -3924.1301 1931.4999 // object (wheel_sr3) (34)
/////set_object 201@ XY_rotation 0.0 0.0 angle 359.995
0108: destroy_object  202@ /////9823 at 107.72064 -3929.6006 1931.9299 // object (sav1sfw) (97)
/////set_object 202@ XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  203@ /////9823 at 107.71948 -3925.9492 1931.9299 // object (sav1sfw) (98)
/////set_object 203@ XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  204@ /////9823 at 110.41938 -3939.2197 1933.6899 // object (sav1sfw) (99)
/////set_object 204@ XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  205@ /////9823 at 110.41969 -3933.7209 1933.6899 // object (sav1sfw) (100)
/////set_object 205@ XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  206@ /////9823 at 110.41911 -3928.2698 1933.6899 // object (sav1sfw) (101)
/////set_object 206@ XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  207@ /////9823 at 110.4192 -3922.9497 1933.6899 // object (sav1sfw) (102)
/////set_object 207@ XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  208@ /////9823 at 105.01959 -3939.2197 1933.6899 // object (sav1sfw) (103)
/////set_object 208@ XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  209@ /////9823 at 105.02008 -3933.72 1933.6899 // object (sav1sfw) (104)
/////set_object 209@ XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  210@ /////9823 at 105.01935 -3928.3 1933.6899 // object (sav1sfw) (105)
/////set_object 210@ XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  211@ /////9823 at 105.01976 -3922.9502 1933.6899 // object (sav1sfw) (106)
/////set_object 211@ XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  212@ /////9823 at 107.72 -3920.27 1933.6899 // object (sav1sfw) (107)
/////set_object 212@ XY_rotation 0.0 0.0 angle 90.0
0108: destroy_object  213@ /////9823 at 107.71999 -3922.3999 1931.9299 // object (sav1sfw) (108)
/////set_object 213@ XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  214@ /////9823 at 107.71996 -3922.0796 1931.9299 // object (sav1sfw) (109)
/////set_object 214@ XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  215@ /////9823 at 107.71999 -3922.1304 1935.46 // object (sav1sfw) (110)
/////set_object 215@ XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  216@ /////9823 at 107.71976 -3925.709 1935.46 // object (sav1sfw) (111)
/////set_object 216@ XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  217@ /////9823 at 107.72002 -3929.26 1935.46 // object (sav1sfw) (112)
/////set_object 217@ XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  218@ /////9823 at 107.71999 -3932.76 1935.46 // object (sav1sfw) (113)
/////set_object 218@ XY_rotation 0.0 90.0 angle 90.0




0108: destroy_object  219@ /////9823 at 107.72002 -3936.3396 1935.46 // object (sav1sfw) (114)
/////set_object 219@ XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  220@ /////9823 at 107.71999 -3940.0098 1935.46 // object (sav1sfw) (115)
/////set_object 220@ XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  221@ /////3034 at 104.90001 -3922.6899 1934.1099 // object (bd_window) (26)
/////set_object 221@ XY_rotation 0.0 0.0 angle 270.0
0108: destroy_object  222@ /////1538 at 104.85022 -3926.9199 1931.96 // object (sl_dtdoor1) (42)
/////set_object 222@ XY_rotation 0.0 0.0 angle 270.0
0108: destroy_object  223@ /////3034 at 104.89943 -3930.9395 1934.1099 // object (bd_window) (27)
/////set_object 223@ XY_rotation 0.0 0.0 angle 270.0
0108: destroy_object  226@ /////3034 at 104.89958 -3938.9392 1934.1099 // object (bd_window) (28)
/////set_object 226@ XY_rotation 0.0 0.0 angle 270.0
0108: destroy_object  227@ /////1538 at 104.85022 -3933.3196 1931.96 // object (sl_dtdoor1) (43)
/////set_object 227@ XY_rotation 0.0 0.0 angle 270.0
0108: destroy_object  228@ /////1538 at 104.84976 -3934.8203 1931.96 // object (sl_dtdoor1) (44)
/////set_object 228@ XY_rotation 0.0 0.0 angle 270.0
0108: destroy_object  229@ /////1538 at 107.14978 -3941.9988 1932.1399 // object (sl_dtdoor1) (45)
/////set_object 229@ XY_rotation 0.0 0.0 angle 359.995
0108: destroy_object  230@ /////3034 at 110.59035 -3938.9392 1934.1099 // object (bd_window) (29)
/////set_object 230@ XY_rotation 0.0 0.0 angle 90.0
0108: destroy_object  231@ /////3034 at 110.58982 -3930.4395 1934.1099 // object (bd_window) (30)
/////set_object  231@ XY_rotation 0.0 0.0 angle 90.0
0108: destroy_object  232@ /////3034 at 110.59052 -3922.6899 1934.1099 // object (bd_window) (31)
/////set_object  232@ XY_rotation 0.0 0.0 angle 90.0
0108: destroy_object  233@ /////1538 at 110.56947 -3926.5693 1931.96 // object (sl_dtdoor1) (46)
/////set_object  233@ XY_rotation 0.0 0.0 angle 90.0
0108: destroy_object  234@ /////1538 at 110.56962 -3927.999 1931.96 // object (sl_dtdoor1) (47)
/////set_object  234@ XY_rotation 0.0 0.0 angle 90.0
0108: destroy_object  235@ /////1538 at 110.56937 -3934.6494 1931.96 // object (sl_dtdoor1) (48)
/////set_object  235@ XY_rotation 0.0 0.0 angle 90.0
0108: destroy_object  236@ /////1538 at 110.56959 -3936.0994 1931.96 // object (sl_dtdoor1) (49)
/////set_object  236@ XY_rotation 0.0 0.0 angle 90.0
0108: destroy_object  237@ /////1538 at 108.64987 -3920.1196 1932.1399 // object (sl_dtdoor1) (50)
/////set_object  237@ XY_rotation 0.0 0.0 angle 179.995
0108: destroy_object  238@ /////9823 at 107.71992 -3940.0996 1931.9299 // object (sav1sfw) (116)
/////set_object  238@ XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  239@ /////9823 at 107.71994 -3936.5291 1931.9299 // object (sav1sfw) (117)
/////set_object  239@ XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  240@ /////9823 at 107.71979 -3933.0002 1931.9299 // object (sav1sfw) (118)
/////set_object 240@ XY_rotation 0.0 90.0 angle 90.0
0108: destroy_object  241@ /////3791 at 108.14044 -3923.2495 1931.7899 // object (missile_10_SFXR) (57)
/////set_object 241@ XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  242@ /////3791 at 107.51979 -3923.25 1931.7899 // object (missile_10_SFXR) (58)
/////set_object 242@ XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  243@ /////3791 at 108.14056 -3939.5596 1931.7899 // object (missile_10_SFXR) (59)
/////set_object 243@ XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  244@ /////3791 at 107.52077 -3939.5605 1931.7899 // object (missile_10_SFXR) (60)
/////set_object 244@ XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  245@ /////3791 at 108.1402 -3936.7097 1931.7899 // object (missile_10_SFXR) (61)
/////set_object 245@ XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  246@ /////3791 at 107.51999 -3936.7087 1931.7899 // object (missile_10_SFXR) (62)
/////set_object 246@ XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  247@ /////3791 at 108.1405 -3933.9592 1931.7899 // object (missile_10_SFXR) (63)
/////set_object 247@ XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  248@ /////3791 at 107.51978 -3933.9602 1931.7899 // object (missile_10_SFXR) (64)
/////set_object 248@ XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  249@ /////3791 at 108.14001 -3931.1289 1931.7899 // object (missile_10_SFXR) (65)
/////set_object 249@ XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  350@ /////3791 at 107.51976 -3931.1309 1931.7899 // object (missile_10_SFXR) (66)
/////set_object 350@ XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  351@ /////3791 at 108.13947 -3928.2307 1931.7899 // object (missile_10_SFXR) (67)
/////set_object 351@ XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  354@ /////3791 at 107.51982 -3928.2297 1931.7899 // object (missile_10_SFXR) (68)
/////set_object 354@ XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  355@ /////3791 at 108.14018 -3925.2295 1931.7899 // object (missile_10_SFXR) (69)
/////set_object 355@ XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  356@ /////3791 at 107.51999 -3925.2295 1931.7899 // object (missile_10_SFXR) (70)
/////set_object 356@ XY_rotation 179.995 0.0 angle 90.0
0108: destroy_object  357@ /////1074 at 106.93036 -3940.0391 1931.4999 // object (wheel_sr3) (35)
/////set_object 357@ XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  358@ /////1074 at 108.73003 -3940.0391 1931.4999 // object (wheel_sr3) (36)
/////set_object 358@ XY_rotation 0.0 0.0 angle 359.995
0108: destroy_object  359@ /////1074 at 106.93059 -3938.8103 1931.4999 // object (wheel_sr3) (37)
/////set_object 359@ XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  450@ /////1074 at 108.72981 -3938.8093 1931.4999 // object (wheel_sr3) (38)
/////set_object 450@ XY_rotation 0.0 0.0 angle 359.995
0108: destroy_object  451@ /////1074 at 106.9294 -3922.9805 1931.4999 // object (wheel_sr3) (39)
/////set_object 451@ XY_rotation 0.0 0.0 angle 180.0
0108: destroy_object  452@ /////1074 at 108.73076 -3922.98 1931.4999 // object (wheel_sr3) (40)
/////set_object 452@ XY_rotation 0.0 0.0 angle 359.995
0108: destroy_object  453@ /////2740 at 109.63105 -3920.019 1932.7299 // object (cj_bs_light) (18)
/////set_object 453@ XY_rotation 90.0 0.0 angle 359.995
0108: destroy_object  454@ /////2740 at 105.88071 -3920.0195 1932.7299 // object (cj_bs_light) (19)
/////set_object 454@ XY_rotation 90.0 0.0 angle 359.995
0108: destroy_object  455@ /////2740 at 109.48961 -3942.1189 1932.95 // object (cj_bs_light) (20)
/////set_object 455@ XY_rotation 90.0 0.0 angle 179.989
0108: destroy_object  456@ /////2740 at 106.23981 -3942.1189 1932.95 // object (cj_bs_light) (21)
/////set_object 456@ XY_rotation 90.0 0.0 angle 179.989
0108: destroy_object  457@ /////8876 at 105.00987 -4014.5476 1932.09 // object (vgsEcnstrct15) (4)
/////set_object 457@ XY_rotation 0.0 33.997 angle 70.0
0108: destroy_object  458@ /////2740 at 106.2598 -4008.8662 1932.95 // object (cj_bs_light) (22)
/////set_object 458@ XY_rotation 90.0 0.0 angle 179.989
0108: destroy_object  459@ /////3785 at 106.31967 -4008.6973 1932.9399 // object (bulkheadlight) (20)
/////set_object 459@ XY_rotation 0.0 0.0 angle 279.992
0108: destroy_object  550@ /////3785 at 109.49984 -4008.6963 1932.9399 // object (bulkheadlight) (21)
/////set_object 550@ XY_rotation 0.0 0.0 angle 279.992
0108: destroy_object  551@ /////8876 at 110.98968 -4014.2461 1931.59 // object (vgsEcnstrct15) (5)
/////set_object 551@ XY_rotation 0.0 33.997 angle 110.0
0108: destroy_object  552@ /////3526 at 109.60014 -3920.1484 1934.9199 // object (vegasairportlight) (2)
/////set_object 552@ XY_rotation 0.0 278.0 angle 270.0
0108: destroy_object  553@ /////3526 at 105.93047 -3920.6489 1934.7799 // object (vegasairportlight) (3)
/////set_object 553@ XY_rotation 0.0 0.0 angle 270.0
0108: destroy_object  554@ /////3526 at 105.84949 -3920.1484 1934.9199 // object (vegasairportlight) (4)
/////set_object 554@ XY_rotation 0.0 277.998 angle 270.0
0108: destroy_object  555@ /////3526 at 109.76026 -3920.6489 1934.7799 // object (vegasairportlight) (5)
/////set_object 555@ XY_rotation 0.0 0.0 angle 270.0
end
end
end
return


:train_hit
gosub @get_random 
if 
03CA:   object 2@ exists
then
if 
056D:   actor 999@  defined

then
if
00FF:   actor 999@ sphere 0 in_sphere 985@ 986@ 987@ radius 4.0 4.0 4.0 on_foot
then
089F: get_actor 999@ pedtype_to 998@
if
not 998@ == 17
then
audiostream.LinkToObject($killed, 2@)
audiostream.PerformAction($killed,play)
0851: set_actor 999@ decrease_health_by 35000 affect_armour 1
0003: shake_camera 100
0615: define_AS_pack_begin 655@
0812: AS_actor -1 perform_animation "KO_shot_front" IFP "ped" framedelta 4.0 loopA 0 lockX 1 lockY 1 lockF 0 time -1  // versionB
0812: AS_actor -1 perform_animation "getup_front" IFP "ped" framedelta 4.0 loopA 0 lockX 1 lockY 1 lockF 0 time -1  // versionB
0618: assign_actor 999@ to_AS_pack 655@
061B: remove_references_to_AS_pack 655@

end
end
end
end
return


:get_random 
0209: 888@ = random_int_in_ranges 0 3
if
888@ == 0
then
0AE1: 999@ = random_actor_near_point 985@ 986@ 987@ in_radius 10.0 find_next 1 pass_deads 1
end
if
888@ == 1
then
999@ = actor.EmulateFromPlayer($player_char )
end
if
888@ == 2
then
if
056D:   actor $seconD_player_Actor  defined
then
999@ = actor.EmulateFromPlayer($seconD_player )
end
end
return

